Blue Yoshi
Smash Master
Keep in mind, just because a combo is harder doesn't mean that it is less viable. I mean, obviously, frame perfect combos are not viable, but a fox 0-death combo that is hard to do but still very manageable should be weighted the same as a simpler Falcon 0-death combo that has similar parameters (e.g. situationality, where it can be performed, etc.). Remember, at high level play, that hard Fox combo soon becomes a standard combo. Obviously really hard combos (even at high level play) can be weighted less than easy combos, but if at high level play, the combo is simple, then it should be weighted the same.
A good example is Yoshi's double jump nair combo. Lots of people can't do it, but at high level play, it's standard. So... yeah.
I think I made too big a post for a simple statement lol.
I should probably also pay attention, as I could add stuff as well. Only problem is I don't play on dreamland often (online I almost always play against people who want Hyrule, and offline, although we always go on dreamland, it's not good matchup experience due to the vast skill gap).
A good example is Yoshi's double jump nair combo. Lots of people can't do it, but at high level play, it's standard. So... yeah.
I think I made too big a post for a simple statement lol.
I should probably also pay attention, as I could add stuff as well. Only problem is I don't play on dreamland often (online I almost always play against people who want Hyrule, and offline, although we always go on dreamland, it's not good matchup experience due to the vast skill gap).