Good games man, even though it weren't that many of them ;o. We had a surprisingly good connection btw!I will brawl you for a bit~
Anyways, I can recall a claim of having a completely innovated playstyle without the notorious, WiFi-endorsed double jump b-air -> reverse f-smash, but as time elapsed you started to use it more frequently again ;/
Still though, I've seen those cute n-air -> xxx strings which were lovely, and the general b-air spacing is nigh on flawless! Also the grab mix-ups were pretty neat.
EDIT:
Aaah I seeeee.. Well, enjoy that then! We'll resume our feud in short prospect >;DSorry for leaving before we got going, a friend of mine is on The Voice, can't miss it
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*sprays pesticide on Will*Running again, Saimunn... Man up!
There, now stop ''bugging'' me! ;D
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Well in that case, I humbly treasure your commendations ;3lol I blamed the SDs on lag. I didn't think your Marth was too bad! Would you happen to have any advice for my housemate?
Advice for your housemate.. Erhh, well, has more abilities than just his smash attacks and his bayonet. I would recommend using SHs / FHs -> b-air (also rising FH b-air is very good for baiting and walling) to zone the character into the field. Perhaps throw a little Shine in there to cancel the opponent's array of strikes or so (when recovering it might catch your opponent off-guard, as they wouldn't expect it and it pops out really swiftly). Shine induces a couple of invincibility frames, which is a great merit in this respect.
As for the other characters; they do not even remotely lie within my field of expertise, so I'd advise him to seek information elsewhere ;p