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Official The Rosalina Gameplay Videos Thread

Jester Kirby

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Went to MWC last weekend. Got 1st of 75 players. Multiple state representation ;)
Winky was representing Rosa well too!

Jester :rosalina:vs. Envoid :4sheik: - Grand Finals (https://youtu.be/1ShCkdi_6VA)
Winky :rosalina: vs. Envoid :4sheik: - Winner's Quarters (https://www.youtube.com/watch?v=eDbkb-eixXI)
Winky :rosalina: vs. Treuce :4ness: - Winner's Semis (https://www.youtube.com/watch?v=qLaznJZ8bp8)
Jester :rosalina:vs. KMan :4falcon: - Winner's Semis (https://www.youtube.com/watch?v=qoIPX_nmYyw)
Jester :rosalina:vs. Treuce :4ness: - Winner's Finals (https://www.youtube.com/watch?v=SecKqeItfqg)
Jester :4sheik::rosalina:vs. Ronin X :4falcon: - Winners Quarters (https://www.youtube.com/watch?v=nOpIQk8mpsQ)
Jester :rosalina::4sheik:vs. Senpai? :4fox::4falcon: - Winner's Round 3 (https://www.youtube.com/watch?v=nI8PCEJx7rU)
Winky :rosalina:vs. ICTS :4sonic: - Winner's Round 3 (https://www.youtube.com/watch?v=VlBo10qYmR8)
Jester:rosalina::4sheik: vs. Bam :4kirby::4zss: - Winner's Round 2 (https://www.youtube.com/watch?v=Ez3J_XmEPBc)
Jester :rosalina:vs. Blue :4ness: - Friendlies (https://www.youtube.com/watch?v=bV_2Fl4PMa8)
Jester :rosalina::4sheik:& KOKingpin :4ganondorf: vs. JetA :4yoshi: & Dannyo :4yoshi: - Doubles GFs (https://www.youtube.com/watch?v=rEcfwdq5iXQ)

Then here's an interview they had with me as a bonus :p (https://www.youtube.com/watch?v=sEISWmHgVEk)
 
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Ingoro

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Can I still get feedback?
Ouch, the quality of the videos is pretty bad.
* Be aware that if you turn around Fsmash, Luma is out of position and the range is drasticly decreased which makes it a very risky option and you'll likely get punished for it.
* Utilts horizontal range is pretty much none and is also rather risky to use when somebody is next to you, especially without Luma.
* You only jab when you're with solo Rosalina although Jab together Luma is such a good tool. Use it more often.
* You don't use Lunar Landing, it's a great technique so I'd recommend you defintly look that one up!
 

Nadeko Sengoku

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Can I have some feedback on two of my sets at a tourney in Philly recently?

https://www.youtube.com/watch?v=jTxeLML5AC8
https://www.youtube.com/watch?v=ZfCDel6uy-0
I recommend using default Luma shot over Luma warp, you should try to mess around with de-tethered Luma more often as it's a great option if you can control Luma optimally. I think you should also try to incorporate more Lunar Landings as well working on keeping Luma alive more. Sorry if this sounds rude
 

GwJ

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I recommend using default Luma shot over Luma warp, you should try to mess around with de-tethered Luma more often as it's a great option if you can control Luma optimally. I think you should also try to incorporate more Lunar Landings as well working on keeping Luma alive more. Sorry if this sounds rude
I'm still experimenting with the warp over stock. I do struggle to keep Luma alive though, do you have any tips?
 

Nadeko Sengoku

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I'm still experimenting with the warp over stock. I do struggle to keep Luma alive though, do you have any tips?
It's hard to say "do this specific thing and Luma will live 100% of the time" however there are things things you can do to help re-position Luma, like rolling, but know that there are ways to make Luma react really fast other than rolling. Luma's moves come out really fast and they normally beat out other moves or at least clank so try to throw out hit-boxes. For example if someone is right in front of Luma and they jump, you can up tilt and that can set up for Rosalina's aerials due to the really high knock back of Luma's up tilt, if they roll try to down smash. Having Luma out creates pressure and based on what they choose to do you can react and make an appropriate punish. I highly recommend you play around with sending Luma out because it's very fun and you can make some people panic XD To be honest, the Rosalina and Luma meta will shift to playing with the 2 separated in most MU's, you will soon come to find out why :p
 

Ingoro

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Can I have some feedback on two of my sets at a tourney in Philly recently?

https://www.youtube.com/watch?v=jTxeLML5AC8
https://www.youtube.com/watch?v=ZfCDel6uy-0
Don't commit to fair so hard, it has a lot of afterlag and is not gauranteed after down throw.
Your throws, you often do down throw even on high percentages while you could go for a bthrow for the highest + longest animation (stalling for Luma's return), also don't forget to pummel, these few percentages do matter. On high percentages I often go for uthrow because uair juggles are good possibility of getting a kill.
You barely use dtilt, dtilt is so good on Rosalina because it creates a lot of space and has very little afterlag.
Try not to roll into your opponents, Rosaluma excells at midrange distance and when you're next to an opponent you're usually not in an advantageous spot. Incorporate a lot more jabs to desynch Luma from Rosalina, when you jab 1,2,3 Luma is a little bit further which is great for zoning. Rosalina has a few invincible frames on her usmash (head specificly) which you can use as an anti air.
Opt to go for a Lunar Land nair when you land because it's a safe move to do against people who just want to grab you right away after you land. More intended Lunar Landings in general because that's a really great AT that Rosalina has. Especially a late bair lunar land is one of my personal favorites. Your edgeguarding has a lot of space for improvement, try setups with jabs like previously mentioned because it covers so many options your opponent can do. You often commit to dair when you're landing with solo Rosalina which is not a good option because it has a decent ammount of lag on ground but more importantly leaves your sides open because of not hitbox.

I personally think Luma Warp is superior over Luma Shot in pretty much any sort, you specifcly had a really early solid safe kill on Lucina in set 1.
The jab setups were already way more frequent against Atomsk which was nice.
You've got some good uthrow into uair strings going, those were very clean, you waited patiently for dodges and maximized range so definitly try to keep that up.

I hope my tips came across even though the sentence structure of this text is horrific, I hope they help and keep up the Rosalina techs!

Edit: I said dair but I ment to say: dtilt!
 
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Nd_KakaKhakis

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https://www.youtube.com/watch?v=xd1yknzN6uY&list=PLz7rkkbQbM0mZon9dGHEmNciQzStmQbH5&index=16

Heyo. Check out my Rosa here versus a very talented Wario in our area. He goes by many many dumb names.

I thought I let up quite a bit towards the end of our match but I pulled off a lot of tech that I think is critical to the Rosa-Wario matchup. And if you go further in the playlist you can watch John Numbers body me (my mario and my Rosa) and I also have a match against a solid diddy named N64.

-Khakis
 

AlMoStLeGeNdArY

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https://www.youtube.com/watch?v=xd1yknzN6uY&list=PLz7rkkbQbM0mZon9dGHEmNciQzStmQbH5&index=16

Heyo. Check out my Rosa here versus a very talented Wario in our area. He goes by many many dumb names.

I thought I let up quite a bit towards the end of our match but I pulled off a lot of tech that I think is critical to the Rosa-Wario matchup. And if you go further in the playlist you can watch John Numbers body me (my mario and my Rosa) and I also have a match against a solid diddy named N64.

-Khakis
I didn't see any tech for the MU. Could you point out what tech you're talking about.
 

Smasher89

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Nice to se more players getting inspired to play with detethered luma, one thing to note that ive been using that feels kinda effective is use Lumas upair as a reactionary pressure on the ledge. Since rosalina is able to autocancel that you can basicly pressure with that and lumas nair when rosa lands, and cancel that to side b for even more pressure(assuming they go up and shield). if the upair doesnt hit.
 

Nadeko Sengoku

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For The Luigi game your biggest problem was that you were impatient. It led to your Luma's death constantly and after you lost Luma you die.You don't ever have to approach Luigi because that's his job and he has better tools than you to do so. I would highly recommend standard Luma shot as it gives you better control of Luma's spacing and can be used a "get off me" mix up. As for the Luigi match up, Jabs counter many of his ground approaches, be sure to try things as pivot jabs, dash attacks to catch landings, juggling him more, edge guard him, and last but not least, protect your Luma.

I posted a video below to help show you some options you have in certain situations and please don't take this as me telling you that this is how you MUST play.

 

Gadiel_VaStar

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For The Luigi game your biggest problem was that you were impatient. It led to your Luma's death constantly and after you lost Luma you die.You don't ever have to approach Luigi because that's his job and he has better tools than you to do so. I would highly recommend standard Luma shot as it gives you better control of Luma's spacing and can be used a "get off me" mix up. As for the Luigi match up, Jabs counter many of his ground approaches, be sure to try things as pivot jabs, dash attacks to catch landings, juggling him more, edge guard him, and last but not least, protect your Luma.

I posted a video below to help show you some options you have in certain situations and please don't take this as me telling you that this is how you MUST play.

Thank you, I will check out the video once I get home from work, but everything you said makes sense & helps.
 

DanGR

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Hey guys, I attended a tournament this last weekend. I'd like to get feedback/critique on my matches, if possible. :) Recently I've been trying really hard to get better. I just breached a plateau I was at, and I'd like to soak in everything I can while I'm still growing.

Please ignore the obvious mechanical mistakes. I'm looking for pointers on consistent strategical mistakes I made, and consistently missed opportunities. :) And sorry about the overenthusiastic commentating. haha

HASL DanGR :rosalina: vs HASL Will_ :4mario:

HASL DanGR :rosalina: vs HASL Mahgnittoc :4diddy:

HASL DanGR :rosalina: vs Spade :4falcon:

Bracket: http://challonge.com/hasl10smash4
 
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Nadeko Sengoku

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Hey guys, I attended a tournament this last weekend. I'd like to get feedback/critique on my matches, if possible. :) Recently I've been trying really hard to get better. I just breached a plateau I was at, and I'd like to soak in everything I can while I'm still growing.

Please ignore the obvious mechanical mistakes. I'm looking for pointers on consistent strategical mistakes I made, and consistently missed opportunities. :) And sorry about the overenthusiastic commentating. haha

HASL DanGR :rosalina: vs HASL Will_ :4mario:

HASL DanGR :rosalina: vs HASL Mahgnittoc :4diddy:

HASL DanGR :rosalina: vs Spade :4falcon:

Bracket: http://challonge.com/hasl10smash4
I only saw your first game and I think you have very good movement and you got some nice reads along with some impressive strings so good job! Something I think you should definitely try more is sending out Luma, at first it may seem like a bad idea but it is really effective and allows you to create pressure from long distances. This helps vs Mario because his back throw just kills Luma but only when Luma is bound to you, while Luma is unbound it can still attack and break grabs just like Pre-patch Rosalina and Luma. One more thing I want to suggest is that you should go for more edge guards while fighting Mario, as her edge guard game is godlike and his recovery is easy to gimp for her, so the next time you see that chunky plumber offstage, jump off and have him meet his maker! I'll check out the other videos later after work :p
 

Smasher89

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Usuallly im not giving feedback on for glorymatches, since the level of play is very random there, but ill note some stuff.

Roll in to fsmash is very slow, and by a good player should be punished just by reacting correcly.
Also the dthrow close to the beginning might be better to use back or upthrow, since dthrow gives them alot of control to DI, where backthrow does more damage and would put zss in a slightly worse position.
 

DanGR

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Need some feedback

JS XIX - JS | Aerilate (Dark Pit, Villager) vs. A…: https://youtu.be/zaCRwFamN7g

JS XIX - AlmostLegendary (Rosalina, Olimar) vs. V…: https://youtu.be/Q0D5XHJcwDo

JS XIX - AlmostLegendary (Rosalina) vs. Tweek (Wa…: https://youtu.be/53saKGNcL6Q
I think you take too many risks in normally risk-less situations. Often times you went for the upsmash on a landing opponent, going for that 50:50 airdodge/no air dodge situation, and resetting back to neutral if it didn't hit. Instead, try more airdodge traps. For example, short hop upair and then fast fall down to a Luma nair, or land and threaten with Luma jab, or land and shield->grab if they hit you after the airdodge- jab if not. You can keep up a chain of 50:50 situations by throwing out several hitboxes during a longer timeframe. The reward isn't as good as upsmash in the short term, but you'll keep up the juggling and maintain your advantaged positioning.

Upsmash is a good anti-air option, but better off when you have a direct read or it's guaranteed, like if they have no double jump and are falling directly on top of you. And it's just not good vs Wario because his air speed is so good. :p Dash attack is a much better, easier landing punish vs. him.

Another common situation I saw occur was pressuring opponents on platforms poorly. Often times you full hopped your upair, which gave them plenty of room to get away. short hop, double upair is better pressure and doesn't put you in a bad position afterwards. Luma nair-> Rosalina feet is a good option to play around with too. The main thing his is to try your hardest not to reset you guys' stage positioning. He wants to get back to neutral- you want to maintain your advantaged stage positioning.

In general, I think you oughta tone down your aggression and play a much safer neutral, with more jab, jab, side-b against slower, more ground oriented opponents, more dtilt spacing, more run forward-> roll away-> jab, and more dashes back and forth, looking to punish anything you can with dash attack punishes the entire time. Play that careful spacing game.

Good work, though. It's clear you've got the fundamentals, and are working on the more advanced stuff. :)
 
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AlMoStLeGeNdArY

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I think you take too many risks in normally risk-less situations. Often times you went for the upsmash on a landing opponent, going for that 50:50 airdodge/no air dodge situation, and resetting back to neutral if it didn't hit. Instead, try more airdodge traps. For example, short hop upair and then fast fall down to a Luma nair, or land and threaten with Luma jab, or land and shield->grab if they hit you after the airdodge- jab if not. You can keep up a chain of 50:50 situations by throwing out several hitboxes during a longer timeframe. The reward isn't as good as upsmash in the short term, but you'll keep up the juggling and maintain your advantaged positioning.

Upsmash is a good anti-air option, but better off when you have a direct read or it's guaranteed, like if they have no double jump and are falling directly on top of you. And it's just not good vs Wario because his air speed is so good. :p Dash attack is a much better, easier landing punish vs. him.

Another common situation I saw occur was pressuring opponents on platforms poorly. Often times you full hopped your upair, which gave them plenty of room to get away. short hop, double upair is better pressure and doesn't put you in a bad position afterwards. Luma nair-> Rosalina feet is a good option to play around with too. The main thing his is to try your hardest not to reset you guys' stage positioning. He wants to get back to neutral- you want to maintain your advantaged stage positioning.

In general, I think you oughta tone down your aggression and play a much safer neutral, with more jab, jab, side-b against slower, more ground oriented opponents, more dtilt spacing, more run forward-> roll away-> jab, and more dashes back and forth, looking to punish anything you can with dash attack punishes the entire time. Play that careful spacing game.

Good work, though. It's clear you've got the fundamentals, and are working on the more advanced stuff. :)
Thanks man I'll definitely work on that. I noticed that I don't always take into account my opponents 2nd jump and get boped because of it. The platform pressure was pretty bad. Looking back at it I was like why didn't I SH. But hopefully, next time I'll be a bit better.
 

mario123007

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put up a rosalina match breakdown today. taken from semis against a tijuana [mexico] diddy that gets top 2-3 at most of our events in san diego.

https://www.youtube.com/watch?v=oXduyRJtt24

also, for anyone who hasn't seen, this is another series i'm going to be working on in the coming weeks. this is the first one vs MK

https://www.youtube.com/watch?v=DPEkVuUcHMI
Aw man, why the match up breakdown video is only text? I can't see the entire text simply watching he video.
 

AlMoStLeGeNdArY

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put up a rosalina match breakdown today. taken from semis against a tijuana [mexico] diddy that gets top 2-3 at most of our events in san diego.

https://www.youtube.com/watch?v=oXduyRJtt24

also, for anyone who hasn't seen, this is another series i'm going to be working on in the coming weeks. this is the first one vs MK

https://www.youtube.com/watch?v=DPEkVuUcHMI
Good stuff man I feel like I'm my out by not messing around with detached Luma. What MU's do you think it's best for ? Feel like I gotta relearn Rosa all together.
 

falln

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Aw man, why the match up breakdown video is only text? I can't see the entire text simply watching he video.
i think the format works better with text, personally.

Good stuff man I feel like I'm my out by not messing around with detached Luma. What MU's do you think it's best for ? Feel like I gotta relearn Rosa all together.
it's good in every matchup at the right time. some matchups like fox i find it more effective to keep her detached for more of the time, whereas a character like villager the situation is less frequent, but i consider recalling/sending out luma to be pretty integral to rosalina gameplay. so to call it a matchup based thing is a bit misleading
 

mario123007

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i think the format works better with text, personally.


it's good in every matchup at the right time. some matchups like fox i find it more effective to keep her detached for more of the time, whereas a character like villager the situation is less frequent, but i consider recalling/sending out luma to be pretty integral to rosalina gameplay. so to call it a matchup based thing is a bit misleading
I think it's good too. But sometimes I can't catch up, need to pause the video sometimes lol...
 

AlMoStLeGeNdArY

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i think the format works better with text, personally.


it's good in every matchup at the right time. some matchups like fox i find it more effective to keep her detached for more of the time, whereas a character like villager the situation is less frequent, but i consider recalling/sending out luma to be pretty integral to rosalina gameplay. so to call it a matchup based thing is a bit misleading
Ah I see everytime I try luma just get's swatted. But watching the mk video gave me a bit more insight so I'll try to work at it. It may help some of the MUs I struggle with.
 

Smasher89

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Watched the recent one vs Diddy, any reasoning you want luma between rosa and diddy mostly?, i would say if diddy is between Rosa and Diddy that you mostly get more oppoturnitys for teamcombos, but of course theres a cost of risk there.
 

falln

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Watched the recent one vs Diddy, any reasoning you want luma between rosa and diddy mostly?, i would say if diddy is between Rosa and Diddy that you mostly get more oppoturnitys for teamcombos, but of course theres a cost of risk there.
team combos are flashy and a cool benefit to detether but isn't particularly the crux of the strategy. as you point out, it's very risky combatting high/top tier characters as solo rosa. i prefer treating luma as the first layer of defense with the opportunity for combos if the opponent plays into it
 

AlMoStLeGeNdArY

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team combos are flashy and a cool benefit to detether but isn't particularly the crux of the strategy. as you point out, it's very risky combatting high/top tier characters as solo rosa. i prefer treating luma as the first layer of defense with the opportunity for combos if the opponent plays into it
That makes a lot of sense. I already started using detached luma more. I'm liking it and it gives more options. I'm not sure how far I'll be able to take this change. But it's worth a shot. But I'm going to try and hit the lab and find some shenanigans.
 

AlMoStLeGeNdArY

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