I rarely use dthrow, especially vs spacies
i'd still rather uthrow, if they don't DI to a plat you can CG/kick, if they do DI to a platform I can either get a nair, guess their tech for a kick, or play platform mindgames with them (
lol), which can lead to more grabs or other things
"techchasing" on platforms with nair is usually the safest way to gain a little extra percent if I dont have a strong read on them
that said, if any of you figure out how to make dthrow real good (a bit away from the ledge, facing towards stage perhaps?) then lets discuss it !
ledgehop nair is really really good, you should use it a lot imo. you can combo floaties with 3 nairs if the first one is ledgehopped. and kick them if looks like it might work, instead of another nair. nair is also good when like they are shielding and you know a kick will not sweetspot
here's the scenario: you sourspot a kick on their shield and they punish you oos for it with haste. that sucks, and happens often. if you do a nair here instead, especially like non-fastfall nair and grind their shield as much as you can, you can get shieldpokes or simply give them a strange shieldpressure situation that they may not have an instinctual answer to (a good opponent will likely punish the sourspot kick, but not this) especially if you can get behind their shield while doing this. makes it awkward for them.
sometimes i use nayru's when im already fastfalling and in front of their shield and I know I cannot do a nair safely like I described above; I've already committed to falling towards their shield, do nayru's love here and the extra time the move lasts might make them jump the gun on a shieldgrab / oos punish and then they will get hit by NL. (this is sort of a gimmick) lol. overall NL is kinda bad but is useful in certain situations, not many of them come to mind right now though, not a great move, also: it only hits to the sides.