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Important The Ridley for SSB4 Thread - End of an Era

Con0rrrr

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Ok, I think I've just about finished up my rather big analysis of Ridley's situation at this point. I tried to cover all the significant pieces of evidence that point towards Ridley being playable, and I think it turned out alright. Though I would appreciate any feedback from you all on how I could improve this in any way. I'd like to be able to have the most comprehensive analysis possible to use for defending Ridley.


Ridley. It's possible that this has been the single most controversial character topic in Smash history. For all the support he receives, there's also a huge number of people who believe that a playable Ridley is simply impossible at this point. Now, I'd like to tackle this topic myself, and perhaps give people a better idea of just what Ridley's chances are at this point. So, to start things off, let's take a look at Ridley's credentials.

Why should Ridley be in Smash?

For the very few of you who don't already know, Ridley is the main antagonist of the Metroid series, one of Nintendo's most successful series, and is the most recurring character in the series besides Samus herself. Within the context of the games, Ridley is the one responsible for murdering Samus' parents when she was a child, unknowingly creating his arch-nemesis in the process. In that sense, Ridley is the one who started the plot of the entire Metroid series. In almost every Metroid game, Samus has to constantly confront Ridley is some form or another, and somehow he is always able to come back and fight another day. Frankly, Ridley is a pretty important Metroid character, and by extension, is an important Nintendo character. As a result, he would be an excellent choice for Smash.

Now of course, there is a huge amount of controversy about why Ridley shouldn't be in Smash, which usually has to do with him being "too big." However, I do not intend to dwell on that topic, so here's my brief response to that issue: size does not matter in Smash, characters are resized all the time, and there is no reason that Ridley has to be an exception to this rule. Now, with that out of the way, I'd like to talk about about something else: the Ridley we've seen in Smash. Ridley is rather unique among potential Smash characters in that we have already seen him in the game. Or rather, we've seen his shadow, which was shown during a segment of a Smash Direct that talked about the appearance of other boss characters. Considering how Ridley seemed to be teased as a boss character, and considering how he was already a boss in Brawl, it would seem that the logical conclusion would be that Ridley is simply a boss hazard on the Pyrosphere stage, and therefore is de-confirmed. However, I believe that there is more to this than meets the eye.

So, let's take a look at a few points that show why this "de-confirmation" may not actually de-confirm Ridley, and that maybe, just maybe, this could actually help Ridley's chances.

1.) How Sakurai usually de-confirms characters

As unpredictable as Sakurai is, he does have a few patterns that he follows in how he handles some of his reveals. One of these is how he typically de-confirms characters. When he reveals that a character isn't playable, he is quick and to the point about it. He doesn't tease the character beforehand or allows for much opportunity for people to think the character in question may be playable, he just outright de-confirms them. Here are just a few examples of how Sakurai has previously treated non-playable characters.

https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnZZEvggg
https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlLqsgn_Q
https://miiverse.nintendo.net/posts/AYMHAAACAADMUKluq9DPhw

As you can see, Sakurai is usually quite clear when he de-confirms characters, it would seem that he likes to avoid creating unnecessary confusion or false hope amongst fans. This tendency of his was made even more apparent after the recent reveal of Robin and Lucina, when Nintendo made an official statement that Chrom would not be playable after he appeared at the end of Robin's trailer. So what about Ridley? It seems quite clear that Sakurai was teasing Ridley as a boss in that Direct. If that really is all Ridley is, why did Sakurai not clarify what he was? Even if he didn't want to actually show Ridley just yet, it would have been easy and beneficial if he just stated outright that Ridley would not be playable to avoid giving fans false hope. In fact, despite Ridley being heavily teased as a boss, we have yet to see any more of Ridley since the Direct. Despite being teased for almost a whole year now, ever since the reveal of the Pyrosphere, we have been given very little information regarding just what Ridley's role in the game is. If Ridley truly is a boss, there is very little reason for them not to show him at this point, and the way Sakurai has been treating Ridley does not match up at all with how he's previously de-confirmed characters.

2.) How Sakurai has teased newcomers

Just like how Sakurai has a certain method in which he de-confirms characters, he also has a certain method he uses to tease some of the newcomers we've seen so far. The best example of this is Palutena. Prior to her reveal, a new Kid Icarus stage was revealed that featured a Palutena statue. Along with the update came a comment that referred to the statue as a statue of "the Goddess of Light," which also mentioned how she was watching over the battlefield. This is rather interesting because Sakurai was clearly referring to Palutena, yet did not mention her by name, and the way he worded the comment almost made it sound like Palutena would just be a statue in the game. Later on in the Smash Direct, one of the Trophy Quizzes showed off a trophy of Pseudo Palutena, although at first it was shown from an angle that made the trophy look like the real Palutena. This gave a number of Palutena supporters a brief scare. At this point, it was clear that Sakurai was teasing Palutena in some way, and many believed that it was leading to an official confirmation. As it turned out, Palutena was indeed confirmed to be playable at E3.

Looking back, how did Sakurai tease Palutena? He hinted at her presence in the game (though never directly referred to her), and presented the situation in such a way that it appeared to some that she was not going to be playable, ultimately leading to her official reveal. This actually matches up quite well with how Ridley has been teased for so long; his presence in the game has been hinted at, though he has yet to be addressed by name, and he's been presented in such a way that it appears that he won't be playable. When you think about it, it makes sense for Sakurai to make it seem like characters people really want in the game are not playable, only to reveal them as playable later on. After all, it's much more exciting when a character you thought was unlikely gets in than when a character you thought was a guarantee is revealed. So perhaps Sakurai is doing what he did with Palutena to Ridley, in order to maximize hype when he's finally revealed.

3.) Ridley's size

Well, I did say I wasn't going to dwell on the topic of Ridley's size, but this is a somewhat different issue. As we all know, Ridley is a rather large creature, usually about twice Samus' height or more. Also, bosses in Smash are typically large, so that it's harder to dodge their attacks and easier for you to hit them. So, logically, if Ridley is a boss on the Pyrosphere stage, he would be large, and likely significantly bigger than a playable character. However, it appears that the Ridley we saw in the Direct may not be all that large. Basically, shadows on the Pyrosphere appear to be mostly static in size. Because of this, it is possible to get a rough idea of how big Ridley is compared to other characters. Here's an example of such a comparison (keep in mind that these are not 100% accurate).





Looking at this, it would seem that Ridley is relatively close to the size of Bowser. If that's the case, then that means that Ridley has been resized. Why would they shrink Ridley down just to make him a boss? Wouldn't that be counter-productive to making an effective boss? Speaking of effective bosses, that brings me to my next point.

4.) The Ridley we saw does not act like a typical Smash boss

In previous Smash games, bosses have typically followed a fairly basic attack pattern: stand still on part of the stage (usually the left or right ends), followed by either an attack or the boss moving to the other side of the stage while attacking (all this is usually done quickly). This is the basic pattern most bosses in Brawl followed (most notably, Ridley followed this pattern when he was a boss), and judging by how the Yellow Devil functions, it appears that pattern has carried over to this installment of Smash as well. So how does the Ridley we saw in the Direct act, and how does that compare to previous Smash bosses?

Well, Ridley starts out by flying in (slowly) from the right end of the stage, stops in the middle, does nothing for a few seconds, then (slowly) flies over to the left of the stage, and then immediately turns around and starts flying (slowly) towards the right. It's movements are also somewhat jerky and not very fluid.

First of all, that behavior does not match up at all with how Smash bosses typically function. What's most notable about how this Ridley acts is that, within the entire span of time he's on screen, there is no indication that he ever made an attack. Even his basic movements across the stage seem too slow to actually cause damage. That's a good ten seconds or so without a single aggressive move. That not only fails to match how bosses usually function, but frankly, that's just a bad boss design. This "boss" Ridley is essentially a mobile piñata. Not to mention the fact that this would be a very poor representation of Ridley, considering that he's usually a very fast and aggressive opponent in the Metroid games. If this is really a boss Ridley we're seeing, then it's a very poorly designed boss in practically every aspect.

Conclusion

So, what does this all mean? Well, we know that Sakurai usually goes out of his way to clarify when a character is or isn't playable, so it's odd that he has yet to officially de-confirm Ridley. We know that he can ambiguously refer to newcomers prior to their reveals and can tease them in such a way that makes it seem as if they may not be playable, which he has done for both Palutena and Ridley (though whether or not he's playable has yet to be seen). We know that the Ridley we saw in the Direct is not that large, meaning that he could possibly be at a playable size. And we know that the Ridley we saw acts very uncharacteristically for a Smash boss, or just well designed bosses in general. If Ridley really is a boss on the Pyrosphere, then that means that Sakurai, for almost an entire year now, has been teasing and hyping up a relatively small, slow, and fairly harmless boss version of a highly requested and controversial character. While that is a definite possibility, it seems somewhat unlikely. What is perhaps more likely is that Sakurai has been teasing a playable Ridley all this time, lowering our hopes in an elaborate attempt to maximize hype when Ridley finally makes his Smash debut.


So, what do you guys think?
U want some Second Post recognition? ;)
 
D

Deleted member

Guest
Ok, I think I've just about finished up my rather big analysis of Ridley's situation at this point. I tried to cover all the significant pieces of evidence that point towards Ridley being playable, and I think it turned out alright. Though I would appreciate any feedback from you all on how I could improve this in any way. I'd like to be able to have the most comprehensive analysis possible to use for defending Ridley.


Ridley. It's possible that this has been the single most controversial character topic in Smash history. For all the support he receives, there's also a huge number of people who believe that a playable Ridley is simply impossible at this point. Now, I'd like to tackle this topic myself, and perhaps give people a better idea of just what Ridley's chances are at this point. So, to start things off, let's take a look at Ridley's credentials.

Why should Ridley be in Smash?

For the very few of you who don't already know, Ridley is the main antagonist of the Metroid series, one of Nintendo's most successful series, and is the most recurring character in the series besides Samus herself. Within the context of the games, Ridley is the one responsible for murdering Samus' parents when she was a child, unknowingly creating his arch-nemesis in the process. In that sense, Ridley is the one who started the plot of the entire Metroid series. In almost every Metroid game, Samus has to constantly confront Ridley is some form or another, and somehow he is always able to come back and fight another day. Frankly, Ridley is a pretty important Metroid character, and by extension, is an important Nintendo character. As a result, he would be an excellent choice for Smash.

Now of course, there is a huge amount of controversy about why Ridley shouldn't be in Smash, which usually has to do with him being "too big." However, I do not intend to dwell on that topic, so here's my brief response to that issue: size does not matter in Smash, characters are resized all the time, and there is no reason that Ridley has to be an exception to this rule. Now, with that out of the way, I'd like to talk about about something else: the Ridley we've seen in Smash. Ridley is rather unique among potential Smash characters in that we have already seen him in the game. Or rather, we've seen his shadow, which was shown during a segment of a Smash Direct that talked about the appearance of other boss characters. Considering how Ridley seemed to be teased as a boss character, and considering how he was already a boss in Brawl, it would seem that the logical conclusion would be that Ridley is simply a boss hazard on the Pyrosphere stage, and therefore is de-confirmed. However, I believe that there is more to this than meets the eye.

So, let's take a look at a few points that show why this "de-confirmation" may not actually de-confirm Ridley, and that maybe, just maybe, this could actually help Ridley's chances.

1.) How Sakurai usually de-confirms characters

As unpredictable as Sakurai is, he does have a few patterns that he follows in how he handles some of his reveals. One of these is how he typically de-confirms characters. When he reveals that a character isn't playable, he is quick and to the point about it. He doesn't tease the character beforehand or allows for much opportunity for people to think the character in question may be playable, he just outright de-confirms them. Here are just a few examples of how Sakurai has previously treated non-playable characters.

https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnZZEvggg
https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlLqsgn_Q
https://miiverse.nintendo.net/posts/AYMHAAACAADMUKluq9DPhw

As you can see, Sakurai is usually quite clear when he de-confirms characters, it would seem that he likes to avoid creating unnecessary confusion or false hope amongst fans. This tendency of his was made even more apparent after the recent reveal of Robin and Lucina, when Nintendo made an official statement that Chrom would not be playable after he appeared at the end of Robin's trailer. So what about Ridley? It seems quite clear that Sakurai was teasing Ridley as a boss in that Direct. If that really is all Ridley is, why did Sakurai not clarify what he was? Even if he didn't want to actually show Ridley just yet, it would have been easy and beneficial if he just stated outright that Ridley would not be playable to avoid giving fans false hope. In fact, despite Ridley being heavily teased as a boss, we have yet to see any more of Ridley since the Direct. Despite being teased for almost a whole year now, ever since the reveal of the Pyrosphere, we have been given very little information regarding just what Ridley's role in the game is. If Ridley truly is a boss, there is very little reason for them not to show him at this point, and the way Sakurai has been treating Ridley does not match up at all with how he's previously de-confirmed characters.

2.) How Sakurai has teased newcomers

Just like how Sakurai has a certain method in which he de-confirms characters, he also has a certain method he uses to tease some of the newcomers we've seen so far. The best example of this is Palutena. Prior to her reveal, a new Kid Icarus stage was revealed that featured a Palutena statue. Along with the update came a comment that referred to the statue as a statue of "the Goddess of Light," which also mentioned how she was watching over the battlefield. This is rather interesting because Sakurai was clearly referring to Palutena, yet did not mention her by name, and the way he worded the comment almost made it sound like Palutena would just be a statue in the game. Later on in the Smash Direct, one of the Trophy Quizzes showed off a trophy of Pseudo Palutena, although at first it was shown from an angle that made the trophy look like the real Palutena. This gave a number of Palutena supporters a brief scare. At this point, it was clear that Sakurai was teasing Palutena in some way, and many believed that it was leading to an official confirmation. As it turned out, Palutena was indeed confirmed to be playable at E3.

Looking back, how did Sakurai tease Palutena? He hinted at her presence in the game (though never directly referred to her), and presented the situation in such a way that it appeared to some that she was not going to be playable, ultimately leading to her official reveal. This actually matches up quite well with how Ridley has been teased for so long; his presence in the game has been hinted at, though he has yet to be addressed by name, and he's been presented in such a way that it appears that he won't be playable. When you think about it, it makes sense for Sakurai to make it seem like characters people really want in the game are not playable, only to reveal them as playable later on. After all, it's much more exciting when a character you thought was unlikely gets in than when a character you thought was a guarantee is revealed. So perhaps Sakurai is doing what he did with Palutena to Ridley, in order to maximize hype when he's finally revealed.

3.) Ridley's size

Well, I did say I wasn't going to dwell on the topic of Ridley's size, but this is a somewhat different issue. As we all know, Ridley is a rather large creature, usually about twice Samus' height or more. Also, bosses in Smash are typically large, so that it's harder to dodge their attacks and easier for you to hit them. So, logically, if Ridley is a boss on the Pyrosphere stage, he would be large, and likely significantly bigger than a playable character. However, it appears that the Ridley we saw in the Direct may not be all that large. Basically, shadows on the Pyrosphere appear to be mostly static in size. Because of this, it is possible to get a rough idea of how big Ridley is compared to other characters. Here's an example of such a comparison (keep in mind that these are not 100% accurate).





Looking at this, it would seem that Ridley is relatively close to the size of Bowser. If that's the case, then that means that Ridley has been resized. Why would they shrink Ridley down just to make him a boss? Wouldn't that be counter-productive to making an effective boss? Speaking of effective bosses, that brings me to my next point.

4.) The Ridley we saw does not act like a typical Smash boss

In previous Smash games, bosses have typically followed a fairly basic attack pattern: stand still on part of the stage (usually the left or right ends), followed by either an attack or the boss moving to the other side of the stage while attacking (all this is usually done quickly). This is the basic pattern most bosses in Brawl followed (most notably, Ridley followed this pattern when he was a boss), and judging by how the Yellow Devil functions, it appears that pattern has carried over to this installment of Smash as well. So how does the Ridley we saw in the Direct act, and how does that compare to previous Smash bosses?

Well, Ridley starts out by flying in (slowly) from the right end of the stage, stops in the middle, does nothing for a few seconds, then (slowly) flies over to the left of the stage, and then immediately turns around and starts flying (slowly) towards the right. It's movements are also somewhat jerky and not very fluid.

First of all, that behavior does not match up at all with how Smash bosses typically function. What's most notable about how this Ridley acts is that, within the entire span of time he's on screen, there is no indication that he ever made an attack. Even his basic movements across the stage seem too slow to actually cause damage. That's a good ten seconds or so without a single aggressive move. That not only fails to match how bosses usually function, but frankly, that's just a bad boss design. This "boss" Ridley is essentially a mobile piñata. Not to mention the fact that this would be a very poor representation of Ridley, considering that he's usually a very fast and aggressive opponent in the Metroid games. If this is really a boss Ridley we're seeing, then it's a very poorly designed boss in practically every aspect.

Conclusion

So, what does this all mean? Well, we know that Sakurai usually goes out of his way to clarify when a character is or isn't playable, so it's odd that he has yet to officially de-confirm Ridley. We know that he can ambiguously refer to newcomers prior to their reveals and can tease them in such a way that makes it seem as if they may not be playable, which he has done for both Palutena and Ridley (though whether or not he's playable has yet to be seen). We know that the Ridley we saw in the Direct is not that large, meaning that he could possibly be at a playable size. And we know that the Ridley we saw acts very uncharacteristically for a Smash boss, or just well designed bosses in general. If Ridley really is a boss on the Pyrosphere, then that means that Sakurai, for almost an entire year now, has been teasing and hyping up a relatively small, slow, and fairly harmless boss version of a highly requested and controversial character. While that is a definite possibility, it seems somewhat unlikely. What is perhaps more likely is that Sakurai has been teasing a playable Ridley all this time, lowering our hopes in an elaborate attempt to maximize hype when Ridley finally makes his Smash debut.


So, what do you guys think?


:troll:

It was too easy and I couldn't help myself... I'm so sorry

Please don't hate me D:.


On a serious note:

Very well written and coherent, it covers succinctly most of the points and examples which suggest that Sakurai is teasing Ridley as a playable character and not as a Stage Boss for Pyrosphere.

Excellent Work. :)
 

DustyPumpkin

Smash Lord
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youdontevenreadthesewtf.PNG


I like to think Human Ridley would often be mistaken for a girl when looked at from behind
Cause they thought Samus was a Boy? IDK It's Irony or whatever
 
Last edited:

AndreaAC

Ridley's Propaganda Artist
Joined
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Messages
24,550
View attachment 19522

I like to think Human Ridley would often be mistaken for a girl when looked at from behind
Cause they though Samus was a Boy? IDK Irony or whatever
I just wonder.....if I hadn't came up with the idea of the silly Roidley and Ridley interactions.....what would have happened to your human versions? or SchAlternate's interactions with them?
SCAN0195 - Copy.JPG
 

FirestormNeos

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Location Machine Broke
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Pathetic attempt at making dark and edgy story that doesn`t makes sense at all (Shadow android? Really?), boring gameplay with slippery controls similar to Sonic Heroes', uninteresting and boring levels with the same goal every time with few differences sometimes, bullsh*t way of unlocking final chapter (playing EXACTLY same level 10 f***ing times...really?) that makes getting different endings pointless because they are not endings in any way, the game itself is something beyond what Sonic is supposed to be (Guns? Vehicles?!). Its more like apocalypse compared to Other M. At least Other M doesn`t has controls that make you wonder whenever or not the main character walks on ice or on something else. And a lot better graphics. And gameplay. And sountrack. Last part is something that i wouldn`t say in most cases.
>bad controls
>boring levels
>beyond what series is supposed to be
>bad soundtrack

You sure that's not Other M?

long ago, the Smash nation lived together at piece...then everything changed when the toobigiots attacked. only the ridleytar, master of all ridley elements could stop them. but when the supporters needed him the most, he vanished. A hundred years passed and my brother and I discovered a new Ridleytar, a Ridley bender named Ridley. And although his size arguments are impressive, Ridley has alot to learn before he can counter any foes. But i believe, Ridley can be in smash.
 

Dark Phazon

Smash Hero
Joined
Dec 13, 2012
Messages
5,910
Location
London, England
If Ridley is not playable at this point after all this Bull* then im buying the game 2nd Hand.

Yes i can be a prick too.

(i dont think no one is as sick of this rollercoaster than me..RealTalk its like killing all my hype for this game.....been playing Destiny Beta)
 
Last edited:

DustyPumpkin

Smash Lord
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Messages
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I just wonder.....if I hadn't came up with the idea of the silly Roidley and Ridley interactions.....what would have happened to your human versions? or SchAlternate's interactions with them?
View attachment 19523
Oh gosh that's a good question...
Maybe I would've stuck with...My first Ridley gijinka
Which, Looking back, makes me realize just how bad it is.
 

AndreaAC

Ridley's Propaganda Artist
Joined
Feb 9, 2014
Messages
24,550
Oh gosh that's a good question...
Maybe I would've stuck with...My first Ridley gijinka
Which, Looking back, makes me realize just how bad it is.
Well, when we come up with a concept for something for the first time...it looks fine, but letter it gets refined and better...I don't think your first gijinka looks bad....I wish I could at least do that....
 

Con0rrrr

PPMD Kreygasm
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Con0rrrr
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4656-6340-0779
Times I leave Ridley threads

1) Shipping being talked about (seriously, wtf)

2) Ridley being a human

3) Andrea's gifs of Assassin's Creed that don't seem relevant

I don't why... but I love you guys
 

AndreaAC

Ridley's Propaganda Artist
Joined
Feb 9, 2014
Messages
24,550
Times I leave Ridley threads

1) Shipping being talked about (seriously, wtf)

2) Ridley being a human

3) Andrea's gifs of Assassin's Creed that don't seem relevant

I don't why... but I love you guys
Sorry about that! I'm bored and I don't have anything better to do.....that is why I use those gifs...I would try to make more of Ridley but I don't have the inspiration to draw....
 

DustyPumpkin

Smash Lord
Joined
Feb 17, 2014
Messages
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DustyPumpkin
3DS FC
4038-5990-1614
Switch FC
0550-6678-6601
Times I leave Ridley threads

1) Shipping being talked about (seriously, wtf)

2) Ridley being a human

3) Andrea's gifs of Assassin's Creed that don't seem relevant

I don't why... but I love you guys
And we Love you too

 

NewGuy79

Smash Journeyman
Joined
Apr 12, 2014
Messages
212
Location
In the mountains, training....
I just wonder.....if I hadn't came up with the idea of the silly Roidley and Ridley interactions.....what would have happened to your human versions? or SchAlternate's interactions with them?
View attachment 19523
hey man I've noticed you've done a lot of artwork for Ridley, haven't seen em all so I'm wandering if you have an archive of sorts some were that I can check out?
 
D

Deleted member

Guest
Times I leave Ridley threads

1) Shipping being talked about (seriously, wtf)

2) Ridley being a human

3) Andrea's gifs of Assassin's Creed that don't seem relevant

I don't why... but I love you guys
Oh come now, don't fight the love. ;)

Ridley X @ Con0rrrr Con0rrrr ?


:awesome:
I can just taste the fanfic potential of this Ship. :troll:
 

ZeroJinKui

Smash Journeyman
Joined
Mar 3, 2002
Messages
384
hey man I've noticed you've done a lot of artwork for Ridley, haven't seen em all so I'm wandering if you have an archive of sorts some were that I can check out?
"man"?

you see that, andrea?

you were mistaken for a man. :awesome:
 

AndreaAC

Ridley's Propaganda Artist
Joined
Feb 9, 2014
Messages
24,550
Forget what I said here....Ridley stuff.....I will draw....
 
Last edited:

Con0rrrr

PPMD Kreygasm
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Con0rrrr
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I'm linking twitch chat Ridley haters to the second post...

what the hell have i done
 

AndreaAC

Ridley's Propaganda Artist
Joined
Feb 9, 2014
Messages
24,550
hey man I've noticed you've done a lot of artwork for Ridley, haven't seen em all so I'm wandering if you have an archive of sorts some were that I can check out?
Uh....thank you...glad you like it,,,but I don't have any other place where you could see the rest....and....I'm female btw...
 

ZeroJinKui

Smash Journeyman
Joined
Mar 3, 2002
Messages
384
Uh....thank you...glad you like it,,,but I don't have any other place where you could see the rest....and....I'm female btw...
i'll make a man out of you, yet!

ok, enough joking about andrea's manliness...

well, prepare to fight off countless ridley haters, everyone!

FOR RIDLEY!
 
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