StarWaffle
Smash Lord
Don't get used to the idea of my finishing. I have a ton of schoolwork to do. I'll probably pass it off later.
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Whoops, sorrydidnt PM me the program..just chik's files
Pfft. You're joking, right? Weavile is absolutely deadly.HR, from what it seems Weavile may have too little issue landing powerful kills for his archetype...
I see where you're coming from, but the super KO power is only on the surface stats.HR, from what it seems Weavile may have too little issue landing powerful kills for his archetype...
Hey JOE! what do you think of tyranitars revised down special? Your my go to guyy for critiques and feedback on movesets lolHey guys I was testing a few down specials like rock wrecker and rock slide but I'm creating a new move out of superpower (representing Ttars incredible strength) and stone edge for tyranitars rock element so he'll turn into a screen facing position raise his fist and then smash his fist into the ground he then releases a shockwave that extends about 1.5 times the length of a battlefield platform in both directions the shockwave is pretty fast and in front of it is a wave of rock fragments. The shockwave will impale opponents into the ground while the wave of rock causes hitlag and then a decently powerful hit with high horizontal knockback and damage. This will be a more logical attack for tyranitar and balanced Ttars body has a hitbox and super armor during the strike with ok knockback and weak damage but the fist Is the sweetspot with a hitbox with incredible diagonal knockback and great damage ok balance with lag and power it becomes a stall then fall when used in the air sending tyranitar towrds the ground fist first producing a stronger shockwave but more ending lag (good way to return to the stage from a near star KO) tell ms what you guys think! I want input and if you like it I'll make sure it is finished for tyranitars pre-alpha video
That'll be me. And yes, I still need help with it. I'm not very good at animations...Um who are you lol the only person who sounds like they need help is the dude doing ho oh since he can't get him to walk the rest of us seem to think we know what were doing lol I'm resuming work in tyranitar tomorrow
I will also resume working on salamence and garchomp I'll post movesets Sunday
I can help with ideas :34. Ho-oh won't make a good fighter, in the anime, all the bird pokemon do is spam Airial ace. Ho-oh doesn't look steamlined enough to make that look natural.
5. Hasn't regularly appear in the anime, which is where alot of my ideas for move come from.
More excuses coming soon
Wait, is that a recolored Rope Snake?I recolored it again, this time it matches the crown of thorns on chik's necks.
So he runs too far, then warps back to his actual position? Check to see if any other bones are moving him in the run animation. If so, that's the problem.Would just like to throw in I'm working on Magmortar over Mario. Waits, jumps, falls, landings, crouching, guarding, hurtboxes and F-Smash all looking dandy =)
Mind if I ask a question? I've successfully switched indexes for the TransN bone, so running works well...but the thing is, as he runs, the animation is sped up and he runs too far, then loops back to where he should be. Anyone know a fix for this? Once these are nailed, cool pics will be up =P
If I remeber correctly, it was down for fixing. I don't know what for...I'm pursuing a possible reason for the item freeze glitch (freezing when trying to hold an item).
EDIT: That may be the problem... ds22's Naruto can hold items. I think the reason may be that Ike's LHaveN bone (the item bone) is the same bone index as one of Naruto's actual bones, and NOT an ExtraBone. Gardevoir, on the other hand, have HaveN bones of 69 and 99, both of which correspond to ExtraBones. The game freezes when Gardevoir tries to pick up an item that she has to hold (i.e. capsule, bat), with the exception of heavy items like a crate.
So he runs too far, then warps back to his actual position? Check to see if any other bones are moving him in the run animation. If so, that's the problem.
Also, what the hell happened to SWF a couple of days ago? It just suddenly died.
B: No attack in particular: Whips his neck around during slowish startup, then shoots an energy/fire ball from his mouth. (Not to be confused with the grass attack energy ball)I'm having trouble finalizing a moveset for salamence it should revolve around projectiles and flight though suggestions would help...
B: No attack in particular: Whips his neck around during slowish startup, then shoots an energy/fire ball from his mouth. (Not to be confused with the grass attack energy ball)
B>: Dragon Rush: Works similarly to Fox, Falco, or Wolf's B^ aimed sideways. It has less power but travels a greater distance. Path may be influenced during use.
Bv: Aqua Tail: In air, slams tail downward with a bubbling effect. On the ground, slams tail on the ground making a wave around him. (See the in game animation.)
B^: Tailwind: A gust of wind carries Salamence upward. It does not inflict damage, however the wind may spike the opponent if used correctly.
Final Smash: Outrage: A fiery whirlwind surrounds Salamence drawing opponents near. Then The same energy balls from his B surrounds him. (See in game animation)
just some quick ideas
He said he wanted a moveset based on salamences projectiles.POKEMON SYNDROME
why the hell would SALAMENCE be using aqua tail?
Aqua Tail's a projectile? =/He said he wanted a moveset based on salamences projectiles.
Eh... it actually makes sense. A vicious tail slam attack seems to fit quite well, wouldn't you say?POKEMON SYNDROME
why the hell would SALAMENCE be using aqua tail?
No... ._.;Aqua Tail's a projectile? =/
I agree w/ the roost sentiment. But honestly, aqua tail does not even cross my mind when I think Salamence. I think Roar, Fire Fang/Bite/Crunch, Flamethrower/Dragonbreath, DClaw, DDance, Outrage. Even Hyper Beam, maybe.Eh... it actually makes sense. A vicious tail slam attack seems to fit quite well, wouldn't you say?
The move's description in the games is something along the lines of, "Swings its tail like a vicious wave in a storm."
Roost, on the other hand... doesn't really seem to fit Salamence's tank-dragon appearance.No... ._.;