- Jan 8, 2014
That's why I added 'or enough time elapses', so it could work with a game where stage bosses were things that could be toggled on and off.I'm kind of mixed on this idea to be quite honest. I really like the way you handled the transitions being tied to the bosses, but I'm also not a fan of stage bosses.
I think this would probably be one of the best ways to handle it now that you bring it up. What do you think they could use for the actual transitions? MKU uses Kamek iirc.
The layout on some portions of transforming/traveling stages can be pretty hit or miss, but that really depends on how they handle each transition. I get where you're coming from, but I'd still go for all four. I think it'd be fine if they handled it similarly to Delfino Plaza or something along those lines. It really just comes down to how they'd decide to design such a stage, which in all likelihood would probably be something annoying to navigate unfortunately.