Shadowbolt
Smash Ace
- Joined
- Sep 14, 2007
- Messages
- 639
Geno's more popular because he's more popular - do you really need anything more than that?
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No one can give a good reason... that's why I asked the question.Geno's more popular because he's more popular - do you really need anything more than that?
So you just go with the flow? I'll support Geno just because he is who everyone likes, seriously! The fact remains that the recent hype surrounding Geno is what makes him popular but there is really not a factual reason to support that.Why do you NEED a reason? The fact remains that he's more popular. The existence or nonexistence of a reason isn't going to change that.
I gave you a reason, because Geno is useful and Mallow's role is better served by Peach and GenoSo you just go with the flow? I'll support Geno just because he is who everyone likes, seriously! The fact remains that the recent hype surrounding Geno is what makes him popular but there is really not a factual reason to support that.
Then why do you like him?I like him because I like him. I don't NEED to have a reason for that.
I GAVE you a reason.So you just go with the flow? I'll support Geno just because he is who everyone likes, seriously! The fact remains that the recent hype surrounding Geno is what makes him popular but there is really not a factual reason to support that.
The polls just prove he is popular not give a reason as to why he is.I GAVE you a reason.
I repeat, I don't NEED a reason. You're the one making that a requirement.Then why do you like him?
I'm not making it a requirement, if you can't answer the question just say so.I repeat, I don't NEED a reason. You're the one making that a requirement.
Why is he popular? Well first of all, SMRPG is regarded as a great game by many. Second, Geno is, as PI stated, very useful in the game. Have you actually played the game yourself?The polls just prove he is popular not give a reason as to why he is.
Yeah he starts out as a doll and needs to find the star things, that's why I said he was the game's catalyst.Why is he popular? Well first of all, SMRPG is regarded as a great game by many. Second, Geno is, as PI stated, very useful in the game. Have you actually played the game yourself?
I'm not reading into it, I don't hate Geno nor am I trying to belittle him, cause anyone would fail, I just asked a question which you so on haven't answered, please stop wasting both my time and yours.I'm saying I don't HAVE to. Not EVERYTHING has to have a reason behind it, you know.
People. Like. Geno. More. PERIOD.
Don't go trying to read ridiculously far into it just to make yourself feel better.
Agreed. Mallow for Brawl!Are you ladies done arguing yet? Good lord it's like watching two 5 year olds yell at each other. The same thing gets repeated and no progress is made.
Anyway, I fully support Mallow being playable in Brawl. Sure he's not one of those characters that sticks out in everyone's mind, but can you imagine the reaction and the expression on people's faces if they were big fans of RPG, and saw this
WARNING!
Challenger Approaching!
M-A-L-L-O-W.
I'd personally freak out. I loved that little whiny puffball . Sure he can't jump, but there are creative ways around that.
Oh, don't get me wrong I love Geno too, but to those who say that Geno was the catalyst of the game are sadly mistaken. The catalyst is what initially takes the story into a new direction A lot of people probably thought that it'd just be mario again, on his own, until the game introduced Mallow, and BAM! Instant story change.
What can I say i like the little guy. If they really wanna go all out with Brawl, they should include both characters from this cult-hit.
Mario, Luigi, Peach, and Bowser only rep the Mario games. Yoshi and Wario are repping their own franchises. Putting Geno and/or Mallow in would be fine. It wouldn't hurt, especially if they are good fighters.I do not support mallow for brawl or geno for that manner. Its nothing personal just I dont think we need more mario characters, 5 is enough.
Only one rep is going to come from Square-Enix, they wouldn't put in Geno and Mallow. Geno has more poll recommendations, and he has a larger fanbase, so I say he has a bit better of chances. Mallow *MIGHT* be an AT.why? they both have good shots at playable BTW I support Mallow and as long as he appears in Brawl I'll feel satisfied.
i fixed this for youmallo < pichu, haha.
The reason for his fluctuating weight is cause a lot of people say he can't jump because he couldn't in SMRPG and a lot of other people said he could because hes a cloud. I couldn't choose so I tweaked it to my liking.
MALLOW MOVE SET
Stats:
-Weight = All weights. (Go to his up special for a better description.)
-Speed = Runs about as fast as Bowser used to.( In Melee not brawl)
-Jump = Mallow has 3 but since hes so heavy they work like a metal Kirby until he loses some water weight. (Go to his up special for a better description.)
-Recovery = His jumps don't do much for recovery but his Up Special helps a lot.
____________________________________________
NEUTRAL A ATTACKS
A = Jab - Simple punch. About 5%
AA = Jab Hook - 10%
AAA = Jab Hook Double Punch (Timed Hit) - 20%
Dash = Runs with both fists extended knocks them down and the tramples them. 13% for the fist then 2% for each trample. 25 percent if you get all the tramples but its easy to DI out of.
TILTS
^ Tilt = Over Head Palm - Good for juggling. Does about 8 to 12%
v Tilt = Splits - Just a simple little split kick. Pretty good knockback not enough to kill though. About 12%
> Tilt = Jolt Punch - Its like Gannons Palm attack (Not sure if its his Neutral A or his > tilt) but does decent knockback at higher percents. It zaps about 3 times and does about 9%. 3% per zap
SMASHES
^ Smash = Cymbols - Music Notes also comes out and kind of act like little projectiles that don't move but only if you do the timed hit. A lot of knock from a direct hit from the cymbols. Minimal knockback from the Notes. About 16 to 25%. Notes are timed hits 3 to 5% from a note.
> Smash = Sonic Cymbols -Bigger cymbols than the up smash ones. Good killing move. Amazing knockback. About 25% without the timed hit and 35% with it.
v Smash = Ribbit Stick - Hits once then again on the side that has the closest enemy. It only hits twice if you do the timed hit. It bounces them off the ground and sets up good combos like a lot of things about 14 to 34% on each side. Its pretty fast move.
SPECIALS
v Special = Snowey - Drops a lot of big snowflakes that can spike and keep you bouncing off the ground back into another one. You can stall in the air for a few seconds with no horizontal movement Only works in air. Does a lot of damage each snowflake is about 5% and can do an upwards to about 27% depending on how many hit you. Sucks you in but can be DI'd out of. them for a while not much knockback.
> Special = Frog Coin Throw - Mallow gets a Frog Coin when he gets a K.O. They have a lot of start-up time (ala Gannon's Punch) and if its interrupted he can't do it again until he gets another K.O. You can only have one coin at a time. Once he gets a coin out you can throw it at who ever. Its basically a Hammer Head. Does ridiculous knock back and sure to K.O. at lower percentages. Does about 34%. Can't be caught, but it can be reflected and absorbed. (PSI Magnet)
^ Special = HP/Acid Rain - Can be held for a long time (About 20 seconds at once. After the 20 seconds are up he'll be incredibly light and easy to kill.) and propels you upward till you let go. Drops waterdrops really slowly that replenishes your health by about 3% each. In other words a lot comes out but it just falls really slowly. Its slow so you can cancel into it but anyone can take your HP Rain. Now the acid rain acts the same but has a bunch of knock back. It'll K.O. anyone with 80 or more percentage. Still heals though. Its random which one you'll get but the Acid Rain would be about as common as a Stitch Face Turnip. If you absorb this with the PSI Magnet it does damage.
(When Mallow spawns he's full of water weight. The more you use his up special, the lighter he gets. The lighter he gets the more range his jumps have and the easier it is to knock him off the stage.)
N Special = Shocker - A lighting bolt that charges while its not being used and gets bigger and faster the less its used. If you use it repeatedly it gets smaller and smaller and does less knockback and goes slower. In air Mallow spins and shoots four bolts in four directions and the damages gets split up as well as the size, speeds the same though. Fully charged bolt does about 35% with massive knockback. In air it does 12%. Does a little more than half the knock back of a fully charged one.
GRABS - All grabs are done with the sticky glove.
> Throw = Whomp Glove - Stretchs his arm out and grabs grabs the opponent then punches them with the whomp glove. With the timed hit the whomp glove doubles in size. Really good knock back. About as strong as Peachs >smash. Does about 15% alone with the timed hit it does about 27%.
< Throw = Back Drop Kick - Does a back drop. Then when they pop back up Mallow does a drop kick(Timed Hit). Does about 14% with out the kick and 34% with it. Pretty good knock back but wouldn't kill till higher percents
^ Throw = Upwards Freeze - Tosses them upwards and then throws a snowflake after them. Snowflake does about 10%(Timed hit). The toss alone does 16%
v Throw = Electrical Body Stomp - Throws them down then jumps on their gut with both feet and electricutes them if you do the Timed Hit. The throw alone does about 10% with the timed hit it goes up to about 22%.
AERIALS
Fair = Shocking Drop Kick - Has electrical knockback ofcourse. Very strong can kill and lower percentages. About 17%
Dair = Mid-Air Seat - Sits on somebody in the air. It spikes them doing about 15%
Bair = Backwards Headbang - Medium knockback. About 10%. Not a very good killing move til really high percents.
Nair = Chilly - Acts basically like Mewtwo's Nair with Ice knockback. 3% per hit.
Uair = Upwards Double Fist - Kind of long start up time. Kills of the top easily, but a lot of lag after. 18%
FINAL SMASH
FS = Star Rain - One huge star, like in the game, takes up the whole stage and even overlapse the edges of the stages so no one can recover. The star does 60% to everyone on the stage and everyone gets stuck in the ground. 20% to anyone that get hit by it and is trying to recover, it also spikes them.
Don't get it.what a **** post.