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You can't have a valid opinion on the inner workings of a discipline and its decision-making process if you've never studied it, just a fact.I didn't say that. That's not what we were talking about. We were talking about letting non game-designers having opinions on game design.
Those people might have a good idea about what works as a final product, but they have no clue about everything going on behind the scenes.People who watch lots of movies generally have a better understanding of common movie tropes, how scenes work, and a lot of other things than people who don't. They are allowed to have valid opinions on technicalities of movie making, without being a director.
Again, if you've never actually tried to seriously sit down and write a novel before then you might not realize how hard it is. The reader is only seeing the final product.Avid readers know a lot about the different styles of writing, pacing, diction, and other things that are present in all books. They are allowed to have valid opinions on writing, without being a professional writer.
Process vs. final product applies again.And people who play lots of games, especially if they stick to one genre, understand the mechanics of those games sometimes better than developers. Just because you've made a game doesn't put you in a group where you are now allowed to know things about game design.
I'm not claiming to be some amazing game designer, only that I'm aware of what it entails. I encourage people to do some research before making assumptions.And speaking of respect for the discipline, someone who claims to be a part of it and then so comes off as so brazenly elitist isn't someone I'd want representing my discipline. It's not attractive.
Don't forget about the music tracks that playedhttp://imgur.com/UXWgEhY
Hey guys. I took some time to add some thoughts, why not share it to the internet right? It points out some stuff people tend to miss when argumenting against or for Ridley. This is my contribution to the Space Pirate Leader!
EDIT: Forgot about the mysterious tubes we still dont know anything about. They are now included in the picture!
There's ways to learn about things without actually creating them. I learned how to write a book and what it entails long before I actually became an author.You can't have a valid opinion on the inner workings of a discipline and its decision-making process if you've never studied it, just a fact.
Those people might have a good idea about what works as a final product, but they have no clue about everything going on behind the scenes.
Again, if you've never actually tried to seriously sit down and write a novel before then you might not realize how hard it is. The reader is only seeing the final product.
Process vs. final product applies again.
I'm not claiming to be some amazing game designer, only that I'm aware of what it entails. I encourage people to do some research before making assumptions.
Do they have to strip him of his speed and agility, though? Granted, he probably shouldn't fly fast enough to keep pace with the Falcon Flyer like he did in Brawl, but he's fast in the Metroid games and you can still pelt him with laser beams or what have you. I get what you're saying, but I'm sure you agree that the compromises from 'boss in Metroid to boss in Smash' are minimal compared to 'boss in Metroid to playable in Smash'.No matter what Ridley is in this game they're going to have to make compromises. As a playable character in Smash he has to be scaled down and potentially have different proportions, which is no big deal to some of us as we don't think that's where Ridley's appeal lies. As a boss they have to strip him of his agility and his behaviour in order to make it easy to hit him and become a buff pinata for players on Pyrosphere.
The core point I was making is that it's important a character properly represents elements from the series they originate from. Kirby's official size is mostly irrelevant because he still acts like he does in the Kirby games. He's also a sphere, and spheres are very good at being rescaled. He doesn't have any lanky limbs that look strange in comparison to his 'usual' size. Mewtwo uses elements from the Pokemon games and his animated appearances. Palutena is a general representative of Kid Icarus Uprising and uses goddess powers from that game. It's not about their power compared to characters from the Mario or Donkey Kong series, it's that no real radical changes needed to be made to accomodate their inclusion. They all translated pretty well into the game.The problem is, you don't KNOW how Sakurai feels about him, he changes his mind all the time, how did Sakurai see Pac-Man? As pizza missing a slice.
-Sakurai himslef stated that SIZE IS NOT CANON
-Proportions are changed all the time to fit in Smash, we have Bonkers in Smash Run that are 2-3 times DDD's size, this is how he looks in a Kirby game
Size and proportions acomodate the character's role, not the opposite
-Flight speed is a very dumb argument, we had Mewtwo, the most powerful pokemon at the time and can now match the Pokemon God himself, speed and power are things that doesn't matter when we also have Sonic AKA the fastest thing alive being outspeeded by Palutena
It's not about exactitude, it's about the feel. Pac-Man looks to be exceptionally reminiscient of the Pac-Man series as a whole, incorporating elements from both the arcade title and later games. The Ridley fights in Brawl felt pretty close to how I would imagine Ridley vs Pikachu & friends might go down. It's not about replicating every single detail of a character, it's about providing a good representation.Because Brawl Ridley did exactly what Ridley did in metroid. And pac-man is going to play just like he does in the arcade.
Yeah, that's called studying the discipline.There's ways to learn about things without actually creating them. I learned how to write a book and what it entails long before I actually became an author.
He's like two feet taller than Ganondorf. That is literally irreversibly large. Nothing can be done. He is the exception to all game design concepts.There are images online of a downscaled Ridley compared to the smash cast right? He fits in perfectly, I don't get why people still make arguments about size after seeing this.
I've been wondering about this... I always thought Ridley was flying slowly across the stage intentionally, where you're barely tilting the control stick in a direction. It definitely didn't look like a dash, rather what could be one of his slower "walking" animations. There are 3 kinds of walking animations, easily could've been any one of those. Pikachu was doing his fastest walking animation in that same clip.I wonder how that flight mechanic could be balanced out. In the trailer he is fairly slow, but I feel that it is an acceptable speed for an air-based fighter.
Having thousands of hours of experience with a discipline is akin to studying it.You can't have a valid opinion on the inner workings of a discipline and its decision-making process if you've never studied it, just a fact.
I'm not saying that people who experience a media are as competent in creating it as the people creating said medium. This is a different point than what I'm trying to argue. I agree with the point that someone who has read a lot of books may very well have no idea of the amount of work it takes to sit down and write a book, nor someone who plays games all day understand the amount of hours that go into making a game.Those people might have a good idea about what works as a final product, but they have no clue about everything going on behind the scenes.
Again, if you've never actually tried to seriously sit down and write a novel before then you might not realize how hard it is. The reader is only seeing the final product.
Process vs. final product applies again.
No, but you implied that because you were a game designer, you were allowed to have opinions on game design and others weren't. That is false.I'm not claiming to be some amazing game designer, only that I'm aware of what it entails. I encourage people to do some research before making assumptions.
I actually don't, because the whole thing is based on his behaviour, and I believe Ridley can act more flexible and randomly as a character instead of being a boss with queued attacks and set flight patterns. The name of the role doesn't necessarily determine his nature because a boss in Metroid is vastly different from a boss in Smash Bros.Do they have to strip him of his speed and agility, though? Granted, he probably shouldn't fly fast enough to keep pace with the Falcon Flyer like he did in Brawl, but he's fast in the Metroid games and you can still pelt him with laser beams or what have you. I get what you're saying, but I'm sure you agree that the compromises from 'boss in Metroid to boss in Smash' are minimal compared to 'boss in Metroid to playable in Smash'
You can study how something works without knowing how it was made. For example, in Cryptography many people have very valid opinions on the power and ability of cryptographic ciphers without having to know how the original creator made the cipher.You can't have a valid opinion on the inner workings of a discipline and its decision-making process if you've never studied it, just a fact.
I don't know about the multi-jumps. Being able to hover would make his recovery good enough as is. I mean, yes, it's got wings and things with wings (or gas bladders) get to jump multiple times, but it'd give him more aerial freedom than it seems fair. IF he could have 'flight' and multi-jumps, a jump should come at the cost of flight time.I think Ridley would move slowly normally, but his specials would be quite fast. I don't think Ridley will have indefinite flight, but he can probably fly at least 5-7 seconds. And when I say fly, I mean hover. He'd have a hover and multi-jumps at the same time, which is a unique thing, but he'd be slow normally when moving unless he uses specials.
That's a possibility too, but Ridley wasn't exactly that slow. What I did find interesting is that he seems to have a 'braking' animation. You know, when you dash, and then you stop dashing your character does this thingy? Ridley kind of did that in mid air, lurching backward a little to stop his forward motion. It does seem to be more of an aesthetic thing, as Ridley just stopped instead of grinding to a halt as happens with characters dashing.I've been wondering about this... I always thought Ridley was flying slowly across the stage intentionally, where you're barely tilting the control stick in a direction. It definitely didn't look like a dash, rather what could be one of his slower "walking" animations. There are 3 kinds of walking animations, easily could've been any one of those. Pikachu was doing his fastest slow-walking animation in that same clip.
Good points. I see exactly where you're coming from. (You aren't late by any means, the thread just goes quickly). I agree with you on all of it, I never really disagreed with you at all during this conversation. The only thing I don't see happening is Kid Icarus getting a third rep. A series with one rep jumping to three without previous plans of another seems a bit outrageous.
How much of an impact did she have? She was the main villain of the first game which was what MOST people played of Kid Icarus before Uprising, and was the most consistent villain of Uprising for the first third of it EVEN if she was shown up.
And sure Hades overshadowed Medusa in one game. But just recently?
- Ridley has been overshadowed in MOST games he is in by a different villain.
- Ganon in the last TWO games was overshadowed by Demise, and even more humiliatingly by Yuga.
- K. Rool has been overshadowed by Tiki Tong and Lord Fredrick who have outright replaced him through DKCR.
- How about the various games where BOWSER is overshadowed by the likes of Smithy, the X-Nauts, Count Bleck, Fawful, or whatever else in the two RPG series?
And you know as well as I do why Greninja, Robin, and Lucina are not good arguments. Fire Emblem has no unified continuity. They have no real choice but to use the newest games, because continuities generally end after one or two games with Archanea being the only exception. Pokemon also generally get in off new games alone, and Pokemon are always going to EXIST in the next pokemon game. That is literally always a guarantee.
As it sits now, Medusa is the villain of one game and the villain for the first third of another. Hades is the "highest" villain for a small fraction of the one newest game. As it sits now his resume just isn't great.
And Medusa is really only as much of a bad idea as Palutena would be.
I'm aware you're not hating on Medusa, but there really aren't BETTER choices with Palutena and Pit in the game, and Sakurai most definitely could exhibit the will to give us three Kid Icarus characters.
One new game overshadowing the series antagonist with a new one doesn't mean much. If Kid Icarus gets a new game where Hades is the main villain again, we can talk otherwise. Just how I see it.
Well, in that case, Ridley should have much higher flight time. Maybe about 20 total seconds of flight and 5 jumps, so he could stay hovering for a long time at a certain height, but when he jumps he loses 3 seconds off his flight time.I don't know about the multi-jumps. Being able to hover would make his recovery good enough as is. I mean, yes, it's got wings and things with wings (or gas bladders) get to jump multiple times, but it'd give him more aerial freedom than it seems fair. IF he could have 'flight' and multi-jumps, a jump should come at the cost of flight time.
That's a possibility too, but Ridley wasn't exactly that slow. What I did find interesting is that he seems to have a 'braking' animation. You know, when you dash, and then you stop dashing your character does this thingy? Ridley kind of did that in mid air, lurching backward a little to stop his forward motion. It does seem to be more of an aesthetic thing, as Ridley just stopped instead of grinding to a halt as happens with characters dashing.
Pikachu actually wasn't. I have tested this repeatedly. Which is why I call it his "half walk", because Pikachu is moving at about the speed of tilting the control stick halfway. Pikachu's movement animations are very distinguishable thankfully.I've been wondering about this... I always thought Ridley was flying slowly across the stage intentionally, where you're barely tilting the control stick in a direction. It definitely didn't look like a dash, rather what could be one of his slower "walking" animations. There are 3 kinds of walking animations, easily could've been any one of those. Pikachu was doing his fastest walking animation in that same clip.
Two words:There are images online of a downscaled Ridley compared to the smash cast right? He fits in perfectly, I don't get why people still make arguments about size after seeing this.
Fire emblem has 4 slots, they really mean nothingAnother problem lies in the fact that now Zero Suit Samus is her own character, Metroid just got another rep. If Ridley were added, that would mean THREE character slots.
His aerials and Smash attacks use the Levin Sword until it breaks.
They have value to me ;(Roster slots are like monopoly money. It exists, and you can SAY it's money, but you'll never actually be able to buy anything with it. Because it doesn't have actual value.
And there's 60 people reading the thread right now, too @.@Lol I can't keep with this thread. I posted something one hour ago and ONE HUNDRED posts were made since then.
Doesn't the latest information on Lucina show that Sakurai doesn't care about slots?Roster slots are like monopoly money. It exists, and you can SAY it's money, but you'll never actually be able to buy anything with it. Because it doesn't have actual value.
EDIT: No. It is INTEGRAL that lars be as condescending as humanly possible. Because having a normal conversation like a normal person with ANY level of mutual respect is just absurd.
(Ridley fandom unite! Magically put a perfect playable Ridley into the game through the mystical energies of liking each other's posts and hating the detractors!)Seriously, there is no argument agaisnt Ridley that works, because we have characters that have been taken out characteristics from them for them to be playable, Sonic should be at the speed of sound, Olimar shouldn't be able to fight by himself or even punch, Ganondorf and Mewtwo should be all powerful, etc etc
Yeah, this thread was always one of the most popular around here, but it seems after Robin and Lucina's reveal it got even more posters. I wonder if its because the Gematsu leak lost a lot of its credibility and people (detractors) are finally realizing Ridley is most likely playable in the game?They have value to me ;(
And there's 60 people reading the thread right now, too @.@
33 of those have accounts.
If we assume only half of the people who are watching with accounts are posting, then each would have only had to have made 6 posts for it to hit 100 in an hour.
basically Ridley is toobigmany
Lars has a point here. The ideal Ridley would fall under the Lightning Bruiser trope, but is that realistically attainable?(Ridley fandom unite! Magically put a perfect playable Ridley into the game through the mystical energies of liking each other's posts and hating the detractors!)
You guys continue to act as if size is a long-resolved issue just because you think some fan renders look nice. Size is only the root of the problem. Try drafting a design for Ridley which is consistent with his canon appearances:
- Larger than all the other fighters
- Slow, yet capable of swift sudden movements and mid-air maneuvers
- Heavy
- Most attacks hit hard
- Large attack range (tail, fireballs, general size)
- Wing-based recovery
Yeah, that will work...
How much are you willing to change before it's no longer Ridley?
Also, Phaazoid, we're obviously using different definitions in our language, so it would be pretty pointless to continue arguing about nothing... although the same thing could be said about this entire thread.
I'm just asking you to stop talking down to people in this thread like idiot children. I've clearly demonstrated how condescending several of you posts have been and to me this sounds like you're just unwilling to admit it.Also, Phaazoid, we're obviously using different definitions in our language, so it would be pretty pointless to continue arguing about nothing... although the same thing could be said about this entire thread.
You might want to fully read and understand what somebody is saying before launching into a fanboy-rant."Larger than all other fighters"? Ridley is one of the smaller bosses in the Metroid series. And size never HAS been an issue. It was ALWAYS resolved by common sense, no matter how much you whine about it. It is literally common sense in game design that things are CHANGED to accommodate the ROLE they are FILLING. That is not going to change now just because it's Ridley, even though it works for EVERY OTHER CHARACTER.
Ridley never was and never will be the ONLY CHARACTER IN SMASH who needs to actually be 100% consistent with canon. NEVER. Not just because you said it with a condescending attitude, and not because people *THINK* that.
And just because he's not 50 feet tall, insanely fast, and full of 1HKO attacks does not mean he's not Ridley. It means they tweaked Ridley for playability. Characters change and they remain themselves. It happens *ALL THE TIME*.
I swear to god, the top thing that makes people seem mind-numbingly stupid is acting like Ridley is THE EXCEPTION to the most common sense things.
I don't get paid enough for this crap. *ANYWAY*. Yes. Sakurai has made it clear he doesn't care much about specific "slot numbers". That was my point. I was just making a dumb analogy about monopoly money.