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Did... Did you just speak ill of Nephenee's design?Shadow Dragon's art style is kinda awful. To be honest, so is Path of Radiance's. At least they improved the artwork in Radiant Dawn (or so it seems, looking at some pictures in the Fire Emblem wiki).
I said art style, not character design.Did... Did you just speak ill of Nephenee's design?
Well, I think that the art style is sort of heavily related to the character design. I will agree with complaints about graphical fidelity, as the game did have relatively low polygon count, especially compared to what the GameCube can do. But I still adored the art style itself, and the character portrait sprites were utterly gorgeous.I said art style, not character design.
I don't think so. See, I only complained about the art style in Path of Radiance. In Radiant Dawn, the same character designs look just fine. They improved their work considerably in the sequel. Also, just to clarify, I am not talking about the 3D models, I am talking about the character portraits/artworks. Polygon counts have no affect on them.Well, I think that the art style is sort of heavily related to the character design. I will agree with complaints about graphical fidelity, as the game did have relatively low polygon count, especially compared to what the GameCube can do. But I still adored the art style itself, and the character portrait sprites were utterly gorgeous.
I liked PoR's style, and sticking to the sprites on the gamecube system would've probably induced a lot of criticism as well. I did miss the critical hits though. Sprites win that one by a milestone.....I'll always keep a soft spot for non-Ragnell Ike's critical."Sort of"?
Why everyone criticized Path of Radiance for ditching the awesome sprites of the GBA games, but no one even mentioned how bad Shadow Dragon looked is utterly beyond me.
Considering how the games sold like crap, its probably best that they kept the graphical quality low and the costs low. Radiant Dawn certainly looked quite pretty, though.Yeah. I'm calling shenanigans.
The actual renderings in-game are not as good as the concept art, but still look nice enough for its time. I will agree that the more mature designs and rich colours in Radiant Dawn were better. I would be so bold as to say the character illustrations in Radiant Dawn are my favourite from the series by a long-shot. If only I could combine the creativity of Awakening character designs with the quality of Radiant Dawn.
On the previous tangent, Path of Radiance, on a technical level, may as well have been a 64 game. It is strange how little of the Gamecube's power it had used. For comparison sake, Smash Melee was designed as a launch title. Not only did the latter have IMO superior graphics, but there are more bones, collision, etc. It's ironic, because Intelligent Systems themselves started out developing the actual developer tools Nintendo would use for other products, since the Famicom days. Melee uses all kinds of tricks to make the game really pretty and rather fluid, meanwhile if you pick apart Path of Radiance, it felt like it was made by people unfamiliar with the hardware.
Granted, who knows? Path of Radiance is more or less the cancelled Fire Emblem 64. It could have been the same people working on it, with the same outdated knowledge. If they really wanted to keep development costs low, they may have imported stuff over.
For the record: Graphics quality is irrelevant to my enjoyment of a game. It's just something that fascinates me as a game designer.
Very thankfully. Awakening was made as part of an ultimatum by Nintendo. The game was given a sales quota to meet, or it would have been the last Fire Emblem game. Normally, that is already a mark of doom, because few studios really support a project that is given a final run warning like that. But Nintendo supported it, translated it, and marketed the heck out of it (including the Awakening and SMT IV promotion), and we got a fantastic game because of it (and one that eclipsed the sales mark set by Nintendo for overall sales in Japan alone).O_O Reminds me back when I got melee and saw Fire Emblem on GBA. I literally picked it up because it had swords, the guy looked like Roy (It was his dad), and it was a strategy game(I love those!). Ah good times...I was afraid the series was going downhill with Radiant Dawn+Shadow Dragon but thankfully Awakening happened.
Well, for what it's worth, the game has a lot of value. I bought it before its official day of release, and to this day I still play it. It's on my desk right now in sleep mode.@ Hong Thanks for editing it for me. I do have a 10$ walmart giftcard so I may get it now...
If it has THAT MUCH replay value I might as well get it. (Relationships, Attack Styles) I really think these would be the 2 things that would make me replay... to see the story unfold differently then it did my 1st time playing.Well, for what it's worth, the game has a lot of value. I bought it before its official day of release, and to this day I still play it. It's on my desk right now in sleep mode.
Elincia in particular is my favourite Fire Emblem character, ever. Almost my favourite video game ever, period (honours go to Cornet Espoir, followed by Cecil Harvey). If you don't appreciate her enough already as it is, maybe you will after you have played Radiant Dawn. I wish the game had started with her instead of Ike, but with all the same events. I'll agree with all of the other characters you listed as well.Just finished my second Fire Emblem game (the first was Sacred Stone, years ago): Path of Radiance. I finished it with 25 hours clocked and...goddamn this game is great. Ike is amazing, isn't he? Elincia, Ena, Titania, Lethe, Marcia. Hell, even Sore are such likable characters. The plot with various small plot points being revealed here and there was kinda nice. That scene with Ena and you know who in the end was so heartwarming, by the way. This game is giving Sacred Stones a run for its money as my favorite game in the series (yes, I know people hate Sacred Stones, but I loved it :'D).
Skip Shadow Dragon.So.... should I get awakening, sacred stones, fire emblem, path of radiance, shadow dragon or some other one? (I have all consoles I need except for NES/SNES for the japan only ones)
I think the Tellius games have the best Fire Emblem cast in general. A lot of the characters you described are also some of my favorites, and are really good to use in-game to boot. Ike and Hector are probably my favorite blue-haired lords in this series.Just finished my second Fire Emblem game (the first was Sacred Stone, years ago): Path of Radiance. I finished it with 25 hours clocked and...goddamn this game is great. Ike is amazing, isn't he? Elincia, Ena, Titania, Lethe, Marcia. Hell, even Sore are such likable characters. The plot with various small plot points being revealed here and there was kinda nice. That scene with Ena and you know who in the end was so heartwarming, by the way. This game is giving Sacred Stones a run for its money as my favorite game in the series (yes, I know people hate Sacred Stones, but I loved it :'D).
This is a really rough estimation, but for a first timer, if you play on Hard you will take roughly 30 minutes to an hour for each chapter. The preliminary chapters should take even less than that, but those aside, that is how long you will spend actually commanding your units. This does not count time spent reading text, any resets, or such and such. Overall, it comes out to about an hour per chapter if you include reading, with an average of 25 chapters per game.Just so I know, what's the average length of a Fire Emblem game (just to get to it's ending)?
I did not. I was completely unprepared, so I just avoided him entirely until Nasir appeared. xDI think the Tellius games have the best Fire Emblem cast in general. A lot of the characters you described are also some of my favorites, and are really good to use in-game to boot. Ike and Hector are probably my favorite blue-haired lords in this series.
BTW, did you defeat the Black Knight?
I wouldn't say hands down. It's lacking in mission variety (kill commander or all foes only). It has relatively uninspired map design. There are a few mechanics missing that I really liked (destructible terrain, which ties back to map design, and fog of war). The cast isn't the best in the series (I think Blazing Sword beats it out for cast).Been a Fire Emblem fan since the beginning -- played all of them. FE Awakening is the best game in the series hands down IMO.
I said hands down because if you look at the next word, it says "IMO" stating that it's only my opinion. The story was fantastic and had many improvements although it lacked certain things.I wouldn't say hands down. It's lacking in mission variety (kill commander or all foes only). It has relatively uninspired map design. There are a few mechanics missing that I really liked (destructible terrain, which ties back to map design, and fog of war). The cast isn't the best in the series (I think Blazing Sword beats it out for cast).
That said, I think the story is phenomenal, and they improved so many other game mechanics that it still does take the "series best" title.
Also, the child unit mechanic was so well designed and implemented that I'm honestly going to find it a step backward to ever play a Fire Emblem game that doesn't feature it.
I mean, it's really up to you. When you start off the game (save file), it asks you for difficulty and whether or not you want it to be casual (if u die its not perm) and classic (u die and that dude is just gone). It's a different experience based off of what you pick. Normal Casual mode is for people that just look forward to playing to the game, but of course it does get (more) difficult as you progress through the game and reach the later chapters. Hard/Insane(i forgot if that's what it's called) mode (tagged along with Classic) really bumps up the difficulty and really makes you think and always be cautious about your units. One small mistake and it could mean the death of a really crucial member. Since you get to pick, I wouldn't exactly say it's easier or harder than the others, or more like I wouldn't really be able to judge that by myself since I haven't played a lot of Fire Emblems to be honest. But you can just go Normal Classic for a standard experience with average difficulty where a few companions might die, but I like how the game really lets you decide. I personally tried doing Hard Classic at first because I thought I would be able to handle it due to playing through several FE games alright in the past, but I ended up creating a new file because it got really tough for me quick, maybe I'm just bad at the game.I heard that Awakening has an option to turn off the hardcore feature where characters permanently die, is the game too easy compared to the others?
If I had to say, Fire Emblem: Awakening is probably one of the best games to start with. It comes with an ajustable difficulty setting, even ajustable permadeath, for those who aren't familiar with the series or just aren't interested in the permadeath concept of the game. Once you've got the hang of the game, you can bump up the difficulty or add permadeath and play it again, and that's easy, because FE:A has a LOAD of replay value.I feel terrible that I haven't been supporting nintendo's hardcore franchises. I never bought F-Zero, hated Metroid Prime, and dont know sh#@ about Fire Emblem. I fear that I may be a casual gamer.
I only buy fighting games and other multiplayer games.
I've really wanted to try Fire Emblem for awhile now, when I was little, I played Shining Force alot, it was the first pc game I ever bought, it didn't run very well on windows 98 though.
I heard that Fire Emblem is basically the same game, but I never owned a handheld gaming device. I know that the games are on consoles, I saw that there was one for the wii and gamecube.
Are the console games a match for the handheld games? or are they sh#@$# like the pokemon console games?
I heard that Awakening has an option to turn off the hardcore feature where characters permanently die, is the game too easy compared to the others?
Which Fire Emblem game is the best? Which should I start with?
How does it compare to Shining Force?
Yay another Shining Force fan! :DI feel terrible that I haven't been supporting nintendo's hardcore franchises. I never bought F-Zero, hated Metroid Prime, and dont know sh#@ about Fire Emblem. I fear that I may be a casual gamer.
I only buy fighting games and other multiplayer games.
I've really wanted to try Fire Emblem for awhile now, when I was little, I played Shining Force alot, it was the first pc game I ever bought, it didn't run very well on windows 98 though.
I heard that Fire Emblem is basically the same game, but I never owned a handheld gaming device. I know that the games are on consoles, I saw that there was one for the wii and gamecube.
Are the console games a match for the handheld games? or are they sh#@$# like the pokemon console games?
I heard that Awakening has an option to turn off the hardcore feature where characters permanently die, is the game too easy compared to the others?
Which Fire Emblem game is the best? Which should I start with?
How does it compare to Shining Force?
Funny thing is, I loved Shining Force. Shining Force II is actually my very first introduction into the world of turn-based strategy RPG's and I really did like it (well, granted, like most things I played it years later, in 2001). When I later found out about Fire Emblem post-Melee, I just HAD to look into the games and I loved them even more.Yay another Shining Force fan! :D
Let me tell you straight, if you love Shining Force, you'll at the very least like FE: Awakening. If not love it. Just start on Casual Hard mode and you're set.
Of course there are some things you'll need to get used to like the weapon triangle (which isn't as important in Awakening), the fact that there aren't any AoE attacks and that you move all your units at once instead of based on character initiative.
Shining Force 1 and 2 are a lot more archaic than Awakening, but Awakening also matches those games' speed (which is one of the biggest reasons why I still love them) AND has the option to skip/speed up battle sequences and enemy movement, which is a godsent in some situations.
FE: Path or Radiance and Radiant Dawn (the Gamecube/Wii titles respectively) for example, while still really good IMO (especially PoR), are way slower in their pacing.
Awakening can be fairly easy if you take your time to grind, which for some reason I did even though I usually hate grinding. I haven't tried it yet, but if you don't grind at all Hard Mode should be quite challenging actually.
Ha, that is kinda cool, because what got me interested in Awakening was exactly the character creation feature. I love this feature.A bunch my friends who were smash fans got interested in Robin after seeing his moveset in the trailer. They were shocked and surprised when I told them Robin is the customizable avatar character the player assumes in Awakening. Two them even went and bought the game.
Nearly all of my friends are exclusive WRPG gamers mainly because they've been spoiled by games Baldur's Gate, KOTOR, Mass Effect, Dragon Age, The Elder Scrolls, etc. that allow them create and roleplay their characters rather than being forced to play as a predetermined main character in a JRPG usually with a predetermined class and skills. The only JRPG they played in the last 3 years was Dark Souls that didn't even feel like a JRPG to them even though the game was developed by From Software a Japanese developer.
It was really surprising for them to see that "Character Creation" was now a feature in Fire Emblem.
Shining Force is one of the pinnacles of the Tactical RPG genre. I really wish that more TRPGs had the town exploration aspect.Funny thing is, I loved Shining Force. Shining Force II is actually my very first introduction into the world of turn-based strategy RPG's and I really did like it (well, granted, like most things I played it years later, in 2001). When I later found out about Fire Emblem post-Melee, I just HAD to look into the games and I loved them even more.
I think they handled reclassing a lot better in Awakening than they did in Shadow Dragon. By limiting the classes most units can reclass to, you can still keep them feeling unique (especially as skills start adding up), but add that layer of customization.That whole thing is interesting. As a Fire Emblem veteran, I used to hate the idea of My Unit and detest customizable inserted characters since they always felt tacky, I frowned upon reclassing, and didn't approve of Casual mode.
I think Robin has the largest role in the story. Robin, then Lucina, then Chrom.I can still play Fire Emblem the way I want to. That's why these things are an option and not a forced change in direction. For me, I don't see My Unit as being me at all, and I resent that Nintendo of America changed the name of the feature to Avatar. All the same, there is nothing telling me that I have to have any attachment to Robin, and as such that is how I play the game. Even better is the fact they made Robin feel rather organic, in that she is actually a leading star in the story and has proper interactions with all the characters.
Mmm... Agreed, "My Unit" is a better term because it doesn't associate you with being the character, like the term "Avatar" does. My Unit refers to a character you create, Avatar refers to you creating a character based on yourself.That whole thing is interesting. As a Fire Emblem veteran, I used to hate the idea of My Unit and detest customizable inserted characters since they always felt tacky, I frowned upon reclassing, and didn't approve of Casual mode.
Though I sat there and thought about it, and really, I think I was being unfair. Nothing about the Fire Emblem I enjoy has gone anywhere, and all they've done is broaden the appeal. Awakening was the first foray for many people into the series since it has become so much more accessible and added in a lot of the features in games that have become popular in the industry.
I can still play Fire Emblem the way I want to. That's why these things are an option and not a forced change in direction. For me, I don't see My Unit as being me at all, and I resent that Nintendo of America changed the name of the feature to Avatar. All the same, there is nothing telling me that I have to have any attachment to Robin, and as such that is how I play the game. Even better is the fact they made Robin feel rather organic, in that she is actually a leading star in the story and has proper interactions with all the characters.