What made MK so scary was because he never was out of the game, he had that comeback factor when behind and was always a frightening presence. Even if you had a 100% lead on him, that just made it easier for him to pull off the combo at earlier %s and kill you and people had to play really safe. This definitely will hurt him a lot but I strongly believe MK can still be a threat, maybe not top 8 at nationals (but who knows, to early to say) but we'll see.You're wrong, it does change his core viability - simply because that single BnB combo WAS his core viability.
We will never see a Metaknight beat the likes of Mr.R or Nairo again. Ever.
This is the reality of the situation, get used to it.
Pretty much summarizes my opinion. I don't think MK is garbage and still definitely a contender as a top 15 character even without the Uair -> Up B combo. Still working on implementing Fair into my gameplay but felt like it was way too overhyped as if the Fair change could make him for the loss of his death combo and personally it feels hard to land for me in the neutral. On the other hand I've been experimenting a lot more with SH Uairs and I wished I abused them more prepatch but with this patch now I'm forced too and after practicing them for hours in training mode I'm mad consistent with them, now it's just about pulling off the combos.My thoughts on the MK changes
I am happy that MK was nerfed. To be honest, being able to 0-death somebody without any reads was so rewarding it kinda felt unrewarding, especially when I would end up losing that match, which would show how good I really was as a player. The combo was also the reason why many of you flocked to this board like sheep looking for a brain dead combo to get you to victory, so hopefully, that will stop.
Just to clear things up, you are only an idiot if you think post patch MK is better than pre-patch MK. 4 frames of landing lag reduced on like a frame 13 doesn't make up for the fact that you could kill mario at 14% from dash attack to u-airs with no rage. I really hate ******* statements, so hopefully I won't see any of that anymore.
MK is definitely not as good as he used to be, but that doesn't mean he is no longer viable. He is still a good character imo, and can still place as high as he used to, just with more skill required.
I am working on seeing how far his punish game can be pushed now, and will continue optimizing as I have always been doing.
I'm certainly enjoying MK a lot as much as I did before. The death of his Uair -> Up B combo definitely hurt but now I'm focusing a lot more on other aspects of my gameplay moreso than just the combo now. Definitely going to continue solo maining the character and hopefully push him further.
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