Kinzer
Mammy
Yay last minute Holiday projects!
(Please do consider these numbers will have to be redone. If you don't see this message anymore, then I've updated it.)
Jab 1: -6
Jab 2: -12
Jab 3: -18
Forward smash (uncharged): -13
Forward smash (charged): -11
Forward tilt (torso): -17
Forward tilt (feet): -18
Down smash (heavy, uncharged): -26
Down smash (heavy, charged): -24
Down smash (medium, uncharged): -20
Down smash (medium, charged): -21
Due to the nature of Sonic's DSmash, I decided not to attempt to test or gather the numbers for the light hit. The opponent can really only be expected to either powershield it, or take the hit. The medium hit extends through the first pass-through and the weak hit only becomes active on the recoil when the opponent has either already taken the first two hits, or or is coming in from outside the attack's maximum range.
Down tilt: -10
Up smash (body, uncharged): -27
Up smash (platform, uncharged: -24
Up smash (body, charged): -27
Up smash (platform, charged): -24
In truth, the "body" is referring to the 7th hit of USmash. USmash has 8 hits, but the 8th hit always misses if done next to the opponent. The "platform" hitbox calculates the shieldstun disadvantage of the 8th and final hit of the USmash.
Up tilt: -22
Neutral air (heavy, FAF): -31
Neutral air (heavy, auto-cancel): 0
Neutral air (medium, FAF):
Back air (strong hit, FAF): -11
Back air (strong hit, auto-cancel): +4
Back air (weak hit, FAF): -9
Back air (weak hit, auto cancel): -8
Forward air (FAF): -12
Forward air (auto-cancel): -22
Up air 1 (auto-cancel): -10
Up air 2 (FAF): -16
Up air 2 (auto-cancel): -12
Down air (Auto-cancel): -20
Ask me to find the aerial First actable frames for Dair and I'll eat your babies! :X
Homing Attack (FAF): -37
Homing Attack (auto-cancel): -57
Note, the auto-cancel frames aren't exact. This was tested using the platforms on Battlefield. Another stage with platforms elevated at a different level may give Sonic less or more recovery lag, but regardless, this move still sucks.
Spring coil (FAF): +1
And that's just with the projectile hitting as soon as Sonic jumps off his Spring Coil. Sonic has more of a frame advantage when the Spring Coil hits at a later time. This is however only for the shielding opponent; Sonic himself can't really take advantage of it. Oh well.
Spin Dash hop (FAF): +9
Spin dash roll (Spin Dash variation, uncharged, FAF): +15
Spin Dash roll (Spin Dash variation, charged, FAF): +18
Spin Dash roll (Spin Charge variation, uncharged, FAF): +17
Spin Dash jump (FAF): +9
Vertical Spin Dash jump: +8
Aerial Spin Charge (no influence, FAF): +9
Aerial Spin Charge (Frontal influence, FAF): +10
All the rolls assume you haven't done a U-Turn, and that you're on a flat plane.
Ledge get-up <100%: -22
Ledge get-up attack >100% -10
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Uhm, happy holidays?
(Please do consider these numbers will have to be redone. If you don't see this message anymore, then I've updated it.)
Jab 1: -6
Jab 2: -12
Jab 3: -18
Forward smash (uncharged): -13
Forward smash (charged): -11
Forward tilt (torso): -17
Forward tilt (feet): -18
Down smash (heavy, uncharged): -26
Down smash (heavy, charged): -24
Down smash (medium, uncharged): -20
Down smash (medium, charged): -21
Due to the nature of Sonic's DSmash, I decided not to attempt to test or gather the numbers for the light hit. The opponent can really only be expected to either powershield it, or take the hit. The medium hit extends through the first pass-through and the weak hit only becomes active on the recoil when the opponent has either already taken the first two hits, or or is coming in from outside the attack's maximum range.
Down tilt: -10
Up smash (body, uncharged): -27
Up smash (platform, uncharged: -24
Up smash (body, charged): -27
Up smash (platform, charged): -24
In truth, the "body" is referring to the 7th hit of USmash. USmash has 8 hits, but the 8th hit always misses if done next to the opponent. The "platform" hitbox calculates the shieldstun disadvantage of the 8th and final hit of the USmash.
Up tilt: -22
Neutral air (heavy, FAF): -31
Neutral air (heavy, auto-cancel): 0
Neutral air (medium, FAF):
Back air (strong hit, FAF): -11
Back air (strong hit, auto-cancel): +4
Back air (weak hit, FAF): -9
Back air (weak hit, auto cancel): -8
Forward air (FAF): -12
Forward air (auto-cancel): -22
Up air 1 (auto-cancel): -10
Up air 2 (FAF): -16
Up air 2 (auto-cancel): -12
Down air (Auto-cancel): -20
Ask me to find the aerial First actable frames for Dair and I'll eat your babies! :X
Homing Attack (FAF): -37
Homing Attack (auto-cancel): -57
Note, the auto-cancel frames aren't exact. This was tested using the platforms on Battlefield. Another stage with platforms elevated at a different level may give Sonic less or more recovery lag, but regardless, this move still sucks.
Spring coil (FAF): +1
And that's just with the projectile hitting as soon as Sonic jumps off his Spring Coil. Sonic has more of a frame advantage when the Spring Coil hits at a later time. This is however only for the shielding opponent; Sonic himself can't really take advantage of it. Oh well.
Spin Dash hop (FAF): +9
Spin dash roll (Spin Dash variation, uncharged, FAF): +15
Spin Dash roll (Spin Dash variation, charged, FAF): +18
Spin Dash roll (Spin Charge variation, uncharged, FAF): +17
Spin Dash jump (FAF): +9
Vertical Spin Dash jump: +8
Aerial Spin Charge (no influence, FAF): +9
Aerial Spin Charge (Frontal influence, FAF): +10
All the rolls assume you haven't done a U-Turn, and that you're on a flat plane.
Ledge get-up <100%: -22
Ledge get-up attack >100% -10
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[collapse="Captain Falcon"]filler[/collapse]
[collapse="Diddy Kong"]filler[/collapse]
[collapse="Donkey Kong"]filler[/collapse]
[collapse="Falco"]filler[/collapse]
[collapse="Fox"]filler[/collapse]
[collapse="Mr. Game & Watch"]filler[/collapse]
[collapse="Ganondorf"]filler[/collapse]
[collapse="Ice Climbers"]filler[/collapse]
[collapse="Ike"]filler[/collapse]
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[collapse="King Dedede"]filler[/collapse]
[collapse="Kirby"]filler[/collapse]
[collapse="Link"]filler[/collapse]
[collapse="Lucario"]filler[/collapse]
[collapse="Lucas"]filler[/collapse]
[collapse="Luigi"]filler[/collapse]
[collapse="Mario"]filler[/collapse]
[collapse="Marth"]filler[/collapse]
[collapse="Meta Knight"]filler[/collapse]
[collapse="Ness"]filler[/collapse]
[collapse="Olimar"]filler[/collapse]
[collapse="Peach"]filler[/collapse]
[collapse="Pikachu"]filler[/collapse]
[collapse="Pit"]filler[/collapse]
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[collapse="Ivysaur"]filler[/collapse]
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[collapse="Samus"]filler[/collapse]
[collapse="Sheik"]filler[/collapse]
[collapse="Snake"]filler[/collapse]
[collapse="Toon Link"]filler[/collapse]
[collapse="Wario"]filler[/collapse]
[collapse="Wolf"]filler[/collapse]
[collapse="Yoshi"]filler[/collapse]
[collapse="Zelda"]filler[/collapse]
[collapse="Zero Suit Samus"]filler[/collapse]
Uhm, happy holidays?