This is a problem I come across a lot, and I feel it's my duty as an AT informer to help in these situations.
What I'm about to say doesn't apply just to you; it applies to everyone.
If you feel like you're having to force yourself to use an AT for the sake of 'implementing it into your gameplay' this could be a sign that maybe your gameplay doesn't have room or need for that tech. The only thing you should be forcing yourself to do is the best option for that given situation (this is deliberately simplistic, but you get the idea). Hint: most of the time, the best and most effective thing to do will probably be pretty standard and totally unflashy.
So how then should you implement AT's into your gameplay if not by forcing them? It's pretty simple really. You get to know the tech by practising it outside of a real-game situation (otherwise there is the risk of forming bad habits) so that way when you find yourself inside a real game situation, you don't need to think to yourself, 'well there's a bit of a lull in the action I could probably pull 'X' off right now', instead you see the situation and you see that this situation would best be served by doing 'X' and then without having to think any further, you automatically pull it out. If you have to think further about how to do it, you need to practise it more. You shouldn't be busy thinking about how to do it or focusing on whether or not it actually worked in a real game situation. It should just be assumed that it worked and in that moment you should be thinking about e.g. will the hit connect given the opponent's positioning and available options.
'Oh but I never think about it otherwise unless I'm focusing on doing it.' This is sort of the heart of the problem. If you don't naturally think about doing it this can only mean one of two things. Either you never actually needed it (the right situation never actually arose without you forcing it) or you don't have it practised enough yet (such that any use of the tech would require additional thought).
Continually forcing situations in a game where you can pull a tech off is one way of learning how to use it, but it's not the best way imo.
What I'm about to say doesn't apply just to you; it applies to everyone.
If you feel like you're having to force yourself to use an AT for the sake of 'implementing it into your gameplay' this could be a sign that maybe your gameplay doesn't have room or need for that tech. The only thing you should be forcing yourself to do is the best option for that given situation (this is deliberately simplistic, but you get the idea). Hint: most of the time, the best and most effective thing to do will probably be pretty standard and totally unflashy.
So how then should you implement AT's into your gameplay if not by forcing them? It's pretty simple really. You get to know the tech by practising it outside of a real-game situation (otherwise there is the risk of forming bad habits) so that way when you find yourself inside a real game situation, you don't need to think to yourself, 'well there's a bit of a lull in the action I could probably pull 'X' off right now', instead you see the situation and you see that this situation would best be served by doing 'X' and then without having to think any further, you automatically pull it out. If you have to think further about how to do it, you need to practise it more. You shouldn't be busy thinking about how to do it or focusing on whether or not it actually worked in a real game situation. It should just be assumed that it worked and in that moment you should be thinking about e.g. will the hit connect given the opponent's positioning and available options.
'Oh but I never think about it otherwise unless I'm focusing on doing it.' This is sort of the heart of the problem. If you don't naturally think about doing it this can only mean one of two things. Either you never actually needed it (the right situation never actually arose without you forcing it) or you don't have it practised enough yet (such that any use of the tech would require additional thought).
Continually forcing situations in a game where you can pull a tech off is one way of learning how to use it, but it's not the best way imo.