La di da~
Neutral B: Mallow throws out a lightning energy ball that travels much like Ness’s PK thunder, but increases in speed like Zelda’s Forward B. It’s slower than Zelda’s though, and thus easy to control at the beginning. It will keep on traveling indefinitely though if the B button is let go of. Once this is done, the ball will erupt in a few small shocks of lightning, which have a seemingly small range, but they are fairly deceptive, as they jump out. Although it can be manifested indefinitely, the speed will increase just as fast, making it extremely hard to control. If it hits anything, it will automatically stop and explode, which includes a surface, or an opponent.
Neutral B: Mallow takes out two cymbals, and bangs them together, with slightly extended arms. A small sound wave causes extra damage, but it is fairly low. If the cymbals hit dead on, it will freeze the opponent as Mallow slams them over them several more times extremely quickly, finally ending in a fairly strong strike, with good knock back.
Up B: Mallow pushes up from his pants, and then shoots out of them (much like many attacks he has in SMRPG) spinning around like a small cyclone. The spinning Mallow can be controlled somewhat, but it will mostly be vertical. The damage is low, and while the knock back is moderate, but it will always launch the opponent in a different direction. After landing, his pants will inexplicably return.
Down B: Mallow creates a small snowball, and kicks it. As the ball rolls, it gathers snow, and increases in size and power, though it will always be at a constant speed. (Even though there is no snow) The ball will roll on for potentially forever, and keep increasing as well (though there is a fixed size, around twice as tall as Bowser) but the ball will disappear if it hits something or someone. At it’s lower form, it can trip others up, but when it is bigger, it losses this feature, although as it dissolves, it can hit opponents with its released snow for a second strike.
Final Smash: Mallow calls down a large Super Star, which falls down, and flattens anything under it, then bounces back up to repeat the process. The star will bounce four times, and is very large, being about as long as Giga Bowser. The player can control where it bounces, but as they do this, Mallow stays in one spot. (Although he can’t be attacked) If the player bounces the star over an edge, they lose it, so keep yourself on guard. It has good damage and good knock back, befitting a FS, and if an opponent gets on top of the star as it goes up, it will have much the same effect as an Arwing. (As the Star bounces above the screen) Also, the star will bounce past normal platforms going to the center stage.