Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
No way is this stage legal! Playing in it is almost as bad as playing in the cave portion of Temple. This stage gets the ban hammer fo sho!
wait how is orpheon or siege support random kills. There are warnings for both stages (the sound beckon for orpheon and the stage intremission for siege). I have never had a cheap death on siege because you can plan ahead.theres no way this stage is worse than the other CP's like orpheon and siege, they both kill you randomly, skyworld does not. it may kill you very low, but youll always see it coming
Exactly. That's why Temple was banned in Melee.wouldn't flying under the platform essentially be stalling the match and therefore be illegal?
Orpheon and Siege both have no hazards, as well as warnings for when they transform. They're not even comparable. At all.theres no way this stage is worse than the other CP's like orpheon and siege, they both kill you randomly, skyworld does not. it may kill you very low, but youll always see it coming
Wow, you're totally right, dude. I mean, the opponent is SERIOUSLY going to sit there and watch as you destroy the top platform, then just wait and get hit as you come down!if its too much liek a cave to you, that do what i do, and destroy the top platform,
easy CP
No a good deal of the cast is gimped in a few unique ways by this level.Am I the only person who gets owned when someone breaks the stage and I can't tether recovery?
Thank you.Why are people using other stages in comparison to Skyworld as to why it should be banned? Why are people talking about how Meta Knight has an advantage on every neutral? Why are people talking about needing a specific character having a large advantage on Skyworld as a means to justify its ban?
These are totally irrelevant to the topic.
Skyworld to my knowledge does not favor any character exceptionally over the other, aside from characters with insane recovery abilities, such as Pit or ROB. That doesn't give it reason for a ban. However, there are several contributing factors.
- The stage has the same caged problem as Hyrule Temple. I don't care if you can destroy the stage platforms-- they reappear literally a few seconds later, and a player can easily shield/dodge until they come back to continue the cycle.
- This stage promotes camping. The excuse "just don't go down there" isn't the point. If a player has a damage or stock lead, they are in automatic advantage by camping down there waiting for the timer to run out until the opponent decides to come down, and if they do decide to come down, the player already down there has the upper hand.
- Many characters are at a disadvantage when returning to the stage. Characters that damage when returning are in danger of destroying the same platform they are trying to grab. Characters using tether recovery have nothing to grab onto if the platform is destroyed before or during their return, putting them at large disadvantage. Also, any character returning can be killed by the opponent destroying the stage before they return.
- Characters can be spiked through the clouds while standing on them, making for ludicrously low % kills.
- Characters can be stage spiked by any upward sending attack at very low % if the ceiling platform is still intact while the bottom floor is not, which is a very common scenario since most fights occur in the middle of the stage where attacks will be striking the floor platform.
- The platforms can reform while a character is attempting to return through the clouds, resulting in a stock loss. This is very plausible considering the rate at which the platforms reform.
You don't need reasons other than this.
and what good is that going to do? I think Ulevo's post summed it all up.I want Mic's Opinion on this.
I'll translate for you:and what good is that going to do? I think Ulevo's post summed it all up.
It'd be one thing if it JUST had that room of life. It's really not that bad. But the room of life and the loop and spiking through the floor and stage spiking at low damage...the ht fight club had walls and celiengs... the skyworld has only celings...
counter-pick
lol, so true. Okay well in that case, case closed.I'll translate for you:
"People have made intelligent points I cannot rebut. I want a higher authority I believe will support me to prove them wrong because I can't."
I can understand your request. Having expert advise is never a bad idea, and I'm sure Mic would be very suitable to give said advice on the matter considering his previous responsibilities. But throughout your thread in the posts I've read, you really haven't made any statements to strengthen the argument that Skyworld shouldn't be banned, other than by comparing it to other stages or by saying that it shouldn't be because of the lack of overwhelming character advantage on it. You never really addressed the problems at hand specifically, and they are clearly noticeable. We shouldn't ban stages prematurely, as that saps out competitive options and potential, but saying that a stage is innocent (such as ones that scream ban like Warioware and NPC) until proven guilty isn't always the right way to go.You are incorrect sir..
But Mic was in charge of the stage selection for Melee so he's kindof an expert when it comes to things like this seeing as MLG gave him that duty...
So no. I just want the debate to be over, b/c smashers like YOU think Skyworld is too gay to have as a counterpick, and smashers like myself and King feel that it's gay, but NOT gay enough to warrant a total ban.
The platforms actually reappear after about only 10 seconds. A good player can avoid getting hit in that amount of time. Some characters can just fly under the stage until it comes back.you also discreditted some things somewhat premature....
when you destroy the plat forms you say it only takes seconds for them to come back when in reality going into the match having the mindset of, "im going to cave **** them until the cave is gone, than run and hide until the cave respawns" is not really viable. the platforms take a good amount of time to respawn (20-30 secs?) and camping out the duration of those periods just isnt an executable strategy.
But the thing is, a smart opponent won't just sit there & watch as you destroy the platform. They'll take advantage of the situation & attack you. It just isn't worth breaking the platform if you would take all that damage.if someone (like me) is dedicated enuff to throw down a few hits on the platforms when the opponent is away from them, its easily possible to have the majority of the match take place with out a fully formed cave.
Certain stages don't need to be tried out to determine a ban. If that's the case, let's try Hyrule & Warioware too. This stage has plenty of obvious problems to just call a ban now. Practicing teching isn't a good excuse.also the point about banning a stage prematurely and limiting the competitiveness actually does apply here. having the constant thread of getting bounced around and hit through clouds, is going to make ppl learn their matchups, which moves have what trajectories, and they will get better at teching very quickly if they know whats good for them.
Those aren't even comparable. Both happen infrequently & are easily avoidable. Frigate Orpheon flips like once every 50 seconds with a good 3 seconds warning. Castle Siege switches at about the same interval, but goes through 2 other transformations with even more warning time. Complaining about them is like complaining about getting stuck under Smashville or Battlefield while trying to recover.also, the platforms spawning and screwing ppls recovery, is just as random and uncommon as getting teleported under the third part of castle siege, or getting stuck under the stage when frigate orpheon flips. both playable stages as far as i know.
No.all in all....
is it a totally equal, completely fair stage...no
does it have any thing game breaking, that would screw over a good touney player.... also no
solution? CP stage
Anyone who can fly (or has boost fuel) has an advantage. They have a much lower chance of getting "stage gayed".Let me ask you.. what characters have an advantage on this stage > other characters...
The Tether recoveries are not the only issue, they are merely another issue on top of a large list. Yes, any character, tether or not, can be gimped on any level. It is however extremely easy to do so on Skyworld. Normally when edgehogging, the hogger puts themselves at risk by doing so for the possibility of being hit by the returning player. On Skyworld, all it takes is for the player to hit the platform a few times at the most, and the player dies due to a ledge absence, and the player on the stage was put at no risk whatsoever. That is too easy, and is a big disadvantage to any character not named Pit or ROB.And yet.. i think we've all forgotten that tether characters have bad recoveries to begin with.. and so go characters like Ganon, and Falco.. in fact, i have seen these characters GIMPED MANY TIMES on other stages aswell.. so you're saying they're MORE gimped on SkyWorld? this seems silly to me.. b/c any character can Fair Olimar, and autograb the ledge, and then gay him on FD.. it anything... SkyWorld just gives these characters a chance to return the favor...
the ganon player above me.. i'd think you would LOVE this stage... AutoCancelled Dair-->Spike on the clouds?
seriously i just think far too many smashers in this thread have been stage spiked on SkyWorld and they think its worthy of a ban b/c of that..
again i'm going to say that this stage is pretty gay, but requires ALOT of strategy, and alot of skill to play on correctly...
Btw.. Would MuteCity have been banned in melee if tether characters had existed back then?
I think king provided enough reasons as to why this stage should be a counterpickThe whole "it should be banned because it gimps tether/vertical recovery" argument isn't a legitimate argument by itself for banning a stage on the sole basis that it has disadvantages to certain kinds of characters' recoveries. Much for the same reason you can tell a player "don't play a character that can be CG'ed by DDD on walkoff stages/walls", don't pick tether characters on stages with bad recovery options for said characters. If a player wants to stick with one single character, they'd best be prepared and willing to accept the consequences of their character's pitfalls.
The "cave of death" and "loop" of skyworld is also mostly negatable due to their small size, and ability to have the problematic platforms destroyed. The cave on its own also it's very long nor is it tall, so many characters don't have issues removing their opponent from the cave. Add that the platforms are skinny enough to attack through, and that helps balance spacing issues caused by players separating themselves from each other between the platforms.
In my opinion, it could be close to bannable, if only there were anything else substantially wrong with it...but to me, it's just an awkward counterpick stage with advantages/disadvantages to certain characters, much like stages such as Melee's Brinstar and Mute City were (remember how much fun it was to recover as Falcon, Ness, Sheik, etc on Mute City?). Aside from the destructible ledges & platforms, it has a relatively neutral-style layout, with bottom/upper platforms, sided by two mid-platforms, with decent-ranged blast zones to the sides/ceiling/floor of the stage. Not too big, not to small.
And as much as I would personally love to see the stage gone, we owe each stage due process and evaluation; bias towards certain types of characters shouldn't play a big part in it.
Edit: Oh yeah, and as far as the "burden of proof" is concerned, the burden falls on the community and their members to first prove with due evaluation that the stage is Ban-WORTHY, not that the stage is worthy of becoming Un-Banned.
King Out
Don't forget that if tether recoverers get stage spiked on this stage, there's almost no chance that they'll make it back as there recoveries are too short.The Tether recoveries are not the only issue, they are merely another issue on top of a large list. Yes, any character, tether or not, can be gimped on any level. It is however extremely easy to do so on Skyworld. Normally when edgehogging, the hogger puts themselves at risk by doing so for the possibility of being hit by the returning player. On Skyworld, all it takes is for the player to hit the platform a few times at the most, and the player dies due to a ledge absence, and the player on the stage was put at no risk whatsoever. That is too easy, and is a big disadvantage to any character not named Pit or ROB.
Also, for anyone who is curious, the platforms reform 10 seconds after they've been destroyed.