Wario Wario Wario
Smash Legend
It's exactly what it sounds like, post in-depth ideas for semi-clones. They can be as distant as Isabelle/Luigi, or as similar as Ken/Chrom/Doc.
For my movesets, I'll leave most of their non-battle animations and aeshetics up to the imagination.
Waddle Dee is heavier than Kirby, being a midweight, and is also faster. However, Waddle Dee suffers from being a lot weaker. However, he has a new projectile that may be one of the best in the game.
Dash attack changed to Kirby’s trip attack from Smash 64
Waddle Dee has Jigglypuff’s nair instead of Kirby’s
Waddle Dee only has two jumps, but Cutter reaches higher.
The hammer is a non-chargeable move, with the power of a half-way-there Kirby hammer charge.
Waddle Dee can do the Melee hammer flip
Waddle Dee’s neutral B is the spear throw. He pulls out three spears, you can then change their arch up and down while moving left and right before releasing. These 3 spears are some of the most powerful and ranged non-chargable projectiles in the game and, just like when he encounters a Waddle Dee in the Kirby games, Kirby cannot copy this power.
Stone takes more damage to break, but is also less powerful and bigger
Bandana Waddle Dee is an alternate costume, but like Hero doesn't get a unique name.
The psychic princess of Osohe Castle borders the line between midweight and heavyweight. Her attacks are slow and strong compared to Lucas' swift but fleeting attacks. Being a teenager instead of a pre-teen she stands taller than the PSI-boys.
Kuma's grab, pummel and throws are taken from Mewtwo - this is with the exception of her down throw, where she instead uses one of Duster's wall staples to pin the foe into the ground. This throw functions a lot like R.O.B.'s
Kuma's side smash has her pull out a dagger and do a direct stab forwards.
Kuma's back air spikes
Kuma's up smash now has her create fireworks, the fireworks linger so she can throw foes into them if she's fast enough
Kuma's down smash now aesthetically resembles PSI Ground
Kuma has Ness' forward tilt.
Kuma doesn't have PSI Magnet, but instead uses PSI Vacuum from 3DS/Wii U.
Violet is an alternate costume. Despite being the same character she gets a unique announcer call.
Kuma has a unique extra idle animation when fighting against Lucas, that being her using Lucas' old fist waving idle from Brawl, 3DS, and Wii U to playfully mock him.
Toc-Man is an ultraheavyweight, much bigger and a little stronger but a lot slower than Pac-Man. He does not transform into a ball/pizza shape.
Toc-Man's down-air is a "butt bash", which functions like PM Wario's Dair.
Toc-Man's nair functions like Duck Hunt's as a cartwheel.
Toc-Man doesn't use the Mappy trampoline, but rather a "target" trampoline from the World games. This trampoline disappears with time instead of use and goes as high as the first bounce of Pac-Man's trampoline.
Toc-Man's dash attack is the Rev Roll
Toc-Man's down tilt resembles Ness'
Toc-Man's fire hydrant is a three-sided turret instead - it shoots fire that can also harm Toc like the On-Fire Hydrant from 3DS/Wii U
Toc-Man's Smash attacks feature villains from Namco games - Up Smash features Goro from Mappy, Side Smash features Fygar from Dig Dug, who breathes fire for some extra range, and down Smash features a Pooka from Dig Dug and a Mewkie from Mappy
Toc-Man uses a mixture of the Bone-Idle and Freaky Fruit, making his Neutral B a lot more unpredictable. Instead of arcade-era sprites, they use the compressed BMP sprites from PMW on PS1.
Up tilt is a claw swipe upwards
Instead of Toc-Man, Orson claps upon loss.
For my movesets, I'll leave most of their non-battle animations and aeshetics up to the imagination.
Waddle Dee is heavier than Kirby, being a midweight, and is also faster. However, Waddle Dee suffers from being a lot weaker. However, he has a new projectile that may be one of the best in the game.
Dash attack changed to Kirby’s trip attack from Smash 64
Waddle Dee has Jigglypuff’s nair instead of Kirby’s
Waddle Dee only has two jumps, but Cutter reaches higher.
The hammer is a non-chargeable move, with the power of a half-way-there Kirby hammer charge.
Waddle Dee can do the Melee hammer flip
Waddle Dee’s neutral B is the spear throw. He pulls out three spears, you can then change their arch up and down while moving left and right before releasing. These 3 spears are some of the most powerful and ranged non-chargable projectiles in the game and, just like when he encounters a Waddle Dee in the Kirby games, Kirby cannot copy this power.
Stone takes more damage to break, but is also less powerful and bigger
Bandana Waddle Dee is an alternate costume, but like Hero doesn't get a unique name.
The psychic princess of Osohe Castle borders the line between midweight and heavyweight. Her attacks are slow and strong compared to Lucas' swift but fleeting attacks. Being a teenager instead of a pre-teen she stands taller than the PSI-boys.
Kuma's grab, pummel and throws are taken from Mewtwo - this is with the exception of her down throw, where she instead uses one of Duster's wall staples to pin the foe into the ground. This throw functions a lot like R.O.B.'s
Kuma's side smash has her pull out a dagger and do a direct stab forwards.
Kuma's back air spikes
Kuma's up smash now has her create fireworks, the fireworks linger so she can throw foes into them if she's fast enough
Kuma's down smash now aesthetically resembles PSI Ground
Kuma has Ness' forward tilt.
Kuma doesn't have PSI Magnet, but instead uses PSI Vacuum from 3DS/Wii U.
Violet is an alternate costume. Despite being the same character she gets a unique announcer call.
Kuma has a unique extra idle animation when fighting against Lucas, that being her using Lucas' old fist waving idle from Brawl, 3DS, and Wii U to playfully mock him.
Toc-Man is an ultraheavyweight, much bigger and a little stronger but a lot slower than Pac-Man. He does not transform into a ball/pizza shape.
Toc-Man's down-air is a "butt bash", which functions like PM Wario's Dair.
Toc-Man's nair functions like Duck Hunt's as a cartwheel.
Toc-Man doesn't use the Mappy trampoline, but rather a "target" trampoline from the World games. This trampoline disappears with time instead of use and goes as high as the first bounce of Pac-Man's trampoline.
Toc-Man's dash attack is the Rev Roll
Toc-Man's down tilt resembles Ness'
Toc-Man's fire hydrant is a three-sided turret instead - it shoots fire that can also harm Toc like the On-Fire Hydrant from 3DS/Wii U
Toc-Man's Smash attacks feature villains from Namco games - Up Smash features Goro from Mappy, Side Smash features Fygar from Dig Dug, who breathes fire for some extra range, and down Smash features a Pooka from Dig Dug and a Mewkie from Mappy
Toc-Man uses a mixture of the Bone-Idle and Freaky Fruit, making his Neutral B a lot more unpredictable. Instead of arcade-era sprites, they use the compressed BMP sprites from PMW on PS1.
Up tilt is a claw swipe upwards
Instead of Toc-Man, Orson claps upon loss.
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