Maven89
Smash Master
No, it was cool and it filled every woman who read it with uncontrollable lustThat Jedi reference was a cringe worthy reach of the First Order
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No, it was cool and it filled every woman who read it with uncontrollable lustThat Jedi reference was a cringe worthy reach of the First Order
petty AtE.
We used to have a lot of discussions over this because for I was a bit of her kryptonite for the long time. Hell, marshy even says he would falter at some points when talking to me. *shrug* I'm not trying to make an argument for how I play haha.July was logical yet she was still susceptible to AtE/Emotion.
Ok.Here's the thing, at the end of the day, mafia isn't just about understanding people, it's also about convincing and manipulation. Appealing to emotions, even subconsciously, is a very powerful tool and even the people who are most prided on their logical analysis make use of it on a certain level.
Things like having an air of gravitas, that's very much based on the emotions you cause in people's subconscious.
Even if you're purging emotions from your analysis of who is scum and who isn't, the reality is going to be that most people can't separate their emotions out and sprinkling subconscious appeals is a powerful tactic for manipulating people into doing what you want.
Doesn't matter how logically right I was about it being impossible there were 3 town roleblockers Swiss' superiority at appealing to people at a subconscious level meant I was never going to lynch him over it. To deny that power is not to play to win.
Good post.we should not be condoning AtE IN PLACE OF CONTENT!
2 things:
Identify AtE and ignore it.
It's a reference to Undertale. It's basically the marriage of a top quality A-game to a nice soundtrack and a casual "bullet-hell" experience. I actually like this game so I won't go anymore into detail about it. However, I thought it was a funny analogy to the thread based around the very concept of the game and how it relates to dealing with AtE from other people.I don't know what that's a reference to but it's still hilarious and I'm liking the post
Actually I came from Salt Mini Mafia and then did Revival of DGames before starting Jungle Republic and Zalak was in Gheb's Auction Maifa then stopped posting here for like half a year, but yes, we are all new-ish.Technically Spak and I are newbies from the same game Zalak was in.
While there isn't many new players coming in, you can't say that there aren't any. A lot just check it out, don't find it that interesting, and leave without looking back.
This forum just really needs to be more accommodating to new users. Start posting in the mini mafia thread again so the last post isn't from last month, start hosting more minies, etc. I feel that if somebody just makes a post in the thread saying they're making a game and need new members, people will come out of their shell and actually join.
and yes im ready to admit theres a lot i need to improve on haha
Could be an ego booster when you don't know your teammates but everyone seems scummy.A scumteam that can't communicate usually won't win.
I actually like this idea. Maybe one town with this PR if it's 2 points per player and two town (or one and a backup, each night would be clearing two slot's votes at a time) if it's 3 points? I was thinking that town not being able to analyze scum interactions as effectively would nerf town pretty significantly (since everyone on scumteam only knows one of their teammates). Do you think these mechanics will balance each-other well?I like the idea, the problem is that it introduces a new mechanic to the scum team but doesn't introduce any new mechanic to the town team, meaning it essentially just nerfs the scum team.
An idea I had would be to make it so that people have a certain number of points, and each individual mafia selecting one of those targets removes one of the points, the target dying when they have no more. If there's 4 mafia have it be something like 2-3 points? Then on top of the regular lynch, town also votes on a living player to restore to full points. It gives individual mafia player more control over NK's and helps remove the burden of no communication, while the town gets to interfere with their ability to get multiple NK's as well as getting to see who was targeted, something the mafia would have to manipulate through sometimes voting their own
Hmmm... Good point, but it would just be like 4 Indie slots all aligned together and with a collective NK, and each with a clear on one slot. Can Indies win? If you answer yes, then it's very possible for the scumteam to win. (If I'm wrong, just say so; I'm much newer to the meta of this game.)A scumteam that can't communicate usually won't win.
They 'can' win but practically speaking ... they don't. Indies have the worst win rates in just about every setup and they are the hardest party to balance. Even in Jungle Republic, which is usually the blueprint setup for viable indie teams, 3rd party has the lowest overall odds to win.Hmmm... Good point, but it would just be like 4 Indie slots all aligned together and with a collective NK, and each with a clear on one slot. Can Indies win? If you answer yes, then it's very possible for the scumteam to win. (If I'm wrong, just say so; I'm much newer to the meta of this game.)
Lost. Mafia.Designing a game 101
check to see if all your super cool ideas might gimp one faction over another. Then ask yourself how disastrously bad the worst case scenario for either faction could go. These two checks will erase like 80% of bad setups or ideas before they even reach the discussion phase of existence