Darknid
Smash Journeyman
- Joined
- Nov 14, 2008
- Messages
- 449
No, not into the safe zone! IT'S NOT SAFE!!Marth has high air speed.
He also has good mobility.
Those two things are something characters like Metaknight do not have. This aids him in his ability to approach.
Shine is not going t keep marth away.
You fire a shine and marth blocks it or dodges it, and he gets into your safe zone and starts dicng you up.
lasers are the only thing falco has, and considering the fact that he cant kill Marth without sticking himself in range of marths sword first, that should be a red flag, especially when falco has predictable kill moves.
Falco's laser sets up for his kill moves. Marth loves the air..If he's within range, a laser into an up smash is an effective kill option.
Even if Marth's smash has a bit more range, the difference is too small to notice. Another thing that Falco can do is QDA to catch marth at any range marth can hit at.About=/=same
Falco's fsmash has less range.
Especially when you factor into account that Falco needs to hit with his wings to KO.
Aything else is a sour spot
The dolphin slash is a risky move, let's be honest. It is a very nice move, but if the Falco is immediately taking the evasive route, it may miss and that will be trouble. You said "Once marth gets up close" and I was pointing out that in close range combat, Falco is actually very good, but Marth wouldn't get close enough for that to matter, would he?No it is not.
Do explain as to why you are trying to say Falco's Ftilt is anywhere near the range of Marth's Fsmash?
It simply is not.
Falco cannot get upclose without being in range of marth.
let alone that marth has a 1 frame dragon punch.
Where are you getting that Falco will ever have to approach Marth? Also, Falco's lasers set up nicely for his close range abilities any time Marth gets in the air.Wait what?
Did you just say if marth stays out of Falco's range Flaco can camp him?
OKay dude, go and play the game and the compare the range of their attacks.
Marth cnan perform his attacks while Falco has to struggle to get in close to attack.
marth can swing all day and smack Falco, but Falco has to get in even closer in order for him to land ana ttack on marth.
Falco's Ftilt cannot reach marth, while marth's ftilt can reach Falco.
While technically that is true, you have to look at the comfortable ranges of each character. For instance, DK outranges Link, but Link stays at a further range to use his projectiles that he can follow up with his ground attacks. Marth's range is overrated because I'm constantly told that it's the best in the game, when it is clearly not even close. Falco likes to stay at a further range so that he can laser to keep you busy and then, once he hits you, charge you. If he stays at the proper range(that being just outside of Marth's) with this tactic he will effectively catch you.How is it overrated?
How do you overrate range?
Its obvious that marth outranges Falco (whereas you are trying to say he doesn't).
This is not even an argument. Play the game, look at the pictures.
Marth>Falco in terms of range.
Simple, SHDL. There is very little risk in that.Aything that Falco tries to perform becomes unsafe due to that range.
Thats why he has an advantage, how do you hit someone who is zoning you without the risk of beig smacked away?
Falco's double laser has a lagless landing, he has plenty of time to respond to your movements.Its rather tough to explain.
Marth has good mobility and his good air speed to aid him.
No Falco user is going to use a grounded laser.
The problem though is that he cannot move while using his laser. He is stationary while he is firing in the air.
So if marth jumps and uses a rising air dodge, he would bypass both lasers and continue to approach Falco and be capable of moving back in case Falco fires off a shine.
Well, obviously he won't spam it. But it does create a good bit of distance and Falco regains control fast enough to take further evasive action if it doesn't hit, while if it does he can set up camp once again.Falco cannot simply illusion away from Marth.
Why? Again because Marth is so agile. If falco illusions and Marth isnt hit, Marth can close that distance very quickly at which point, Falco cannot simply illusion again because Marth is too close for him to illusion safely.
Then what was your answer? MK, Snake, Diddy, D3, Falco, Wario..who would you take out to put Marth in this group of 6? Ban the infinite, and you can add DK there.I believe I had and you simply did not read it and the fact that you are comparing Falco's Ftilt in terms of range to Marth's Fsmash is laughable.
Too bad its very slow and if it misses or is shielded Falco is going to get his *** kicked.
I didn't deny Marth's agility, it is nice, but lasers still mess with his aerial approach. rising airdodge can be punished. Also, Falco doesn't like the F tilt because it's not his style. You are discussing the lag and weakness of the move, when I merely mentioned its range as an example of how people exaggerate Marth's range. I never said anything about the effectiveness of the move. You seem to think that it is easy to perfectly space Falco, but it isn't.ts like firing a grounded laser. Even if you hit it doesnt smack the opponent very far if at all.
No it doesn't, you'll eat a Dtilt for trying to Ftilt Marth, let alone it is outranged. You'll be Ftilting air while he can smack you around.
marth=/= kirby/Metaknight
He has good speed and mobility .