prisonchild
Smash Ace
automatic L/Z cancelling would reduce the barrier between casual and competitive players, making the competitive scene more accessible, imo. i'm not saying it's the right 'o', but it's my 'o'.
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OK, I've been thinking about your posts all day and randomly cracking smiles, but I think I'll enlighten you nowIf you don't like l-canceling you're in luck, Nintendo made a smash game just for you. Go play it. It's really that simple.
FADC or w/e is a valid point since it does most of what z-cancelling does (makes unsafe things safer, enables combo extension etc), but you do not always want to FA cancel things whereas you ALWAYS WANT TO Z-CANCELBro do you even SF4 ?
You can cancel lag its called EX Focus Attack Cancelling you just need meter to do it and it involves using "2" buttons simultaneously. And appealing a casual crowd is not what we're trying to accomplish because there is already a big enough casual crowd our intentions are making a bigger competitive crowd by drawing people from the casual crowd.
People are gonna play the game causally regardless because not everyone is competitive.
Don't worry Yobo - you're just seeing the light. aa is a convert as well.Frack, I had my mind made up on the pro-z/l canceling side and now Ballin caused me to reconsider.
This is a perfect example of both why Z canceling is bad and why many people like it. People like how they are suddenly better than all their friends because they know how to Z cancel. But you already see how it drives a wedge between the casual players and the competitive players.I liked Z/L-Canceling because it allowed me to open up a technical gap on my friends so that I could 5-stock them and they'd be like WTF.
Haha true dat. At the least it's one of the few things we all agree on that other people disagree on.anyone who actually thinks z-cancelling adds depth is either trolling or just very stubborn (and i think this might be the only issue on which sk, ballin, bcow and i all agree on without reservation)
You have this backwards. No Z canceling would enable faster game play and more/longer combos. Because you'd never mess up a Z cancel in the middle of a combo. You wouldn't even have to worry about it.L/Z-canceling enables faster game play and more/longer combos. How is that not depth? Please explain that to me.
Yes and that's terrible. Those people could be members of our community. But they aren't - and they haven't even been playing the same game as us for all these years.There are plenty of people in this world that still play 64/melee that either can't or don't know how to cancel. They're stuck wallowing around in shallower game play and thus have less options. I play people like this all the time online.
Dude. Paragraphs are your friend.@BCow
Really...? Like he said the depth it adds is skill barrier because people just can't automatically be consistent with advance techniques like l-cancelling when they're just introduced to the game unless they're talented, but even so it takes practice.....and you guys want that lost 50% of the population to increase the competitive scene then they got to start doing competitive **** like practicing if they wanna get better(like everyone who got good). I'm not saying practice alone and **** for hours. YOU CAN HAVE FUN and PRACTICE. I'm pretty sure Sheer is aware that Brawl has auto l-cancelling, and like I said in my previous post, adding auto-l-cancelling will just make combos in general lose its wow factor because the whole concept of combo-ing would become easy. What makes SF combos so cool is that it takes actual skill to do all those inputs with the right timing and not **** up. Since you guys primary intentions is get that 50% lost due to manual l cancelling why not make every ****ing technical mechanic auto. Everything from auto-ground/wall teching to auto-power-shielding you name it. HEY!! you'll be pressing one less button and you'll have the whole freaking population of players playing a watered gamecompetitivecasual game. That's how SFxTekken ****ed up, the game was a aimed more for casuals which was one of the main reasons why it got so much hate. On top of that it had like this easy command option where it takes one button to do a hadoken or a charge attack. "There you go" having less buttons always doesn't mean its better nor does having a **** load of more buttons like ABAA for example. Its only one button in Melee and 64 and that one button balances out the game for competitive and casual.
No one's saying anything about the amount of z-canceling you need to do to beat someone. What you're saying is completely missing the point and irrelevant.@aa You don't always have to Z-Cancel EVERY aerial to beat someone in 64. When I started playing 64 I was beating people who knew how to z-cancel when I didn't, and that was because I had my priority more on reads to beat my opponent.
@BCow
Really...? Like he said the depth it adds is skill barrier because people just can't automatically be consistent with advance techniques like l-cancelling when they're just introduced to the game unless they're talented, but even so it takes practice.....and you guys want that lost 50% of the population to increase the competitive scene then they got to start doing competitive **** like practicing if they wanna get better(like everyone else who got good). I'm not saying practice alone and **** for hours. YOU CAN HAVE FUN and PRACTICE. I'm pretty sure Sheer is aware that Brawl has auto l-cancelling, and like I said in my previous post, adding auto-l-cancelling will just make combos in general lose its wow factor because the whole concept of combo-ing would become easy. What makes SF combos so cool is that it takes actual skill to do all those inputs with the right timing and not **** up. Since you guys primary intentions is get that 50% lost due to manual l cancelling why not make every ****ing technical mechanic auto. Everything from auto-ground/wall teching to auto-power-shielding you name it. HEY!! you'll be pressing one less button and you'll have the whole freaking population of players playing a watered gamecompetitivecasual game.
That's how SFxTekken ****ed up, the game was a aimed more for casuals which was one of the main reasons why it got so much hate. On top of that it had like this easy command option where it takes one button to do a hadoken or a charge attack. "There you go" having less buttons always doesn't mean its better nor does having a **** load of more buttons like ABAA for example. Its only one button in Melee and 64 and that one button balances out the game for competitive and casual.
The real primary issue is the speed of melee that kept people from playing and migrating to brawl. Auto z-cancelling might work better in 64 and will most likely attract more players due to its perfect speed as to melee's wtf crack speed, but I still prefer l-cancelling being there, but thats my opinion. Even if auto- l/z cancelling was in melee it wouldn't attract that significant amount of people to make the scene bigger because the lightning fast gameplay will still persist.
Dude. You like quoted my quote when I was still editing.Dude. Paragraphs are your friend.
first, no it doesn't give difficulty to combos, i can z-cancel and i can't pull off the training mode nonsense you see people like ricky do, i have a very minimum techskill and muscle memory level and yet i can still competeI'm saying that l-cancelling gives some sort of difficulty to a combo that is considered to be good. Why would anyone wanna play a game with professional combos that are ridiculously easy to do with no sort of mechanic that can actually mess up your combo if your not consistent with it. I wanna actually do a good combo and feel good about it and not have that feeling that everybody else can do it without effort. Because then I'll just end up dropping the game all together. I like games that takes time to actually get good at, not games where you can just jump right in and be like" OH SHI- I'm pro already".
Never said that. Good job making stuff up.your argument went from "If you don't like z-canceling in 64 go play brawl because it's the same game and without z-canceling there would be no combos"
Correct, but it is a fact that z-canceling is a techskill different than any other because it is always the optimal strategy. And this fact is strong. Strong enough that it should sway opinion greatly.Maybe you don't like advanced techs which create skill gaps/barriers. That's your opinion.
He mentions nothing about auto canceling there. Just that Z-canceling doesn't add depth. So I responded.anyone who actually thinks z-cancelling adds depth is either trolling or just very stubborn (and i think this might be the only issue on which sk, ballin, bcow and i all agree on without reservation)
the appropriate response would be...wait
did people actually think anyone was for removing z-cancelling but not removing the landing lag?
remove both z-cancelling AND the landing lag animations when you don't z-cancel and boom presto you have the same ****ing game as you had before, but without the needless button press
and yes i know that this came after but still, nobody has been arguing to keep the landing lag and remove Z-cancelling, that's just dumbReading comprehension there. Work on it.
Yea a pointless two months but that's one of the sacrifices you have to make when playing competitively.sure, you have your games with one-frame links and ridiculous stick inputs, but hell, if i want to play a character like sakura and find she has dumb links i have to muscle memory up with, then that's just a pointless two months or so in training mode
Yea it is preferred, but if you wanna base a game entirely on reading, might as well play chess.it's preferable to be better at a game than your peers because you outplay and read them, not because you spend more time grinding the game out
No where in this post does it say anything about auto canceling. You were simply talking about whether z-canceling adds depth to ssb64 or not.brawl is not bad because it has no l-cancelling, it's bad because it's ****ing slow and doesn't feel like a well-paced game because the idea of momentum hardly seems to exist
anyone who actually thinks z-cancelling adds depth is either trolling or just very stubborn (and i think this might be the only issue on which sk, ballin, bcow and i all agree on without reservation)
also if you dont cancel kirby dair or pika fair you can sometimes surprise somebody pre-emptively running in, but that's like...a terrible thing to do
Glad ya like itlol, nice paragraph change (not sarcastic, i really mean it)
lol and I knew someone gonna say something about it(taking a leaf from SK's book) i knew someone would bring up the chess thing, sigh
Just because you mentioned auto canceling doesn't mean the whole argument was about it. Again, reading comprehension BC. Work on it.But z canceling is not strategically interesting. It's pressing an extra button every single time. It adds nothing to the game, yet it limits the player pool. THAT is why I despise z canceling.
See now that you're caught up to this point, the above post may finally make sense to you.Look dude, I'm not even saying it's your fault, but everyone was having a conversation about auto-z-canceling, you came in and were wrong about stuff, and then you claimed that it was all just opinions and that neither side was right or wrong. Well, no, you were wrong. Maybe it's not your fault because you weren't privy to earlier posts, but still.
I really don't wanna get into this but the argument was the source from here , and ballin clearly is talking about manual l-cancelling. If the argument started before this please inform me.wait does project m have l canceling? you're telling me they went and purposefully added l cancelling in? WTF
The difficulty in combos does not come from z cancels. Look at any of Ricky/Isai/Prince/etc's combos. You think you'd automatically be able to do those if z cancels were automatic? I doubt it.I'm saying that l-cancelling gives some sort of difficulty to a combo that is considered to be good. Why would anyone wanna play a game with professional combos that are ridiculously easy to do with no sort of mechanic that can actually mess up your combo if your not consistent with it. I wanna actually do a good combo and feel good about it and not have that feeling that everybody else can do it without effort. Because then I'll just end up dropping the game all together. I like games that takes time to actually get good at, not games where you can just jump right in and be like" OH SHI- I'm pro already".
Some things can come down to opinions. You might prefer tech skill over everything else - that's an opinion and if you really think that then I will say "fine". But we are also talking about things that aren't opinion - like "does z canceling reduce the number of competitive players?"Some of your egos are astounding. You can't tell other people their opinions are wrong.
Straw man. I don't like the design of adding techniques that require lots of practice yet add no strategic depth to the game. I am fine with techniques that add strategic depth.I like reward based advanced techs that allow for deeper game play (and also create skill gaps between players). That's my opinion.
Maybe you don't like advanced techs which create skill gaps/barriers. That's your opinion.
Well, it should have become clear pretty quickly that I was talking about automatic z cancels. Did you really think I wanted aerials to have a **** ton of landing lag? And multiple people tried to clarify that point repeatedly.I wasn't wrong about anything. Some posts mentioned auto canceling. More posts didn't mention it.
This whole thing started off by ballin hating on z-canceling, and he didn't even mention auto canceling to begin with. He was just straight up hating on z-canceling. Example:
Just because you mentioned auto canceling doesn't mean the whole argument was about it. Again, reading comprehension BC. Work on it.
Lol come on dude. That's a theory. An untested idea or OPINION. Don't act like your theories are some how facts.Some things can come down to opinions. You might prefer tech skill over everything else - that's an opinion and if you really think that then I will say "fine". But we are also talking about things that aren't opinion - like "does z canceling reduce the number of competitive players?"
No, you should have made it clear by stating it yourself. Instead you were just going off about hating z-canceling and how little it adds to this game without ever once mentioning auto canceling.Well, it should have become clear pretty quickly that I was talking about automatic z cancels. Did you really think I wanted aerials to have a **** ton of landing lag? And multiple people tried to clarify that point repeatedly.
and even earlier, this:...wait
did people actually think anyone was for removing z-cancelling but not removing the landing lag?
remove both z-cancelling AND the landing lag animations when you don't z-cancel and boom presto you have the same ****ing game as you had before, but without the needless button press
and you should be able to infer their argument from many posts, because otherwise 90% of what people were saying wouldn't make sense. TANK was able to infer that - why weren't you?@Sheer, and yea, they're talking about automatic canceling vs manual.
(and i think this might be the only issue on which sk, ballin, bcow and i all agree on without reservation)
That's not an opinion. It is either true or false, whereas opinions obviously are neither true nor false. Now, we don't have that data to say 100% for sure whether that statement is true or false, but I and others are providing arguments as to why it is likely to be true.Lol come on dude. That's a theory. An untested idea or OPINION. Don't act like your theories are some how facts.