So guys. I have a new (probably not new, but new to me at least) strategy for fighting MK that needs critique. Before you say it sounds dumb, you need to try it out. Follow this strategy for about 5 or 6 matches and see what happens. I used it for a about 3 hours one night against an MK main I play with and by the end of the night, I was 2-3 stocking every match. It was simple and the
only way I got hit was if I made a mistake with my impatient followups. No joke.
Simply pick a stage with at least one platform such as lylat or BF and sit under it. Preferably, sit under the
edge of the platform. As you know, this helps against any sort of rising dair spammage from above. It deals with some aerial approaches as well.
Anyways, once you're there make sure you have no purples in your line and get as many whites and blues as possible. (the extra length on grabs, and for whites, speed)
Just sit there and spam grabs, one after another. No fsmashes or pivotgrabs. Just standing grabs from under the platform. Yeah... It's boring and may seem sort of dumb right now, but it worked- at least it did for me. I wouldn't take the time to post this if I thought it was crazy.
What it did was stop all ground approaches. There isn't enough room in between grabs for Metaknight (at least that I know) to run in and do anything from ground. He can't space his lengthy tilts either. It
should force him into the air where you can simply shield everything and if he does anything punishable, then punish it out of shield with a grab, upsmash, nair, w/e.
You've got more than enough time to react to a tornado, drill rush, or glide attack, and you can shieldgrab all of his falling aerials. Rising aerials can be dealt with normally with upsmashes, upairs, nairs, etc.
If he manages to land near you or apply
any sort pressure that can result in damage done to Oli, just run to the other side of the stage, using pivotgrabs along the way to help space.
The only thing I can think of that beats this stategy is if your shield gets worn away enough from shielding too long and then the tornado tears your shield the rest of the way. You can always DI out of it, maybe nair through it, or at least get to the ground, and usually punish it though.