Dude, not Megaman.
CUT MAN. Eh, eh?
Anyways, in all seriousness, I think classic Megaman should get in. I also think copying opponents should be a no-no. Why? Because the blue bomber had 8 classic main games. Each game had 8 robot masters (I'm including Time Man and Oil Man from MM
U) Each robot master had 1 weapon to copy. That's 64 weapons. Now then, let's consider this:
There were 4 boomerang weapons: Cut Man, Quick Man, Ring Man, Knight Man
7 bombs: Bomb Man, Crash Man, Drill Man, Napalm Man (I think), Flame Man (Considered a bomb because it explodes in a pillar of flame upon touching the floor), Burst Man, Grenade Man
2 beam weapons: Gemini Man, Cloud Man
19 missile/projectile weapons: Ice Man, Metal Man, Heat Man, Shadow Man, Spark Man, Magnet Man, Needle Man, Hard Man, Pharaoh Man, Dust Man, Dive Man, Gyro Man, Tomahawk Man, Wind Man, Yamato Man, Shade Man, Frost Man, Aqua Man, Search Man
6 shields (Can also be considered projectiles, since you shoot them out afterwards): Fire Man, Wood Man, Skull Man, Star Man, Plant Man, Junk Man
2 slides: Oil Man, Charge Man
2 close-range attacks: Slash Man, Sword Man
4 time weapons: Time Man, Flash Man, Bright Man, Centaur Man
8 spread weapons: Guts Man, Elec Man, Air Man, Stone Man, Crystal Man, Blizzard Man, Freeze Man, Spring Man
4 crawling weapons: Bubble Man, Snake Man, Wave Man (I think), Turbo Man
2 jump attacks: Top Man, Tengu Man
2 swarm weapons: Toad Man, Astro Man
1 grounding attack: Gravity Man
1 grappling hook: Clown Man
This makes 14 unique attacks, plus the mega buster, beat, rush, and the mega ball, which makes 18 unique attacks. And you want him to be a freaking KIRBY CLONE??? In fact, here's a move setup I've made for megaman:
Neutral A-(1%-10%, depending on how charged it is)Mega Buster. Can be charged.
Forward A-(5%-10%)Rolling Cutter. Flies in a complete circle and returns to megaman.
Up A-(11%-14%)Super Arm. Creates a Guts Block that can be thrown by pushing A again.
Down A-(7%-20%)Search Snake. Sends out a snake that crawls along any surface it touches. Disappears on contact with an enemy.
Dash A-(5%-11%)Charge Kick. Megaman does a dash, hurting opponents in his way.
Forward A Smash-(17%-20%)Metal Blade. Shoots out a metal razor disc.
Up A Smash-(11%-23%)Flame Blast. Creates a tall pillar of flame where Megaman stands.
Down A Smash-(1%-2%)Skull Barrier. Creates a barrier of skulls that damage anyone who touches it. It disappears if Megaman moves.
Forward A Arial-(8%-12%)Gyro Attack. Sends out a spinning wheel.
Backward A Arial-(7%-18%)Slash Claw. Megaman does a twist/slash in the air.
Up A Arial-(5%-11%)Wild Coil. Throws two coils in random directions that bounce off of surfaces. Disappears upon touching an enemy.
Down A Arial-(11%-17%)Top Spin. Megaman does a spin in the air.
Grab-(N/A)Thunder Claw. Grabs the opponent and pulls them closer. Can also be used for tether recovery.
Neutral B-(11%-18%)Thunder Beam. Shoots out an electric beam.
Left/Right B-(23%-31%)Crash Bomb. Shoots a missile that will latch onto an opponent, much like like the gooey bomb. If the victim is hit, the bomb will come off. Has a medium lag.
Up B-(19%-20%)Hyper Bomb. Megaman throws a bomb. Bomb explodes within 5 seconds of throwing.
Down B-(N/A)Time Slow. Causes any enemies in range to move half as slow for a short time.
Final Smash-(Don't know how much damage these do on average)Astro Crush. Causes meteors to rain down on the stage, damaging any who touch one.
Skins-Blue/Light Blue, Red/Gray, Black/Yellow, Rock(Before he was Megaman)
Stage-Wily's Lab. The players start on a platform in the middle of the teleporter room used to refight all 8 robot masters.When a teleporter flashes, one of eight robot masters from the first eight games appears out of it to fight on the stage. The music would be a medley of these 8 robot master's themes.
Assist Trophy-Rush. Rush will appear in jet form for anybody to jump on. After doing this, they can fly around, but only their basic A attack and B attack works.
Assist Trophy-Eddie. Eddie will appear and drop one random item, then disappear.
Assist Trophy-Beat. Beat will appear and fly around damaging any player it touches (1%-5%)
Item-Yashichi. Removes all damage from a player.
Item-Magnet Beam. Can create up to 5 vertical platforms that block all attacks.
Item-Mattaur Helm. Blocks one attack.