The thing is. . . you're not really describing what they're doing differently, you're just saying, "they're on a whole nother level", which at least frustrates me because that's completely unhelpful for trying to improve. This is one of the many reasons I would've liked to go to this myself, but if you're going to make a statement like, "we can't compete with that", at least try to give us some sort of idea of what that is, because honestly, I don't know wtf you're talking about.
Also, sorry if this is sounding really d!ck, I'm just trying to figure out why we suck at smash rather than just having another voice in the choir of "Pittsburgh Sucks"
Apparently nobody picked up on the hyperbole in my comment of "we all suck," and didn't realize that I was simply relating us to the better players in a facetious manner, and for that I'll apologize. I didn't really expect anybody to take me seriously, bashing the whole Pittsburgh smash community that I love so much to be a part of. I'm sorry if anybody took that the wrong way... seriously, I thought it was quite obviously a harmless exaggeration. I guess you just needed to have been there and experienced it to follow my comment the right way. Sorry.
And as for describing this whole "other level," I've given it a bit of thought and I'll do my best -- it's the deeper and more effective level of prediction and counter-acting that totally changes the way we play the game. It's what makes watching Ken to try to learn mindgames to be utterly useless unless you're a telepathic, and it's why, as discussed earlier, Vidjo's marth doesn't have to
look impressive to 3-stock the lot of us.
A comparison I made yesterday is to say that one player is on the ground below a low platform and the other is on top of that platform. A pro below the platform would recall all the patterns of the other player and then
anticipate the next action, ready the
optimal move to counter it, and move into position to space it perfectly for
maximum effectiveness. What would
we probably do? 'Just jump right up at them with our up-airs.
We take simplistic and very linear paths to defeat our opponents, whereas upper level players construct very convoluted strategies which exploit absolutely every weakness of their opponents in the most damaging ways possible, and then fluxuate to fit every different scenario, always delivering the absolute
best means of defeating the other player. I guess you could say that it is that which divides the "levels" of tactics. The amateur does a lot of guessing and punishes with what they can get -- the pro predicts every action and punishes in the best way possible.
Now I doubt this is anything new to any of you; however, it is not until you've been on the receiving end that you fully appreciate precisely how different the higher-level playstyle really is. I'm not gonna bother trying to stress its importance myself. Whenever you find a chance to play a set with Vidjo, or any other non-sandbagging (this is important!) pro, the critical differences become very apparent and very real.
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