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Isn't it 'Pass'? o.oHas ANYONE figured out where to find the animation for dropping down through a fall-through platform? That's pretty much all I have left to do, but I can't find it ANYWHERE...! ;~;
Hey if you need a really good beta tester i could help ya out with that ;0 i can get everythign from how much a move needs to be toned downed and how much it needs to be toned up jsut pm me wehn you want something tested.Just ran the newest test for Tyranitar *Jaw Drops* There is now only one word for Tyranitar: Power. Raw power!
Tyranitar is turning out very well, Earthquake Ttar's d-tilt works to perfection as does Dragon Claw Tyranitar's F-Tilt, his Up-Tilt Destructive Roar works great I just am experimenting with graphics to see which looks best the standard A+A neutral combo is great one slash then followed up by a tail slam both are slightly over powered but still great, Hyper Beam is very near perfect, Tyranitar's F-Air Mountain Crusher has been nerfed in lethality as it could kill at 0% near the center of the stage but is still a quick and lethal move, Tyranitar's D-Air Spike Slam looks ok for now anyway I'm taking a break for about a week I'll be back and working on it soon though
Oh and I started Rock Storm it's looking sweet I'll post screenshots near the end of either this week or the next
He's kinda overpowered in his current state as I said because teams of level 9's don't work in teams they are no match for his strength and my strategic use of Earthquake to set up kills but I've had my friends play against him and one combo of character's works as of now: Pit to hold the front lines with his Mirror Shield, Squirtle using Withdraw on the ground back and forth and Sonic/Meta Knight in the air doing annoying damage although he can occasionally crush this combo with some of his moves, for the most part they can beat him like 4 out of 7 times so they're pretty solid against him (note it takes a team to even fight on par with Tyranitar, ya overpowered might be an understatement lol )
there having problems uploading it atm.where is the vid? D:>
Dangit.... haha reallyy i just wanted to try him out and make a vid but thats fine i guess.I'd rather not hassle anyone else to go through it all, I'll just get Vish to send what he has to me, whenever he can. D:
:'D YAY! You're right! Thank you so much~ <3 *hug*Isn't it 'Pass'? o.o
The upB looks like a water elemental headbutt which looks really cool. I really like his idle animation as well. Good job Guy.No need to send the vid, seems like Youtube was malfunctioning yesterday.
http://www.youtube.com/watch?v=-qa32aBIMwk
"This video is still being processed. Video quality may improve once processing is complete. "
Yo, great work! Btw, you can fix the shield size in PSA =)No need to send the vid, seems like Youtube was malfunctioning yesterday.
http://www.youtube.com/watch?v=-qa32aBIMwk
"This video is still being processed. Video quality may improve once processing is complete. "
Curse you! I wanted to start Ho-oh after Chik. Well anyway, good luck. How about this moveset?Just announcing it now, I just started the LONG process of trying to add/make moves for my Ho-oh model swap
Sounds good.Curse you! I wanted to start Ho-oh after Chik. Well anyway, good luck. How about this moveset?
B Heat wave
B> Ancient power
B^ Sky attack
Bv Brave bird
FS: Sacred fire
Sure, I'd love to helpSounds good.
But since you wanted to do it anyways, we could work together. I'm not very good at Smash Attacks or Animating, so it's pretty overwealming for just me now
k. All I've done so far was swap Ho-oh's model for ZakoBall's and edit the bones so Ho-oh performs some of ZakoBall's motions. Do you need a download for this, or is it easy enough to replacate that you don't need one?Sure, I'd love to help
allrighty, what programs/etc do I need to do this?Sure JOE!, and LOL, upB is maaaad dumb. I was trying to input the animation in BBox, but I think I should just PSA his path instead and just keep him in place during the animation.
Some animations are clunkeh, ye, gonna fix them when I feel like getting off my *** and...getting on my *** and fixing them. xD
For now, I'm gonna iron out Attack11, then work on some more basic animations. He needs landings. -_- (Also...his falling animation is a bit weak. I need to refer to JOE!'s post more.)
This sounds really interesting, but how are you gonna pull off Pursuit PSA-wise? As far as I know, homing and attacking intangible opponents is impossible.Hi guys. This is my first-ever PSA "project". I have a WIP Weavile moveset that I would like to submit here. I didn't see one being done in the OP but if someone is already making a Weavile set feel free to tell me, I don't want to infringe on anybody's work.
The model I see him using would be his in-Brawl model, and I'm thinking he could be based on MK (small speedy character). The KO percents I use in the moveset are more of estimates of how strong I envision the attack rather than exact amounts.
So without further ado...
WEAVILE
SPECIALS
Neutral Special: Pursuit
Weavile pulls back his arms and then he lunges with his claws out-stretched. The pounce homes in on opponent’s like Sonic’s Neutral Special, though the similarities stop there. The move has half as much startup lag as Sonic’s Neutral Special, it only ¾ as far, and actually has low end lag so you aren’t simply giving your opponent a free hit if they shield it (though it’s still very punishable if you spam it). Connecting with the attack deals 10% and knockback that KOs at 140%.
Now, here’s the interesting part; this move can damage characters who are respawning or in the middle of a transformation move (like Pokémon Switch, how appropriate!). If you connect with the move under these conditions, it deals an extra 4% and has a darkness attribute. Of course, your opponent can still fight back during their respawn time, so it’s far from a free hit.
In particular this would be a blast to use in team games, where your opponent’s team-mate would be trying to cover their partner’s respawn, but then you don’t use this move, so they fight as normal, so then you DO use this move so they go back to supporting their partner…sheesh, yomi anyone? Besides that, the main uses of this move are for approaching and punishing escape attempts.
*A moves to come, and a short playstyle synopsis will be provided once more of the set is laid out*
Thanks for the support. As JOE! said, I'm not able to do the actual coding/animating part for these yet (though I'm looking to acquire the programs and stuff eventually), so for now I'm strictly designing the on-paper moveset. Feel free to work on the animations if you'd like. :3Feraligatr, Weavile, and Flygon are among my favorite pokes, so I'm willing and able to help you guys out in any way possible, including animation :3
According to JOE!, there's a flag that allows certain things to hit respawning/transforming opponents, so I figured it would be cool to try implementing into a moveset.This sounds really interesting, but how are you gonna pull off Pursuit PSA-wise? As far as I know, homing and attacking intangible opponents is impossible.