Special Attribute: Ridley can use Specials while grabbing an opponent.
B: Fireball{s). This is a chargeable attack that attacks differently depending on the duration charged, Ridley will begin to flash when the attack has reached stage 2 and will start breathing fumes and stop charging at stage 3.
Stage 1: Ridley shoots out a fireball that travels a short distance in a line. This is a spammable attack.
Stage 2: Ridley fires off a series of fireballs that fan off and spread in a conical fashion.
Stage 3: Ridley launches a large fireball that travels a long distance and deals significant damage.
If Ridley is grabbing an opponent while using this attack then all fireballs launched will have a 100% hit rate.
B>: Dash. Ridley rams/dashes into an opponent, if the last attack connects Ridley will grab the opponent and throw them upwards in the air. If Ridley has already grabbed an opponent and performs this attack he will dash a given direction while grounding/dragging the grabbed foe against the ground beneath him.
B^: Dive. Ridley propels himself in the air and dives straight down dealing AOE damage. He will land on all fours in a feral-like crawl stance. If Ridley has an opponent grabbed while performing this attack he will essentially carry the opponent with him upwards in the air and crash downwards crushing his opponent beneath his talons.
Bv: Screech. Ridley screeches a blood-curdling cry and disrupts the space in a bubble around him. This attack deals damage in an area around him, clears off all status effects such as poison, burn, debuffs, and briefly puts the target enemy in a state of fear/awe. If Ridley screeches at an enemy while they are grabbed, then the target foe will be unable to control his or her character briefly after being thrown in a given direction.
Final Smash: Meta Ridley. Ridley transforms into the mechanized menace known as Meta Ridley, all his attributes and specials have been upgraded for this duration.
B: Homing Missile(s). The fireballs are replaced with homing missiles which travel and charge faster while dealing more damage than the fireballs.
Stage 1: Ridley fires one homing missile.
Stage 2: Ridley fires out a series of homing missiles that initially fan out in a conical direction.
Stage 3: Ridley fires a giant homing missile that deals significant damage.
B: Meta-Dash. The dash functions similarly when in his regular form but is faster and deals more damage, Ridley can use this attack two times in succession if the opponent is grabbed. He does not throw his grabbed opponent after the first dash if he intends to immediately use it again.
B^: Meta-Dive. Ridley can ascend higher into the air and is given more directional control for recovery purposes. Damage dealt to grabbed opponents is increased.
Bv: Meta-Screech. Increased screech radius, opponents are completely stunned as if their shield has been broken. Deals significant shield damage. Opponents thrown after being hit with this attack will experience loss of control of their character for a slightly longer duration.
I haven't beaten the Prime games yet except for Hunters (Though I have gotten quite far in the first one) so I'm not 100% familiar with his attacks, constructive criticisms are appreciated.