This statement is so funny I dont know where to begin. If you only think noobs get caught by tornadoes ill give you a tip. Watch more high level 64 matches on youtube.
I know all about high level 64 matches and no, I don't think only noobs get caught in the tornadoes. By the way, I hope you know the distinction between players getting caught in the tornado because of their opponent and getting sweeped off by the tornado itself. The latter is pretty easy to avoid imo.
So if we were to remove tornadoes, it would be a buff to a character in the low tiers. For a competitive game, we want to achieve as much balance as possible. Therefore, removing tornadoes would improve the competitiveness of the game.
No, I don't think it's a good idea to remove tornadoes because a character would benefit from it. That's like banning Saffron because Ness' recovery is 10x even worse there.
So the argument that you're making is against the specific maps. That's an entirely different thing than talking about "mods." I have no qualms about banning a map based on its own merits (or lack thereof), but that is a separate issue about getting rid of a stage because it's GS-based.
No, I am not saying that we should not play on those stages because they are GS-based (if that's what you're saying). I am simply stating that if anyone wants the GS stages in, they need to be fixed so that they are competitively viable.
You have a conclusion with no premises, and an invalid one at that. A valid one would look something like this:
We play Smash as a competitive game. Competitive games depend on skill being the deciding factor between who wins and who loses. Therefore other factors besides skill should not affect the outcome of a game. Since the only thing skill-related to luck is how you deal with an unlucky scenario, luck is inherently unskillful. Therefore as luck is unskillful and syllogistically noncompetitive, it should be removed as much as possible from the game.
Sorry dude, but you have me confused. I don't know where you got that idea that that was my conclusion. I'm not sure what ballin4life meant by "random events" but I thought of tornadoes, rising lava, and other variables (but NOT items). I was just simply stating that while they do not make the game, they add to the game to a certain extent. It's like saying the textures on the game do not make the game but they add to the game. Just a loose statement.
That's an entirely different argument. You can say "well those stages suck so they shouldn't be legal", but that's totally besides the point.
No, I'm just saying fix them if you want them to be legal lol. If people really want to play on those stages then it's fine with me. I'll just make use of the situation.
Ok, so it is about what the game allows. So if the game didn't allow you to turn off items, then you would support playing with items?
Yup.
CounterStrike is a mod. Later Valve hired the people that made the mod and repackaged the mod as a boxed game to make money.
I know that. However, Counter-Strike was a very centralized mod that was generally accepted by everyone. That's why it got to where it's at. If Smash was as open as CS, I would not like Smash one bit. It'd basically be Brawl+ all over again except it's
forever.
Huh, there's a huge list of items I can turn on and off. How do I know which ones to turn off?
I only made that post because I thought you were talking about something else entirely about Counter-Strike. Either way, that statement you made there is invalid because if we're playing in a competitive setting with an established rule set, all items would be turned off so there shouldn't be any confusion about which items to turn on. Also, items =/= and entire Smash game lol.
This is true, but the same thing applies to items. You need a centralized rule set to deal with items, or it becomes a bunch of different game types where some people use pokeballs and others don't.
Sarcasm? Anyways, my answer to this is pretty much the above post.
My only argument is that everything depends on whether it can be implemented (and I'm not sure whether that's really possible). But there's no other dividing line.
Yup, at this point it's kind of theorycrafting but some things are possible right now. If only those Emudigital guys would give more info about their findings.
Anyways, I pretty much just go with the flow. I am not one to discuss about rule sets, character balance, and the like. I deal with what's handed to me. If people play on GS stages more, I'll play on them more. I do have my own opinions but I don't really expect people to act upon them so I don't say anything.
Also, if you don't want to deal with tornadoes, play on Dream Land; a much better stage than Hyrule
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