Jihnsius
Smash Lord
tomahawk
sh FSMASH
sh FSMASH
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Sethlon=Too good.Jab and fair are good moves for slapping away missles. Fsmash will also cancel on breaking a missle, though not really useful. Powershielding is effective...grab a friend and tell him to just fire missles at you all day to practice.
Get creative with throws. F/Dthrow, and if you think they're going to double jump right away, have a double jump nair waiting for them, and then peck with uairs. If you think they're not going to double jump, wavedash to dtilt/ fsmash or tech chase appropriately.
Once you actually get samus into the air without a double jump, its really easy to juggle her with uair. Moving stages like rainbow cruise and pokefloats can sometimes help in pulling her out of her turtle, since shes forced to jump around to survive the stage.
All in all, its gonna be rough.
get ready to get ur falcon ***** by my marth, and possibly my roy.Yo magus, I am maining falcon now, we MUST ditto at the smashfest, they look so fun!
...fsmash...and...maybe DED...I started playing roy recently, he feels so fluid, the main problem I'm having is killing with him
Particularly floaty characters (IE anyone who's not falco/fox/falcon)
How do I kill a marth?
yea that combo is so satisfying to land lolDown on third is only good if the opponent is shielding it and running out of shield. It pokes low. Aside from that, it's not good. Roy's grab game is amazing, it's one of his best options if he has the opening. It leads to a lot of mixup game, mostly smashes and DED with forward/down. But against fastfallers, upthrow can be a chaingrab and at higher percents, upthrow to upair to forward smash is an amazing combo. You have to get the upair right next to the ground so the forward smash connects.