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Important The Ridley for SSB4 Thread - End of an Era

TitanTeaTime

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So we're all in agreement that Ridley being a boss would literally make Pyrosphere one of the worst stages, considering the Yellow Devil?
Depends on if the bossley is bad. And he's as big as Bowser which is tiny compared to the Yellow Devil, so...
Yeah. Thank god that won't happen.
Speaking of which, can you play the FD versions of stages, outside of For Glory?
Pretty sure you can, hopefully we won't have to do that though.
EDIT: dunno why that quote was in 2 parts
 
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Bravetriforcer

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Depends on if the bossley is bad.
If that was the best they could do with for Yellow Devil, I don't see any reason to consider Ridley any better.

Like I don't think I ever saw a single match have the Yellow Devil died, everyone just ignored it because it was better to just fight.[
 
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The King of Skulls

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King Dedede is B tier in Brawl, so large characters aren't necessarily bad.
Except I ignore tier lists anyway so I'll play whatever anyway. I mained Mewtwo in Melee so...
EDIT 2: Also not sure if he counts as a large character but Wario is A tier so
Well, MOST big characters are bad....

Anyways, something tells me Ridley will be lower tier due to his size and weight class, unless he can pull some sick combo wave-dash l-cancel *insert random fighting term* chain-grabs that boost him up or something like that.
 

AustarusIV

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It's the mod warning cycle.

So in a feeble attempt to change the subject; between Ridley and K. Rool who do you think would be the better character competitively in Smash if they both got in?
Heavyweight characters seem to be benefitting from this game's changes from the current tier list so far, so it's really hard for me to say. I guess Ridley could benefit from stages that provide a lot of airgame and ledges, while a K. Rool player would want a stage with more ground-game.
 

Snagrio

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Well, MOST big characters are bad....
This actually raises a question. Due to Sakurai's vigilance to balance the roster, could it be possible he's intentionally ignoring hefty characters because he can never seem to design them right? Historically heavy characters never do well competitively besides Snake (who doesn't even look like a heavyweight). Bowser and Dedede get a pass for veteran and iconic statuses, but what about future heavyweights down the road, including the road we're on at this moment? So far there hasn't been a single bulky newcomer for Smash 4; yes we have gotten sizable characters like Rosalina, but even she is floating and not heavy at all.
 

CrypticSpark

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Put my bad photoshop skills in overdrive for this beautiful thing


[collapse=Based off this drawing]
[/collapse]
 
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AustarusIV

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If that was the best they could do with for Yellow Devil, I don't see any reason to consider Ridley any better.

Like I don't think I ever saw a single match have the Yellow Devil died, everyone just ignored it because it was better to just fight.[
The people in line at the Best Buy I went to actually groaned at the Yellow Devil's appearance, with some of them even saying that he ruined a good stage. Which leads me to think that boss hazards will be this game's equivalent to random tripping.
 

Malkior7

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The people in line at the Best Buy I went to actually groaned at the Yellow Devil's appearance, with some of them even saying that he ruined a good stage. Which leads me to think that boss hazards will be this game's equivalent to random tripping.
Unless of course they include an option that lets you disable bosses
 

The King of Skulls

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This actually raises a question. Due to Sakurai's vigilance to balance the roster, could it be possible he's intentionally ignoring hefty characters because he can never seem to design them right? Historically heavy characters never do well competitively besides Snake (who doesn't even look like a heavyweight). Bowser and Dedede get a pass for veteran and iconic statuses, but what about future heavyweights down the road, including the road we're on at this moment? So far there hasn't been a single bulky newcomer for Smash 4; yes we have gotten sizable characters like Rosalina, but even she is floating and not heavy at all.
That'd suck, because I pretty much main heavy weights(Bowser and Charizard being my mains in Brawl, with the occasional Yoshi).

However, with a more extensive team working out the balance, I doubt Sakurai being unable to do something would prevent a character from making it in. That being said, I'd eat my bone-crown if not a single newcomer was heavy weight(I'd also be extremely upset.)
 
D

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So has anyone thought of a potential moveset for Ridley in case I missed it? I'll be happy as long as he has a tail stab.

TIME FOR AN EPIC REPOST:

And before you say anything, I am aware of the Multiple Spoiler Glitch, but I don't know how to fix it right now, just know that the info is in the bottom Spoiler tabs.

Ridley:
King of the Skies
AKA Ridley's Big Ol' Moveset v2.0

(The EXTRA LARGE Edition)

The Rundown:


As the title implies, we have decided to revamp Ridley's Moveset to make him what many of the fans have desired him to be:
A vicious aerial fighter who controls the battle from the air and is a master of Juggling foes.
Ridley's incredible air game will allow him to easily combo and deal heavy damage and at middle percentages KO almost any opponent who takes the risk of getting close when he is off the ground.

But of course, like any character in Smash Bros. Ridley will spawn in and start all of his battles from the ground.
While Ridley is a master of the air, he suffers a notable reduction in potency on the ground.
Being a heavyweight, his moves hit hard no matter his location on the field of battle, but on the ground he suffers from a notable drop in speed and agility.
Couple this with the fact that Ridley will be about Bowser-sized, and Ridley can become an easy target for faster opponents such as Fox and Greninja who often will take advantage of Ridley's lower speed to get in close and punish him.
Because of this, it is very important to be aware of Ridley's position on the ground and space the enemy well so that he can take advantage of an aggressive or fast character's missteps and openings and get them into the air, effectively opening the way for some seriously lethal damage.
Since Ridley will often want to spend his time flying around in the air, we designed many of his ground attacks so that they would lift opponents up off the ground, allowing him to follow up with some Short Hop Aerials that can lead into some dangerous Aerial Combos.
Ridley's Tilts and Neutral Combo String both either directly lift opponents off the ground or allow for opportunities to do so with later attacks; a smart Ridley player should often wait for just the right moment to lash out and get an Aerial Combo going with one of these moves. Because, while they can often get a combo started, they are still hindered by some starting and ending lag due to Ridley's significantly lower speed on the ground.
Therefore I reiterate the fact that Ridley's spacing while on the ground is very important to ensure that he does not become a Space Dragon Shaped Punching Bag.
While his Tilts and Neutral Combo String are his go-to moves to help him get opponents off the ground, his special moves are his go-to spacing moves to keep those pesky aggressive players from being able to act like an annoying fly that Ridley may have a hard time swatting.
On the ground, his Neutral B acts quite similar to Bowser's, Ridley breathes a steady stream of plasma directly in front of him that can be angled with the control stick and gradually dissipates as time passes.
However, Ridley, unlike Bowser, has the ability to walk back and forth whilst breathing this plasma.
This added mobility augments the spacing ability of this move greatly as Ridley will be able to both defend himself while retreating and more safely approach enemies with this stream of plasma covering some of the space in between him and the enemy.
His Down B is another great spacing tool, with a press of the button, Ridley lowers his body, brings his wings forward, and then begins to extend them behind him slowly, putting them in position to produce a great gust of wind that will push enemies away without causing them to flinch.
Ridley's Neutral B has another unique property, when he is in the air, he will shoot 3 fireballs at a downwards angle in front of him which explode on contact. This property allows for additional spacing capability when paired with frequent Short Hops.
As you can probably guess, the gust Ridley produces will get stronger as he gets more time to extend his wings behind him. Like other charge moves, Ridley will be able to save the current charge he has by shielding, although the charge will be disrupted if he takes damage while doing so.
Furthermore, when used in mid-air, Ridley will send the gust at about a 45 degree angle below and in front of him, making it good for aerial edgeguarding.
The distance the gust will cover depends on the amount of time Ridley has charged it. At full charge, the gust will travel a little more than 1/2 the distance of Battlefield and have a pushing force similar to that of Mario's F.L.U.D.D.
Additionally, the wing flap will deal damage to the opponent, but will not cause them to flinch, similar to Mario's Cape.
The damage dealt by this move at close range (the wing flap) would be 8%, which makes sense considering Ridley is a fairly heavy hitter.
Then there is his Side B:
This move acts similar to Ganondorf's Flame Choke from Brawl, albeit with different properties.
Like Ganondorf's Flame Choke, Ridley will lunge forwards, however, he will not lunge quite as far.
While in Brawl Ganondorf's Flame Choke covers about 1/3 of the length of Battlefield's main platform, Ridley's lunge covers only around 1/4 of the distance of Brawl Battlefield's main platform.
Ridley's lunge covers a shorter distance than Ganondorf's. However, it also deals more damage.
In Brawl, Ganondorf's Flame Choke dealt 9% damage on the ground. For Ridley's move, he grabs the opponent and grinds them along the ground while moving forwards before finally throwing them upwards and away from him.
Ridley's Side B will deal 14% damage on the ground. It will also come out fairly quickly, being similar in speed to Ganondorf's Flame Choke. In this way, it will be fast enough to catch opponents off-guard or chain with his other attacks to end a combo, but not so fast that it becomes broken.
Also, if used mid-air, it will not put Ridley into a helpless state if missed, but he will not be able to use it again before landing.
Additionally, this move deals additional damage when in the air, again similar to Ganondorf's Flame Choke, which deals 12% damage in Brawl when used in mid-air.
To exemplify Ridley as a serious threat in the air we decided to boost the damage for his Aerial Side B a little more than the jump in damage that Ganondorf's Side B has.
Ridley's mid-air Side B deals 20% damage if Ridley manages to dive with his opponent to the ground.
Once reaching the ground, Ridley will grind his opponents along the ground just like he would if he grabbed them on the ground.
The move does 8% on the slam to the ground and 12% on the floor grind, with Ridley throwing his opponent away from him at the end of the move.
Beware, Ridley will suicide if he does not find a platform to land on during his dive with the opponent.
We envision Ridley's Side B to be a move on the ground that will keep enemies on their toes since Ridley will be able to lunge forward and deal damage to any uncareful opponents.
In the air, we envision this move to be a "combo finisher" so to speak. After Ridley gets a good Juggle going, he can finish the combo with a well-timed Side B that will deal great damage and bring the opponents all the way down back to the ground after a good Aerial Combo.
His Up B is the only one of his special moves that would not be considered a spacing move.
Ridley's Up B, like those of many of the other characters, is his go-to recovery move.
When executed, Ridley pauses for a moment, then flies quickly forwards in a straight line, spinning in a barrel roll motion with his wings flattened behind him and his claws extended slightly out to his sides.
This move will have omni-directional control, similar to Fox's Up B, and covers a length that is approximately 1/2 of the length of Battlefield's main platform.
Additionally, this moves fairly quickly, at a speed similar to Wolf's Up B. and deals multi-hit damage, with 5 possible hits for the barrel roll motion, each hit doing 3% damage with no knockback.
At the end of the move, Ridley extends his wings outwards around him, dealing 8% damage and knocking the opponent a fair distance away.
This amounts to a total of 23% max damage for his Up B.
As I have mentioned, the strength in Ridley's special moves is their spacing ability, which will allow him to keep opponents from easily rushing him on the ground. With his Neutral B and Down B being the best for spacing, and his Side B having some spacing capabilities (in terms of mind games) as well.
Ridley's Up B and Side B have their greatest strengths in recovery and combo extension/ending, respectively. We have chosen to design these two moves as such in order to emphasize Ridley's incredible strength in the air.

Up to this point, I have spoken at length about how we have decided Ridley to have an excellent air game.
Of course, the heart of any great air game is the character's Aerial Attacks.
For Ridley, as I have heavily implied, we have designed his Aerial Attacks to be the best part of his moveset by far, and have built the rest of his moveset around this idea so that his other attacks would compliment his great Aerials by for the most part, being setups into his Aerial Attacks (as I have mentioned previously).
Ridley, in order to maintain his Title as King of The Skies, has an aerial set that can combo into itself easily and deal heavy damage.
For the purpose of racking up lots of damage with his Aerial Combos, Ridley has his Uair, Bair, and Nair.
Each of these moves comes out fairly quickly and has low ending lag coupled with low knockback and a favorable trajectory so that Ridley can easily chain them together until the percentages get fairly high.
For his Nair, Ridley performs a front flip/barrel roll type motion that hits twice (once with his claws, and once with his tail) and sends the opponent forwards and slightly upwards.
For his Bair, Ridley spins and hits the opponent with his wing and then immediately hits them with a backhanded hook (think Charizard's Bair).
This move turns Ridley around to face the direction opposite from which he was originally facing, and sends the opponent forwards and slightly upwards.
Due to the turnaround, this move is an easy setup for a high-damage Fair or Dair that will send the opponent far away.
For his Uair, Ridley leans slightly forward before swing one of his wings in an arc above his head (a path similar to Bowser's Uair). This move comes out a little faster than Bowser's Uair and deals slightly less damage.
This move sends the opponent upwards and slightly behind Ridley.
But what about his other two Aerial Attacks, his Fair and his Dair?
As I have mentioned to some extent, we've envisioned these two moves to be Ridley's "kill moves"; both Ridley's Fair and Dair deal very high damage with very strong knockback.
For his Fair, Ridley shoots his tail forward at a slight downwards angle.
For his Dair, Ridley shoots his tail downwards directly below him, dealing a Meteor Smash along the entire length of the tail.
Both Ridley's Fair and Dair come out and end notably slower than his Uair, Nair, or Bair. This was in order to balance these two moves for the immense damage they deal.
Additionally, both moves have Sweetspots at the tip of the tail and a Sourspot at all closer distances, although the knockback and damage is still respectable in the Sourspot for both of these moves.
Overall, in the hands of smart and careful player, Ridley is a serious threat; with proper spacing and timing in order to get both Ridley and opponents into the air for combos, a good player can take full advantage of his potential.
To a novice, Ridley may seem a little complex, but once the spacing and aerial control are mastered, Ridley becomes an offensive and aerial machine.
His incredible air game and his great combo potential, coupled with a number of great spacing capabilities allow Ridley to have a great amount of potential to become a top tier character.
Through proper use of his spacing and aerial game, we envision that Ridley will reign not only as King of the Skies, but also as King of Smash 4.
We believe this set has great potential for Ridley to prove his title to the rest of the Smash 4 Cast.
After many defeats by Samus in the Metroid Series. In Smash, Ridley will finally be able to live up to his fearsome name as
"The Cunning God of Death."


The Moves:

As the title implies, this section will contain all of the moves in Ridley's moveset.
All of the more specific attack data for Ridley's moveset is in here.
As in the first edition of this set, this section will start with his characteristics, and then move into his attacks on the ground and then into the air.

Movement:
Ground: Slow
Air: Medium Fast (Think slightly slower than Jigglypuff's aerial mobility)
Dash: Moderate (Ridley's running speed is between Mario's and Bowser's from SSBM)
Number of Jumps: 4
Falling Speed: Moderate
Fast-Falling Speed: Slightly Above Average
Ground Attack Speed: Slow-Average (- represents a range)
Air Attack Speed: Medium-Slow*-Fast
*Medium-Slow is not a range, but a single speed description.

Attacks:

Neutral Combo String:
Hit 1: Ridley swipes with his left claw (4%)
Hit 2: Ridley swipes with his right claw (4%)
Hit 3: Ridley chomps his jaws directly in front of him. (8%)
Total: 16%
The speed of this string is similar in Speed to Bowser's.
Hits 1 and 2 deal no knockback
Hit 3 deals low-medium knockback with a vertical and slightly horizontal trajectory in front of Ridley.
Hit 3 is hindered by some notable ending lag which can be easily punished if whiffed (to exemplify Ridley's slow speed on the ground).
Hit 3 will push shielding opponents backwards slightly away from Ridley.

Tilt Attacks:

F-Tilt:
Ridley Sweeps his tail in front of him, dealing 12% damage along the length of the tail (The Sourspot) and dealing 15% damage at the tip (The Sweetspot).
Has good reach (similar to that of Marth's F-Tilt) and inflicts medium knockback.
Has medium starting lag (for a heavyweight) and medium ending lag (notable, but not enough to keep a combo from happening afterwards).
This move has a vertical and slightly horizontal trajectory.

D-Tilt:
Ridley swings his wings downwards, hitting on either side of him and enclosing himself.
This move deals 6% and pulls affected opponents in close to Ridley.
The coverage of this move is a little more than the width of one of Brawl Battlefield's floating platforms.
Additionally, this move can combo easily into his other tilt attacks (especially his U-tilt) to fairly low ending lag.
Has low-medium starting lag and low ending lag.

U-Tilt:
Ridley juts his wings upwards above his head, similar to Charizard's U-tilt.
This move deals 10% damage and medium knockback.
Additionally, this move has medium starting lag and medium ending lag.
Has a vertical trajectory.

Smash Attacks:

F-Smash:
Ridley tilts his head back, and then shoots an exploding fireball at an angle directly in front of him.
Uncharged Damage: 24%
Fully Charged Damage: 30%
This move is similar to Snake's F-Smash in Range and Lag (both starting and ending).
Deals very strong knockback.

D-Smash:
Ridley spins in place, dealing damage with his entire body, similar in priniciple to Peach's D-Smash.
Uncharged:
Ridley has 4 hits, 3 spinning and 1 wing attack at the end of the move (where Ridley extends his wings outwards from their closed position). Each spinning hit deals 5% damage and the wing hit deals 7% damage.
Totals to 22% max damage possible
Fully Charged:
Ridley has 7 hits, 6 spinning and 1 wing attack.
Each spinning hit deals 5% damage and the wing hit deals 10%
Totals to 40% max damage possible.
It is somewhat difficult to hit the opponent with all 7 hits, however.
Overall, this move has starting lag similar to Bowser's D-Smash and long ending lag (due to the wing extension).
Spinning hits deal no knockback, Wing Hit deals medium-high knockback with a Horizontal and Slightly Vertical Trajectory.

U-Smash:
Ridley jumps does a shot spinning jump, slightly enclosing himself with his wings.
Has 3 possible hits that each deal 6% damage uncharged (Total: 18%)
When fully charged each hit does 8% damage (Total: 24%)
Ridley ends the move midair and immediately enters a short hover state (0.5 seconds), allowing players to continue into the air after landing this attack and start an Aerial Combo.
Has medium knockback and Vertical and Horizontal Trajectory.

Aerial Attacks:

N-Air:
Ridley does a barrel roll/front flip type motion, hitting once with his body and once with his tail.
Deals 4% damage on Hit 1 and 8% damage on Hit 2, Hits 1-2 always combo together.
Deals low-medium knockback with a Horizontal and slightly Vertical Trajectory.
Low starting lag and ending lag.

F-Air:
Ridley shoots his tail forwards at a slightly downwards angle.
Deals 18% in Sweetspot and 13% in Sourspot.
Deals very strong knockback and has a Horizontal and Slightly Vertical Trajectory.
Has medium starting lag and long ending lag.

D-Air:
Ridley shoots his tail downwards beneath him.
Deals 20% damage at Sweetspot and 14% damage at Sourspot.
Deals strong knockback (very strong at tail) similar to Ike's Dair.
Has Medium Starting Lag and Long Ending Lag.

B-Air:
Ridley turns around and hits the opponent with a wing and then an arm.
Each hit deals 7% damage and Hit 1 is a natural combo into Hit 2.
Ridley will face the direction opposite he was facing before the move.
Deals medium-low knockback and a Horizontal and Vertical Trajectory.
Has Short-Medium Starting Lag and Medium Ending Lag.

U-Air:
Ridley leans forwards slightly before swinging a wing in an arc over his head similiar to Bowser's U-air.
Deals 10% damage with a Horizontal and Vertical Trajectory.
Has short-medium starting and ending lag and medium knockback making it Ridley's go-to Juggling move.

Special Moves:
Covered in full in "The Rundown"

Grabs/Throws:
Grab Range: Short

Pummel:
Ridley breathes a small burst of flames onto his opponent, dealing 3% damage.

F-Throw:
Ridley steps forwards and grinds the opponent along the ground, although he doesn't move as far forwards as he does with his Side-B.
Deals 10% and good knockback.

D-Throw:
Ridley pins the foe down with a foot, and then hits them with an exploding fireball.
Does 12% damage and medium-low knockback.

B-Throw:
Ridley turns around, throwing them behind him before hitting them with a fireball while they're in the air.
Deals 5% with the throw and 8% with the projectile.
Cannot be DIed out of Like Mewtwo's F-Throw.

U-Throw:
Ridley throws the opponent up into the air slightly in front of him.
Good for setting up aerial combos.
Deals 8% damage and medium knockback.

This was a moveset that I and @ZanZero created before E3
 
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TitanTeaTime

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Put my bad photoshop skills in overdrive for this beautiful thing

[collapse=Based off this drawing]
[/collapse]
Close enough. :awesome:

It was actually a reference to this:


The joke being that Big is only the 1st level, and thus isn't good enough to describe Ridley.
I CAN EXPLAIN, I hadn't seen that video before and I was referring to this:
BUT YEAH IGNORE THE ABOVE CAUSE I TOTALLY KNEW IT WAS ABOUT THAT HAHAHA please don't kill me
 
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Megazero64

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I don't really see Yellow Devil as a bad hazard as long as you know how to fight around him plus Smash Bros. has something the megaman games don't: Dodging
:drflip:Wooo
 

AustarusIV

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I don't really see Yellow Devil as a bad hazard as long as you know how to fight around him plus Smash Bros. has something the megaman games don't: Dodging
:drflip:Wooo
People don't hate the Yellow Devil because it's hard, they hate it because it's intrusive and annoying, and it appears so often on the stage it doesn't make a difference if you kill it (which is actually easy to do).

It's probably the main reason why most people have a low opinion on boss hazards so far.
 
D

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I don't really see Yellow Devil as a bad hazard as long as you know how to fight around him plus Smash Bros. has something the megaman games don't: Dodging
:drflip:Wooo
The Yellow Devil is considered "bad" in the sense that he is a completely ineffective hazard, he poses so little of a threat to the fighters that he can be completely ignored until he simply leaves. Considering all he does is stand in place, fire a few lasers, and then move to the others side of the stage, the whole premise of him being an intimidating stage boss is really contradicted and thus makes the whole idea of Stage Bosses in general, potentially including Ridley, underwhelming and uninteresting as we can logically extrapolate that other Stage Bosses will behave in such a non-lethal predictable and boring manner from the footage we have seen of the Yellow Devil. Not to mention that he appears quite frequently, and to do nothing more than essentially take up space.

So really, the problem becomes with Ridley that he may not be a good Stage Boss if he is indeed deemed non-playable because of the underwhelming nature of the Yellow Devil, the only Stage Boss we have seen in action thus far.
 
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TitanTeaTime

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I'm going to have to if you keep double posting.
that was also an accident i swear
i mean i don't actually swear cause that's also against the rules
*Raises Hand*

Oh! Oh! Can we feed him to the Ridley Crocodiles please??? :awesome:
Oh god not the Ridley crocodiles, I'm too young to die ;n;
 

Megazero64

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Hmm make sense, plus I've seen people playing on the stage and actually use the Yellow Devil as a shield, case in point that one match in the invitational.
 
D

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Oh god not the Ridley crocodiles, I'm too young to die ;n;
In hindsight, reading that post again has made me realize that I probably like the idea of torture a little too much for a "sane" person. Oh well. :ohwell:

Sane people are too predictable anyways, and predictable is no fun.
 

SchAlternate

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In hindsight, reading that post again has made me realize that I probably like the idea of torture a little too much for a "sane" person. Oh well. :ohwell:

Sane people are too predictable anyways, and predictable is no fun.
Lucky for you, we have a complete madman working for the next Smash Bros game at the lead. :awesome:
 

Dalek_Kolt

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that was also an accident i swear
i mean i don't actually swear cause that's also against the rules

Oh god not the Ridley crocodiles, I'm too young to die ;n;
It's either that, or drinking the water.
And I feel that not even I could be that cruel.
 

IsmaR

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*Raises Hand*

Oh! Oh! Can we feed him to the Ridley Crocodiles please??? :awesome:


We keep running out of them for some reason. They probably don't take too well to flaming...

Hmm make sense, plus I've seen people playing on the stage and actually use the Yellow Devil as a shield, case in point that one match in the invitational.
The thought of people using Hazardley as a shield is revolting.
 
D

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It's either that, or drinking the water.
And I feel that not even I could be that cruel.
Don't worry, I have enough sadism to compensate for the entire Space Pirate Crew, so I can just do that for you.

Now then, what do you think would be better, injecting the water directly through IV's or forcing him to drink with one of these things?:



Actually, why don't we force feed the water and feed him to the Ridley Crocodiles at the same time? :awesome:
 
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Dalek_Kolt

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Don't worry, I have enough sadism to compensate for the entire Space Pirate Crew, so I can just do that for you.

Now then, what do you think would be better, injecting the water directly through IV's or forcing him to drink with one of these things?:



Actually, why don't we force feed the water and feed him to the Ridley Crocodiles at the same time? :awesome:
I propose locking him in an inescapable cage with a glass of Ridley water. He will either die of dehydration if he holds, or be driven to madness if he quenches his thirst.
 
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ppbto

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Feb 18, 2014
Messages
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It's either that, or drinking the water.
And I feel that not even I could be that cruel.
As scientist now I'm curious, what are the components of the Ridley water? what're the effects of the water in the human body?
I have to know. I'll do it for science!! just don't let the experimental subject to escape.
 

Nietona

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I nearly had to pause that "The Ridley Request Stops Now" video earlier because I was laughing too hard. Like, really. Remove context and knowledge of that guy being a detractor and you'd probably think it was a troll video mocking detractors.

Hazardley being slow and staying still enough to be used as a shield in the first place is pretty revolting.
 

Dalek_Kolt

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As scientist now I'm curious, what are the components of the Ridley water? what're the effects of the water in the human body?
I have to know. I'll do it for science!! just don't let the experimental subject to escape.
Electrolytes, toxic waste, Pirate Lounge mix (Or Plounge mix) and unidentified fish-shaped rocks are but a few components of the mystical Space Pirate Lounge water.

Side effects include complete utter disregard for scale and reality, complete worship of Pirate Lounge Water, minor and major insanity, addiction, and Phazon corruption.

I drink Plounge water every day.

Plounge Water is love. Plounge Water is life.
 
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TitanTeaTime

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wherever I feel like
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TitanTeaTime
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So does anyone else find it uncomfortable when people discuss the best method to torture you?
Nobody?
ok
just one more animal gif before I leave this world

daww
 
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D

Deleted member

Guest
So does anyone else find it uncomfortable when people discuss the best method to torture you?
Nobody?
ok
just one more animal gif before I leave this world

daww
Pfffft, you're in a thread full of people that worship support a Sadistic, Cold, Calculating, Sociopathic Purple Space Dragon as a playable character. What did you expect?

You're silly. :awesome:
 

DustyPumpkin

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Yaaaaaaaaaaaaaaaaaaay

Is just so cute
 

SchAlternate

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Whatever, at least they only ruined a somewhat forgettable character like Yellow Devil.
Oh well, at least it's still faithful to character as it is so damn annoying.

BTW, what's with that "Pranked!" below your username? I've seen it a lot and don't know what it means...
 
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