Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Your not alone in that!I personally would like to see the real form of Midna
black-and-white (with green) FTW.
Imp Midna with the power to transform into True Midna > Imp Midne only/ Midna and Wolf Link.Imp Midna > "True" Midna
Midna/Wolf Link > Midna Solo > Midna transformation between different forms (because then we can play as Imp Midna) > Midna "true form"Imp Midna with the power to transform into True Midna > Imp Midne only/ Midna and Wolf Link.
That whole thing is flawed because Midna+WolfLink = bearly even Midna. . .Midna/Wolf Link > Midna Solo > Midna transformation between different forms (because then we can play as Imp Midna) > Midna "true form"
That whole thing is flawed because Midna+WolfLink = bearly even Midna. . .
And this is just one example of a possible moveset where Wolf Link/Midna work together with Midna being the central focus of the two.
Twilight Princess spoilers...
Midna
(It is a Wolf Link/Midna team, but they will be referred to as Midna by the announcer.)
Stats:
Attack: ***
Average
Attack Speed: ****
Wolves (like foxes) are naturally agile and quick.
Reach: *****
Because of Midna’s hair-extensions (no joke intended), she will have good reach.
Jump: ***
Both of Wolf Link’s jumps combined would equal one of Fox’s second jump (because wolves are not built to jump.) However, Midna brings this up with her teleport abilities. All-in-all, it would be average.
Gravity: ***
Average
Height: ** (and a half.)
Wolf Link is about as tall as Ness, but add in Midna and he’s taller.
Weight: **
Because Midna is so small and light, Wolf Link has all of the weight here.
Wall-Jump: No
Playing Style: You would control Wolf Link for about half of the “A” attacks, all the movement (walking, running, etc.), the first two jumps, and very few air and “B” attacks. Midna would handle some “A” attacks, all/most of the “B” attacks, all/most of the aerial attacks, control the “third jump”, and control the “Super“ attack. Midna uses all handheld and equip items, while Wolf Link uses all throwing items.
Fighter Stance: Wolf Link would stand on all fours (duh) in a “ready to fight”-like pose. While Midna would hold onto Wolf Link with both hands and lower her head. Stand still for a little bit and Midna will look around.
Movement Speed: One notch lower than Fox.
Taunt: Wolf Link sits and looks back at Midna while she yawns in classic Twilight Princess style.
Victory Music: The music from Twilight Princess anytime you defeated a boss/learned a hidden skill.
Victory Poses:
1) Wolf Link jumps around in circles trying to get Midna off of his back (like when she first mounted him.) The picture freezes with Wolf Link’s front paws on the ground, back paws in the air, and Midna hanging on for dear life.
2) Wolf Link howls and then spins (like in TP.)
3) A Moblin is seen on the screen. Suddenly, Wolf Link comes from the side and (easily) vanquishes the Moblin. As the Moblin “poofs”, Wolf Link and Midna turn to face you.
(Open to suggestions)
Icon (face): Triforce (Midna)
Levels:
Stage: Kakariko Village - Unlocked once Midna becomes playable. This level is very similar to Onett. There is no falling on this level. KO is only possible on the left, right, and up. Start with the shrine on one side, put Barnes’ Bomb shop on the other, and add every building against the western cliff side between the two.
You fight on the roofs of the buildings with two gaps. The first gap in between the shrine and the first house, while the second gap is between Barnes’ shop and the last house. These gaps will let you fight on the ground between them. You can also fight on the other side of Barnes’ shop and the shire, but it’s dangerously close to the level edge.
Level Hazard: Every now and then, a Goron will roll by and harm anyone caught in the path (down in the gaps.)
Adventure Mode Level: Twilight Palace - You start at the bottom of the palace and have to fight several Twilight-themed monsters while making it to the top. You can not advance to the next floor of the level until all the monsters in the area are defeated. After about 5-6 floors, you arrive at the top for a 300 stamina battle against Zant. Note: Zant does NOT become playable if defeated. Also, Zant’s life decreases to 150 on Easy, 75 on Very Easy, and increases to 450 on Hard, 600 on Very Hard.
How to Unlock: Defeat Zant in Very Hard difficulty Adventure mode with Link.
Items:
Gale Boomerang - Throwing item. Once thrown, the boomerang releases a small tornado around it. If the boomerang hits anyone, they are engulfed in the tornado, spun around, and thrown into the air [think Hyrule Castle from SSB] (the boomerang then returns to the thrower.) If it doesn’t hit anyone, the boomerang returns. The boomerang can be thrown three times. Can also be used to grab items from a distance and put them at your feet. Unlike Link’s boomerang, it will not return if you don’t catch it.
Oocca - Throwing item. Basically, they are the new Mr. Saturn item.
Shadow Stone - Equip item. Gives the user wolf-like characteristics (tails, ears, fur, etc.) and temporarily increases attack speed (gives them wolf-like agility.) Works in the same way that the Bunnyhood, Super Mushroom, and Metal Box do.
(In retrospect, this item would be tricky to see on Wolf, Krystal, or Fox.)
Alternate Colors:
Inverted - Midna’s white areas become black, and her grey areas become white. Her hair also becomes blue. Wolf Link also becomes white.
Tupic Green - Wolf Link become the same green as his tunic. Midna stays normal.
(Open to suggestions) (Needing someone willing to make images)
Kirby Hat: Kirby equips Midna’s hat and hair, while the remaining exposed area becomes covered in fur. This symbolizes the Midna/Wolf Link team.
Moveset:
Because of Midna’s great reach, all of her hair-hand attacks have extended hit-boxes (like a sword.)
NOTE: * = Taken/Modified from Twilight Princess.
A: Chomps forward once.* No knock back. 2%
A twice: Second chomp.* No knock back. 3%
A three: Quickly turns and tail swipes.* Low knock back. 5%
Dash A: Midna’s places her hair-hand in front of Wolf Link and makes a fist; acting as a battering ram. Decent knock back. 6-7%
Forward Tilt: Wolf Link swipes with his claws. Low knock back. 5-8%
Up Tilt: Wolf Link swipes upward with his claws. No knock back. 6-7%
Down Tilt: Wolf Link tilts his head to a diagonal angle and aims for the ankles (or hands if they’re hanging from the edge) with his teeth/fangs. Low knock back, good for edge-guarding. 6-7%
Forward Smash: Wolf Link leans back and puts all of his weight and strength into his back legs. When released, Wolf Link pounces forward ready to bite anything in his path. Decent knock back. 10-14%
Down Smash: Wolf Link quickly spins around with claws, teeth, and fangs attacking anything in the way.* Decent knock back. 10-12%
Up Smash: Midna moves her hand in an arc above her. As her hand makes the arc, a trail of Twili magic is left behind in the form of an offensive barrier. The barrier does not protect against projectiles, but will harm anyone it comes into contact with. It fades about a second after it’s made. No knock back, stuns opponent and opens for attacking. 10-12%
Aerial A: Wolf Link spins around using his tail as a weapon. Minor knock back. 3-5%
Aerial Forward A: Wolf Link rolls forward while Midna’s hair-hand slaps in a downward arc-path (think DK‘s F-air with Midna‘s hair-hand acting as his fist and Wolf Link acting as his body.) This is a spike. Great (downward) knock back. 10%
Aerial Back A: Midna’s hair-hand swings around and hits behind her. Decent knock back. 6-9%
Aerial Down A: Wolf Link rolls forward slightly and chomps underneath of himself. No knock back. 5-7%
Aerial Up A: Midna swipes both her hands across each other above her head and shoots a small sphere straight up. Little knock back.* 5-7%
Forward Throw: Midna grabs the target with her hair-hand, rears back, and then smashes the target into the ground in front of Wolf Link. Low knock back. 7-10%
Back Throw: Midna grabs the target with her hair-hand, smashes them against the ground behind her, then smashes them against the ground in front of Wolf Link, and then finally throws them behind her. Decent (backwards) knock back. 4%, then 4%, then 2%
Up Throw: Midna grabs the target with her hair-hand, and throws them backwards… catapult style. Good knock back. 2%
Down Throw: Midna grabs the target with her hair-hand and smashes them against the ground. Then Wolf Link attacks using his “finish the poe” maneuver.* No knock back. 13%
B: Dark Energy - A 360 degree sphere of Midna‘s magic surrounds Wolf Link. It is a chargeable attack, but cannot be saved. You will also have restricted movement while charging. While it is charging, any enemies that enter the sphere become highlighted to show that they are targeted. Once “B“ is released (or the attack has been held too long) Wolf Link will perform a near-impossible to dodge chain of quick attacks. The only real way to avoid being hit is to get out of Wolf Link‘s jump range. All highlighted targets will be auto-targeted and attacked (unless they avoid it) with increasing damage per target (I.e. target one takes the least damage while target three takes the most.) If there are no targets highlighted, then Wolf Link does his “Down Smash” with increased lag. In the air (and if used correctly,) this attack can become a nice recovery, but it’s very risky because Wolf Link is stunned until he hit’s the ground if no targets are highlighted. Great knock back regardless of damage, best used in close-quarter combat.* 5%, then 10%, then 15%
Up B: Twili Teleport - This is the only move that keeps Wolf Link’s jumping stat from getting a one star. It works identical to Zelda’s, with some slight modifications. Midna turns herself and Wolf Link into the “twilight squares” and teleports in the direction selected. The big difference between the two is the damage. Zelda‘s causes damage while she is casting the spell. Midna‘s would cause damage after the spell is cast and she is moving. Minor damage is given for each “square” that the target is hit with. No knock back.* 1% per square
Down B: Hair Fist - Midna turns her hair into a giant fist. Then both she and Wolf Link rear back to get some extra momentum. They both then come forward and she pounds the ground in front of her. Getting hit with the fist before it hit’s the ground causes some decent knock back and damage. Getting hit with the fist into the ground causes you to take the full damage, but has no knock back (because you’re being flattened into the ground.) The pounding also creates a small shockwave. The closer you are to the center of the shockwave (without being under the fist) the more damage and knock back you take. Of all of their attacks, this one has the worst lag. Very dangerous attack at upper percentages (60+.) Should only be used when you can guarantee a hit. 20%
Forward B: Hair Spear - Remember how Midna…dispatched of Zant? Pretty much all I need to do to sum it up. She launches a spear made out of her hair at the target causing a nice bit of damage. Good knock back.* 10-15%
Super Smash: Fused Shadow Creature - Midna equips the Fused Shadows and uses the giant spear to “impale” one target for massive damage.* 75%
Meh, alot of these characters had to have attacks made up for them. I'd like to see what Sakurai could do for True form Midna. Besides, I personally don't want them to add another Link, especially not one from the exact same game.Well I would agree she should be in her Imp form if anything. They what she did battle in so it's only reasonable she should be in her battle form rather than an obscure from that was only onscreen for a minute or two.
Midna did have one attack in her true form- the amazing BOMB TEAR!!!!!
Doesn't really matter if the move-set is "central focused" on Midna, if she is riding Wolf Link and he has any presence in the moveset than she will be seen as Midna AND Wolf Link and not just Midna.And this is just one example of a possible moveset where Wolf Link/Midna work together with Midna being the central focus of the two.
Exactly the problem. Because all of the logical character choices from Zelda were in Melee, people are desperate to throw in all sorts of pointless Zelda characters. I don't want any new characters to be added. Four characters is perfect for Zelda. If people say, "ZOMG NOT FAIR FOR ZELDA FANS!" consider this. Ganondorf and Young Link will get a completely different moveset becoming completely different characters. So even though it isn't bolstering the number of Zelda characters, it is still in essence two new character additions.Even if you do think that OoT was better than TP (I personally think they're more or less on Par with each other...there are a lot of things I like better about TP, but OoT had the origin of the Zelda mythology as its plot, so I DO like that story better), who else would you add into Brawl from OoT? Navi? Some boss character? Midna's relevance to TP's plot is probably more important than any other character from any other Zelda game to their respective game (who wasn't Link, Zelda or Ganondorf). She's a unique character with tons of personality and style and a huge potential for a unique moveset. What more do you want?
While the assumption of giving them completely different movesets isn't unfounded, no one from Sakurai's camp has actually stated that's what's going to happen yet. Personally, I still don't know if I can see them bringing back Young Link, replacing him with WW Link, etc etc what have you.Exactly the problem. Because all of the logical character choices from Zelda were in Melee, people are desperate to throw in all sorts of pointless Zelda characters. I don't want any new characters to be added. Four characters is perfect for Zelda. If people say, "ZOMG NOT FAIR FOR ZELDA FANS!" consider this. Ganondorf and Young Link will get a completely different moveset becoming completely different characters. So even though it isn't bolstering the number of Zelda characters, it is still in essence two new character additions.
That's true, but I was referring to starting characters: I got the impression that Zero Suit Samus is a consequence of using Samus' Final Smash, rather than a separate starting character in herself: kind of a Zelda/Sheik deal. Her having her own place in the Dojo characters section does cast some doubt on this, admittedly, although everything Sakurai's written about her points to her being a transformation of Samus rather than a Young Link-style alternate Samus.@dooky: We already have more than one version of one character in Brawl. Zero Suit Samus.
Correction, all of the logical character choices from Zelda AT THE TIME were in Melee. In that six year time frame, new characters have sprung up since then, with Midna on the top of that list.Exactly the problem. Because all of the logical character choices from Zelda were in Melee
Vaati and Midna...pointless? Now that's funny.people are desperate to throw in all sorts of pointless Zelda characters.
Your personal preferences =/= Only logical choices.I don't want any new characters to be added.
Four characters? Learn to count. Melee had five. But, I'll amuse you... Zelda, Link, Ganondorf, and MIDNA! Have Shiek be number five, Vaati be number six, and WW Link be number seven with Tingle, Tetra, and Skull Kid trailing far, FAR behind.Four characters is perfect for Zelda.
I strongly agree with this.because if they could put in Young Link(by that I mean WW Link) then thats great...but if that spot could go to someone else...then the more unique character should get in...
That actually would be kind of cool. But seeing as the Prime games aren't getting any rep this time around, I doubt that a Dark Aether stage is going to happen, let alone any stage based on Prime. It's really sad. They could do so much with repping Prime, but I guess it's still a possibility. I'm not getting my hopes up though.now that you mentioned dark samus it made me remember a cool idea i had a while ago. I was thinking it would be cool if there was a level in the dark world of prime 2, complete with those light crystals. Fighting would take place like normal, although if one would venture out of the light bubbles they would take damage kinda like from a lipstick. But then I had the crazy idea that what if link, stepping outside of the light bubble and into the dark, would turn into the wolf like TP! It's a cool idea that almost seems to tie metroid and zelda games together. It's cool to think about, but of course not really plausible.
Even if they put her in as an imp, she could still be a magic user, and would almost HAVE to be what with her small stature. Unless she's on Wolf Link.I don't see how Midna is "another pointless Zelda character", seeing as how she's the central focus of Twilight Princess.
And I don't see why we can't have true form Midna. Maybe it's just that I want more magic users in Brawl, but she could have alot of potential. Besides, it's not like Zelda ever did anything and there she was in Melee. (Ok she did SOME stuff, but nothing interesting until TP)