. Rhythm Heaven can be best described as WarioWare with music, so it's no surprise why DJ Yellow is a good representative for Rhythm Heaven. In his mini-game, he instructs a student (known by fanon as DJ Blue) on how to look like a real DJ. While Yellow waves his hands to help signal Blue, Blue scratches and spins the disc in time with both Yellow's movements and the background music. Not much is known about DJ Yellow, but we can assume that his signature look is his antenna headphones that he wears.
DJ Yellow's moves aren't all based of moves of his occupation. Rather, all of DJ Yellow's moves and even a few of his animations are based off of Rhythm Heaven's vast variety of mini-games. Don't be surprised if you see attacks as outrageous as square pegs coming out of Yellow's arms or a gasoline pump coming out of his legs; those mini-games are just that random. Each move/animation will be accompanied by the mini-game featuring the move via a link to Youtube.
Height: 8/10
Yellow can be considered as tall as Samus, a nice size for someone his stature.
Weight: 4.5/10
Unfortunately, his weight is comparable to slightly smaller brawlers like Fox or Ivysaur.
First Jump:7.5/10
Somehow, a dolphin from Splashdown will appear in front of the DJ. Yellow will grab the dorsal fin, giving great horizontal but no vertical distance. It's impossible to short hop this jump, but while swimming you'll jump twice as far up when getting up.
Second Jump: 5/10
A tinybot from Fillbots will suddenly appear on Yellow's hands. As the bot's soles burn up rocket fuel, you stand on top of it, moving like ROB's up B for 1 second. Once finished, the robot will stay bewteen Yellow's legs.
*important note*
Certain aerial attacks can only be done during/after the second jump
(like the forward and downward attacks),
while the others can only be done before the second jump.
*important note*
Walking Speed: 5.5/10
Yellow, walking to his own beat, nods his head to the rhythm of the stage's music.
Running Speed: 4/10
Yellow does the same movement while running, except that his upper body to the rhythm of the stage.
Wall Jump, Wall Cling, Crawl, & Glide: No
To be honest, it's out of character for DJ yellow to do all of this. Even if he can, wouldn't it look awkward?
♪♫Mechanic♫♪
Keeping to the Beat
At the start of the fight, DJ Yellow will set up a metronome on the background that will go at a rhythm of 120 beats per minute. Because this means that every half a second will consist of one beat, this can help with with timing your moves. Most of the moves have extra effects if timed in conjunction with the metronome, with usually means timing the initial attack with the actual beat. Thankfully, the beginning lag is instantaneous or in retrospect with the beat (1/4 of a second for small lag, 1/2 for moderate, and 3/4 for long). Not much of a mechanic, but it works well with our favorite wannabe DJ and it would make the character more interesting.
♪♫Attacks♫♪
♪♫Special Attacks♫♪
Neutral Special: Shoot-'Em-Up
Side Special: DJ School
The beginning lag of this move entirely depends on if you are smashing the control stick or not. If not, Yellow will say "Break, C'mon"and swing his left arm twice while pointing, which will give moderate lag, while smashing the stick will give small lag with the line "And stop" and only one swing of the arm. Either way, DJ Yellow will end the move by saying "OOH!" with both arms extended in front of him. If anyone is in the way of Yellow's arms, (which go about Bowser's distance) they will move twice as slow as usual. By pressing the button again, Yellow will sway his arms while saying "Scratch-o", then raise his arms and saying "HEY!" Getting hit anytime during this move will stop the character being frozen. This move is useful for delaying the fight in 1-on-1 battles, helping on combos in team battles, and ranking damage via other opponents in free-for-alls.
(0%)
Time Effect: Connecting the first part of the attack with an opponent to the rhythm with make the opponent go three times as slow and also give 5% due to what can only be described as a light flicking along with the beat. If you can connect with the second part of the move, you deal 5% to your opponent with that same light in the background along with ending the move.
Up Special: Moai Doo-wop
Down Special: Glee Club
♪♫Standard Attacks♫♪
Jab: Karate Man
Yellow's jab consists of a quick right handed punch which will follow with a roundhouse kick to the face. The punch will always deal
3% with minor set knockback, but the kick has its own unique property despite it being close to a PPK combo. By holding the attack button after the punch, DJ Yellow will crouch down slightly do indicate holding the kick for more power. Holding the kick for 5 seconds will deal 10% with good knockback, okay priority, and small to moderate lag. However, letting go of the button will automatically result with a quick kick with the same priority, but no damage and knockback. There is a slight chance to combo with this move using the second technique, but this requires precise timing.
(3%, (0-10%))
Time Effect:If the punch is timed along with a tap of the metronome in the background, then it will give an extra 2% and slightly more knockback. When timed along with the kick, the damage that it would inflict normally will also increase by 2%. Unfortunately, you can't combo with this with the time effects, but deliberately missing the beat can help with the combo mentioned.
(5%, (2-12%)
Dash Attack: Airboarders
Time Effect:
♪♫Tilts♫♪
Side Tilt: Freeze Frame
Up Tilt: Dog Ninja
Down Tilt: Crop Stomp
♪♫Smashes♫♪
Side Smash: Drummer Duel
Up Smash: Love Lab
Down Smash: Built to Scale
♪♫Aerials♫♪
Neutral Aerial: Rocker
Forward Aerial: Space Soccer
Back Aerial: Munchy Monk
Up Aerial: Fan Club Cheer
Down Aerial: Blue Birds
♪♫Throws/Grabs♫♪
Pummel: Rhythm Rally
Forward Throw: Big Rock Finish
Back Throw: Love Lizards
Up Throw: The Dazzles
Down Throw: Frog Hop
♪♫Final Smash♫♪
Lockstep
♪♫Playstyle♫♪
♪♫Extras♫♪
♪♫Alternate Costumes♫♪
♪♫Taunts & Poses♫♪
Up Taunt:
Side Taunt:
Down Taunt:
Losing Pose:
Winning Pose #1:
Winning Pose #2:
Winning Pose #3:
♪♫Lookin' like a real DJ!♫♪
http://www.youtube.com/watch?v=f6T3JPRo3Aw#t=0m35s