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I think a better poll subject should be which BLADE division we have chosen between Curator, Harrier, Interceptor, Mediator, Outfitter, Pathfinder, Prospector and Reclaimer.
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I chose Pathfinder~I think a better poll subject should be which BLADE division we have chosen between Curator, Harrier, Interceptor, Mediator, Outfitter, Pathfinder, Prospector and Reclaimer.
I took the Interceptor direction myself.I think a better poll subject should be which BLADE division we have chosen between Curator, Harrier, Interceptor, Mediator, Outfitter, Pathfinder, Prospector and Reclaimer.
Probes are pretty technical (I'm still learning about them as well), but are unfortunately a pretty massive part of the game, especially later on. There's way too much for any one person to explain about them here, but my biggest tip for Probes is to not always pay attention to the Probe's "grade". As strange as that may sound, there are other factors that make a much bigger difference. A few examples of this would be:Despite the fact that I've had the game for a week now, I just started playing it today after I finally beat the original and since I'm still a bit confused by it, I must ask: How exactly do the data probes work? (or anything new in this game for that matter)
Silent Mire, but it's much easier to buy the material you need at the Blade Barracks with the ticket things.Has anyone here done the "A Day in the Life" affinity mission yet? Where exactly in Primordia do I find some placid duoguills at so I get whatever it is I need from them?
I hate all of you because I don't have it.
...Je ne saisis pas ?Buy it yesterday.
I'm saving my money so I can buy Christmas presents for my family....Je ne saisis pas ?
Right? Installing a data probe at Oblivia's entrance was the first instance that blocked me from continuing, and it was pointless because I just ended up going there again once I started the story mission. Encouraging exploration is great and all, but one of the best things about Xenoblade imo is exploring the vast world at your leisure. There were never any requirements to continue the story in the first game--if you were good enough to get to where you needed to go, you were good. Surveying 25% of Oblivia to continue with the story isn't me exploring at my leisure. It's me exploring because I'm forced to. Ugh.That's the main complaint I have about the game, having to do certain requirements to continue with the story mission, which is bull****. Like at the moment, I gotta install a data probe at the entrance to Oblivia and do the "Renewed Wild" or whatever it's called affinity mission in order to start on Chapter 5. It's gonna be a long *** ride for me to beat the game at that rate.
I didn't say I disliked any of the characters--I just don't find them as good/memorable as the characters in the first game. Elma isn't as interesting as Shulk, Tatsu isn't as entertaining as Riki (you can't even play as him), etc. Xenoblade had 7 different party members with a handful of other important characters, and they all had a story to tell. As you said, in this game, the story basically revolves around two or three. Granted, I don't really want to judge the story's merits until I complete it--but I'm having trouble doing that because of the mission requirements. It's just a worse choice in the game design compared to how it was last time in my opinion.I personally don't mind the characters in X. The Affinity Missions do a pretty decent job of fleshing out the characters. The flaw here of course is that the average player will never complete any of them unless they're forced to, leading to a pretty half-***** feel when they finish the story and throw the game on the shelf (something that the vast majority of reviewers were forced to do due to time constraints I'm sure). This fact is known just by the sheer volume of threads popping up on every single game site with people complaining that "ahmagawd i need 1 heart with Gwin (or insert char name here) in da story? Oh noes 2 hard not phair!". The average player will probably not learn very much about anyone aside from Elma, Lin, Lao, and a select few others if they do the bare minimum, which is a shame, but it's the reality.
Yeah, I'm not a big fan of Tatsu, personally. He does have his moments, but the "eating Tatsu" joke has been bulldozed horribly.I didn't say I disliked any of the characters--I just don't find them as good/memorable as the characters in the first game. Elma isn't as interesting as Shulk, Tatsu isn't as entertaining as Riki (you can't even play as him), etc. Xenoblade had 7 different party members with a handful of other important characters, and they all had a story to tell. As you said, in this game, the story basically revolves around two or three. Granted, I don't really want to judge the story's merits until I complete it--but I'm having trouble doing that because of the mission requirements. It's just a worse choice in the game design compared to how it was last time in my opinion.
Speaking of characters, what's everyone's opinion on the recruitable ones? I found most of them to be asscaves that I want nothing to do with (oh yeah, I'd love to team up with the crazy woman who tried to kill me...) and I'm just wondering if it's worth it to add them to the mix of party members I'm gonna level up. I like Phog the best thus far, because he's a blonde twink I can make shirtless, but I digress. Alexa was really enjoyable for her mission as well.
It's a huuuuge time sink.I love this game but damn is it a timesink. Currently I am at the start of Chapter 6, and I am only grinding and looking all over the overworld.
I can't wait for skells!
Same, I've been having too much fun with playing with Cloud in Smash but I'm going to play XCX again maybe today or Sunday.I have not played the game since the day before the Smash presentation, which was unfortunate. I plan to revisit the game over the weekend.
Does she have fluffy ears?I've been seldom playing the game because to get this one specific party member I want is like, the most gruesomely long tasks and it's been a real demotivator.
Nope.Does she have fluffy ears?
Because she's... awkward to work with.
I thought she was the last character, level wise, to recruit.Nope.
Miss Fluffy Ears was actually easy to get to because I grinded quickly to get her...so I could steal her outfit.
The story is somewhat decent so far (just started Chapter 11), but it is rather disappointing compared to the more story-driven XC. But you are indeed correct, I find myself really enjoying the sidequests. In that way, the game is kinda similar to Majora's Mask while XC is similar to Ocarina of Time because of how story-driven they are.I know I complained about requirements to keep you from completing the story before, but honestly at this point I'm enjoying doing the sidequests more. They do a much better job at the world building I was talking about before. Plus, the story kind of took a nosedive in quality after chapter 6 or so imo. For the record, if you want to view every character's heart to heart, make sure you do it for the story characters before chapter 9. You lose one of them for good once you start that chapter.
How the **** did you beat the chapter 10 boss? That thing is the definition of bull.The story is somewhat decent so far (just started Chapter 11), but it is rather disappointing compared to the more story-driven XC. But you are indeed correct, I find myself really enjoying the sidequests. In that way, the game is kinda similar to Majora's Mask while XC is similar to Ocarina of Time because of how story-driven they are.
Thankfully, Takahashi stated he would like to create another story-driven game similar to XC for his next project. He also said that his next project will have a different "feel and look" to it compared to XCX, whatever that means.