Pikabunz
Smash Hero
PZ, you might be thinking of platform canceling and that only works with moving platforms.
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Still been knew this its just when i learned how to actually use tilts on purpose i ignored this.PZ, you might be thinking of platform canceling and that only works with moving platforms.
I would expect this to be possible on any stage, however you need to begin the fair from just the perfect height to cancel it before Pikachu hits the ground. If there is an easy way to make sure this happens every time, do tell.That's not what's happening in the vid though. His double jump was canceled on the stage at the start of it not the end.
Could you get a video or replay of this (which I'll be more than happy to record for you if you are unable to do it yourself)? I've tried to replicate this without success. I'm pretty sure I'm getting the auto-canceled fair timing right, though since I suck, there's still a good probability of me mucking up the timing.I found this to be a useful technique earlier this week, when you jump out of your qac, you get additional landing lag, but if you perform a full hopped aerial, and time fair just right to get the "spark" technique to work, all you landing lag is gone, so you don't need to worry bout gettin fsmashed anymore. The triple jump glitch does not apply to this technique, so even on your next jump all your lag will be gone.
I don't know what the triple jump glitch is, but I got this to work by accident a while ago.I found this to be a useful technique earlier this week, when you jump out of your qac, you get additional landing lag, but if you perform a full hopped aerial, and time fair just right to get the "spark" technique to work, all you landing lag is gone, so you don't need to worry bout gettin fsmashed anymore. The triple jump glitch does not apply to this technique, so even on your next jump all your lag will be gone.
Wow. I'm surprised to see someone else (other than me) seriously trying Lightning Lockdown. More doubles shenanigans go!I'm going to be doing some serious research into Thunder soon. I'll be using ingame testing and PSA.
My doubles partner and I were exploring the Lightning Lockdown AT (very few people actually know how to do it apparently. It's a fun mixup in doubles) and we found something extremely weird. He pushed me off the stage into the thunderbolt after powersheilding it BUT I didn't get T2 until I tried to move around. The lightning bolt disappeared but I still got to T2. O.o The oddest part was that I was under the stage lip of FD.
Also it seems that depending on the timing of the partner he can PS the thunder and my lag from using Thunder gets canceled. In the original video the Pikachu still had Thunder lag.
I have a replay of us doing it at least twice amid our many fails.needs vids nao, sounds sexy
We are going to start testing on every competitive stage. I'm also looking into QAC mechanics and how to influenced Thunder's odd properties like a reverse effect much like Pit's sheild. I did that to a friend of mine while he was using Diddy's up B.
Wow. I'm surprised to see someone else (other than me) seriously trying Lightning Lockdown. More doubles shenanigans go!
I am LDPK, and I approve this message.
I can record vids. http://www.youtube.com/shadowcase. You can find our stuff here.LDPK, can you record vids or only do replays & get other people to record them?
I've wanted to get mini video guides for separate ATs for a while now, so if you could record ones for Cross Thunder and Lightning Lockdown, that'd be amazing.
I was playing around with this in frame advance. It took a long time just to get it once, and it didn't get much easier after that. I managed to get a frame map with the "ideal" inputs I found.-*more like asking a favor than something practical to research* I posted WAY back long ago about pika doing a solo cross thunder offstage edgeguard. It still to this day remains pretty hard to do for me. Even if the move is useless in practicality, could some of you testers send me the numbers, stats, frames, or results of exactly how the move does or does not work--of course if any of you are have time and are willing to test/research. I'll be HAPPY to provide the results of my testings so far to you guys if it saves any trouble.
Yeah, but you also have to factor that Marth can SDI in any direction, easily messing up the QAL. Marth isn't just gonna stay still for you. You have to guess where he's gonna go, so it's not guaranteed. If it's not guaranteed then it doesn't really work to me. Like the uair > footstool chain, some consider it a 0-death, but your opponent can just di during the footstool ending the chain if you don't predict where they're gonna go. What I said that did work was the 0-death on Fox, because Fox can't do anything to avoid it. The only factor on this 0-death is the player themselves performing it. It doesn't require any reading or predicting. If you fail to do it, then it's your own fault.Didn't you and Alby say to me in the chat, "just because it's hard to do doesn't mean it doesn't work"?