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The thing is, I've been setting up the bast stat values so that the three starters have the exact same base stat total, but with their base stats distributed differently at spots.i like how you have chespin's values set up though i would give it an even atk and sp. atk and give the 5 points taken away from his sp. atk to either def or special def. also his has great speed as well. im actually hoping he's grass/fighting but if not its ok.
Well, based on Yveltal's physical appearance, with those horns, claw-like appendages, and talons, excelling in physical attacks was what I had envisioned for it. Xerneas is pretty much the polar opposite, as the two have the exact same base stat values, with the stats distributed differently for attack, defense, special attack, and special defense.i feel like xerneas would be a physical hitter and yveltal the special hitter.
what's so bad about the Fire starter having secondary Psychic-type? not only is a more accessible Fire/Psychic-type (unlike Victini or Zen Mode Darmanitan), but also isn't a Fire/Fighting starter.So we have Grasshawott, Totally-Not-Victini, and Water Frog #3. Game Freak in charge of character design.
Anyway, in the trailer, each Pokemon used two types of attacks, which might indicate what type combination the final evolutions wil be. Grasshawott used Hyper Beam and Shadow Claw (Grass/Ghost, trading Bug and Poison weaknesses for the way more prevalent Dark and Ghost), Totally-Not-Victini used Flamethrower and Psychic (Fire/Psychic, TOTALLY NOT VICTINI GUYS), and Froakie used Water Gun and some physical Electric move (Water/Electric, actually great typing).
but development costs money, and pushing out a mediocre game early with a brand slapped on it gains money. clearly you've never played link's crossbow training.The release date is very questionable though. For a title that's expected to be on the 3DS, you'd expect Nintendo to take the game development slow and steady.
ah i see. either way i liked how you made their stats. im hoping chespin will be OU viable. gotta hope.The thing is, I've been setting up the bast stat values so that the three starters have the exact same base stat total, but with their base stats distributed differently at spots.
Simply put, I have the base stat total values set up in the following manner for the starters...
Stage 1: 305
Stage 2: 405
Stage 3: 535
I should also point out that I'm not very fond of base stat values that are not divisible by "5".
Well, based on Yveltal's physical appearance, with those horns, claw-like appendages, and talons, excelling in physical attacks was what I had envisioned for it. Xerneas is pretty much the polar opposite, as the two have the exact same base stat values, with the stats distributed differently for attack, defense, special attack, and special defense.
Just because a Pokemon has Shadow Claw does not necessarily mean that it'll be a Ghost-type though. Likewise, it's not unusual for a Water-type to get an Electric-type move, and not be part Electric-type.So we have Grasshawott, Totally-Not-Victini, and Water Frog #3. Game Freak in charge of character design.
Anyway, in the trailer, each Pokemon used two types of attacks, which might indicate what type combination the final evolutions wil be. Grasshawott used Hyper Beam and Shadow Claw (Grass/Ghost, trading Bug and Poison weaknesses for the way more prevalent Dark and Ghost), Totally-Not-Victini used Flamethrower and Psychic (Fire/Psychic, TOTALLY NOT VICTINI GUYS), and Froakie used Water Gun and some physical Electric move (Water/Electric, actually great typing).
Pure Grass-types and pure Rock-types have five weaknesses too, and as of the 5th generation, there has been three pure Grass-type starters. Therefore, it's not so much the type weaknesses, but how the Pokemon's stats can cope with the weaknesses.The problem with a Fire/Psychic Fennec? We just had one and it will almost definitely be better at pretty much everything it could do. Although, at least we're getting not Fire/Fightng for the first time in a decade.
Froakie tree all the way, though.
edit: if you're asking why Fire/Psychic is bad, let's look:
* The only benefit to combining them are that Fire gets rid off the Bug weakness and Fire gets a Fighting resist
* Weak to Dark, Ghost, Ground, Rock, and Water, all of which are very common attacking types
* Resists Fire, Fighting, Grass, Ice, and Steel, all but Fighting would still be there on a pure Fire type
I'd rather be neutral to Fighting if it means not being weak to Dark and Ghost.
edit 2: I know I'm complaining a lot, but I actually think this is really cool and I'm probably going to actually play this, not just battle on a simulator.
I thought it looked more like a clone of Zorua than Victini.Totally-Not-Victini
Although I personally think Fire/Psychic is an interesting type regardless of weaknesses, I can at least see where you're coming from with the weaknesses argument. "Totally-Not-Victini" doesn't seem like a good criticism to me. If you're just basing that off of the typing (and I don't see any other correlation), there are a lot of type overlaps, and considering that Victini and Zen Forme Darmanitan are the only other Pokémon currently with that typing, I think that's actually a good one to expand on.So we have Grasshawott, Totally-Not-Victini, and Water Frog #3. Game Freak in charge of character design.
Anyway, in the trailer, each Pokemon used two types of attacks, which might indicate what type combination the final evolutions wil be. Grasshawott used Hyper Beam and Shadow Claw (Grass/Ghost, trading Bug and Poison weaknesses for the way more prevalent Dark and Ghost), Totally-Not-Victini used Flamethrower and Psychic (Fire/Psychic, TOTALLY NOT VICTINI GUYS), and Froakie used Water Gun and some physical Electric move (Water/Electric, actually great typing).
Yeah, I completely agree with this. Then again, I'm one of five people that doesn't play Pokémon competitively.I could care less how competitively viable these new pokes will be... As long as they look cool, have decent stats and fun movepools that's all that should matter.
Hell Charizard is one of the most popular Pokes ever and he's garbage in competitive play (for anyone unfamiliar with the metagame he's currently in the "never used" tier).
And Zook rises from the dead! Hi Zook.Oooh, I like those cover legends.
It just goes to show you how lethal Stealth Rock can be when it's used on the proper Pokemon. Of course, no matter who is affected (excluding the Pokemon with Magic Guard), Stealth Rock renders Focus Sash useless, along with preventing Sturdy from activating.I could care less how competitively viable these new pokes will be... As long as they look cool, have decent stats and fun movepools that's all that should matter.
Hell Charizard is one of the most popular Pokes ever and he's garbage in competitive play (for anyone unfamiliar with the metagame he's currently in the "never used" tier).
I know ;_;I could care less how competitively viable these new pokes will be... As long as they look cool, have decent stats and fun movepools that's all that should matter.
Hell Charizard is one of the most popular Pokes ever and he's garbage in competitive play (for anyone unfamiliar with the metagame he's currently in the "never used" tier).
Same thing on my end. My EV distribution setup doesn't exactly favor the competitive environment anyway.Yeah, I completely agree with this. Then again, I'm one of five people that doesn't play Pokémon competitively.
I can't say I know the pokemon tiers very well. Can you give me some context?Charizard got Solar Power in Gen V, making him a monster in the sun. However, because of stealth rock, he's been exiled from OU, which was the only place he could've ever done well...because of stealth rock. If you don't believe me, he was BL in Gen II and III and went straight to NU in Gen IV.
BL means Borderline, NU means Never UsedI can't say I know the pokemon tiers very well. Can you give me some context?
For all I know, these are the tier ranks that I fully understand...I can't say I know the pokemon tiers very well. Can you give me some context?
Only fully evolved Pokemon can learn Hyper Beam, so I'm gonna guess that Chespin did Solar Beam. The second attack looked more like Aerial Ace than Shadow Claw/Night Slash.So we have Grasshawott, Totally-Not-Victini, and Water Frog #3. Game Freak in charge of character design.
Anyway, in the trailer, each Pokemon used two types of attacks, which might indicate what type combination the final evolutions wil be. Grasshawott used Hyper Beam and Shadow Claw (Grass/Ghost, trading Bug and Poison weaknesses for the way more prevalent Dark and Ghost), Totally-Not-Victini used Flamethrower and Psychic (Fire/Psychic, TOTALLY NOT VICTINI GUYS), and Froakie used Water Gun and some physical Electric move (Water/Electric, actually great typing).
Biz_R_0 described it pretty well. Generally, Smogon's tier list is the most well-known and is held in the highest regard by the professional community. Through online simulators such as Pokemon Online, they are able to track the usage stats of individual Pokemon, and separate the Pokemon into the tiers accordingly. Pokemon that are most effective see more usage. If however, a Pokemon simply has no reliable checks or counters, or it overcentralizes the metagame in that tier (aka teams are forced to carry a counter specifically for that Poke), suspect voting occurs among a selected group of skilled players(Like the Melee and Brawl BR). If the majority vote for a ban, it's banned. Some Pokemon are obviously broken like Dialga, since they're designed like that, but others are not so unanimously agreed upon.I can't say I know the pokemon tiers very well. Can you give me some context?
The animations for attack change from generation to generation. Some of them change quite drastically.I can guarantee that Chespin did not use Aerial Ace. The animation for Aerial Ace involves swooping down the striking upwards like the user was using a sword, referencing the technique Swallow Return Cut developed by Sasaki Kojirō. Chespin's attack is more along the lines of Shadow Claw due to the animation showing dark purple claw marks striking the opponent twice in quick succession.
Hey guys what if in Gen VI +spe weather abilities only were x1.5 rather than x2
While we're at it lets give solar power x1.5 Atk and SpA to make it a bit less ****
Give Hail 1.5x Def for Ice Types, Fighting types now immune to hail
Give Hail a +Spe ability
Cloud 9 removes on weathers for real, larger distribution, one of which is on a Pseudolegend or something to make sure it's worth it
A move that removes weather from the field as a TM
An ability on a Pokemon with in the base 65-70 speed range but 1.5x speed in neutral weather
I agree that auto sand and hail aren't that bad. However, auto sun/rain completely remove any non-4x weakness to water/fire, and overrides all non-4x resistances to fire/water. It's incredibly OP, and since it's automatic and infinite, the only way to stop it is to start a weather effect of your own, making sand and specifically anti-weather teams the only viable counter to them. So that's, like, 4 strategies in high level play.Weather really isn't that bad lol.
That's what I've been thinking. Also there needs to be an automatic Trick Room ability.I think one simple way to nerf weather is to make Drizzle, Drought, Sand Stream, and Snow Warning last 5 turns (8 with the weather rocks) instead of being permanent. At least that would help prevent Pokemon with Swift Swim and Sand Rush from being overwhelming.
5/8 Turn weather would simply go back to being useless.I think one simple way to nerf weather is to make Drizzle, Drought, Sand Stream, and Snow Warning last 5 turns (8 with the weather rocks) instead of being permanent. At least that would help prevent Pokemon with Swift Swim and Sand Rush from being overwhelming.
Also the abilities having a 1.5x effect instead of being 2x like mentioned above.
Fighting Pokemon are always in snowy areas in the games/anime. It makes sense in that context I guess.Fighting being immune to hail is a bit of a stretch. I like that it's giving love to a type that doesn't have any weather affinity, but Steel or Rock make so much more sense.
Auto perma Trick Room could be on Sunkern and it'd still be Ubers. Trick room is one of the few conditions that really needs to stay at 5 turns.That's what I've been thinking. Also there needs to be an automatic Trick Room ability.