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Sm4sh Modder / Graphic Design
User was warned for this post
lol you must be a trump supporter
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lol you must be a trump supporter
How to tell when someone is losing an argument.lol you must be a trump supporter
Nice dude. Thanks. @Katakiri, can you maybe acknowledge this BS? Just pointing it out. This type of stuff nets you a warning when you post it anywhere other than a character board.
You literally have no idea what tf you're talking about.
Just according to Keikaku.Leo,Tyrant(maybe) and Ito(maybe) will not solo MK they have secondaries such as Diddy,Fox and Cloud. They want to win after all.
He said Bayonetta was barely top 20 when she came out lol. Why was he wrong? Because he formed an opinion too early with little information. He's doing the same thing with MK right now. Not saying he's wrong about MK, but wouldn't be surprised if he was.1. Here's my formed opinion - before zero put out his video.
2. Zero is the best smash 4 player in the world, I'm going to trust his opinion, granted I don't agree with everything he says but he knows what tf he's talking about.
I literally can't stop laughing at how dumb this response is.
You literally have no idea what tf you're talking about.
"You're so dumb, guys, Meta Knight is ****."I literally can't stop laughing at how dumb this response is.
Someone so ignorant and so reliant on others' opinions is not worth Arab money.I'd be willing to bet money that every single player in the top 20 PR list would say MK is below top 20 now.
in fact if anyone wants to prove that and call this point out, I'll put money up.
Hmu for a MM too while you're at it if you want
So hows that fsmash nerf treating you? Hopefully better than the complete neutering of finishing touch.I'd be willing to bet money that every single player in the top 20 PR list would say MK is below top 20 now.
in fact if anyone wants to prove that and call this point out, I'll put money up.
Hmu for a MM too while you're at it if you want
lolSo hows that fsmash nerf treating you? Hopefully better than the complete neutering of finishing touch.
This pretty much sums up the situation perfectly. I couldn't have said it better myself.It's so sad that a ton of people are going overboard with the nerfs. MK lost the early jank KO's, sure.
But whatever happened to the neutral game?
"Meta Knight has a lackluster neutral game," many people, including MK players, have said and continue to say. Don't forget he has one of the fastest dash attacks in the game, a frame 3 down tilt that is solid poke, combo starter, and tech-chase opener, a frame 6 forward tilt that works as a spacing tool against opponents who are afraid to shield and ones who love to approach from the air, one of the best dash grabs, a safe spacing and baiting move in his forward smash, a frame 4 down aerial, and a long-ranged forward aerial that is safe on shield. And all these options are boosted by a 4-frame jumpsquat, a fast 1.9 dashing speed, a decent 1.18 walking speed, the 3rd longest perfect pivot, and multiple jumps with borderline average air speed, along with a mobility option in Dimensional Cape.
And what about edge-guarding?
"Meta Knight's edge-guarding really isn't very special," I saw one say. Never mind that he has frame 7 back aerial that KO's at 90% offstage, a frame 6 neutral aerial that KO's at 100% offstage along with a lingering hitbox, a frame 9 forward aerial that has good range and KO's at 120% offstage, and a frame 4 semi-spike in his down aerial. And that is all complemented by a fantastic recovery, courtesy of 5 midair jumps and 3 reliable recovery specials.
And for those of you who say his combo game is far worse, remember:
You have here a character whose dash attack leads into all of his aerials, up smash, up tilt, Tornado, and his main KO move, Shuttle Loop, and 3 of his throws have similar combo potential. Racking up 20-30% has always been easy for Meta Knight. The Rufio combo is not what it once was, making MK's damage racking less consistent starting at roughly 50%. But dash attack -> uair -> Shuttle Loop gives a relatively easy 22%, and then down throw -> Shuttle Loop puts on 13%/19%, and while those does indeed stale his main finisher, MK was and is never forced to rely on Shuttle Loop to KO. Landing a grab is not very hard, and back throw does a nice 10% and sets up edge-guards, and the fact that he has a stock-cap in up throw means staling back throw isn't detrimental.
And ladder or no ladder, MK maintains one of the best KOing abilities:
Dash attack / forward throw -> Shuttle Loop is a good KO confirm, and down tilt opens up tech chases into Shuttle Loop and the Cape. Up aerial leads into Shuttle Loop at a large percent range. Forward smash is strong and safe, up smash is an effective anti-air at frame 8, and back and up throws work as stock-caps. And raw Shuttle Loop is a good KO move, let's not forget. And this is all coupled with his aforementioned edge-guarding prowess.
Finally, his disadvantage state:
With 5 midair jumps, a disjointed frame 4 down aerial, and the Cape as a mobility option, Meta Knight is a difficult character to juggle. And he is virtually untouchable offstage with one of the most flexible, most versatile recoveries.
....
Is Meta Knight worse than he was pre-patch? Yes, and without a doubt.
But is he no longer top 20? Is he no longer solo viable? Is he no longer viable, period? Has he lost all possibility of getting into top 8's? Did the up aerial nerf hit him as hard or even harder than Luigi and his down throw nerf?
No.
Anyone who says Meta Knight is "no longer top 20," "unviable," or "no longer capable of top 8" never knew how to play the character properly. These are the players who picked him up for the easy way out, to hide behind a ladder combo and excuse themselves from learning the other elements of gameplay, like neutral and edge-guarding.
I should've put that in the end. Yeah, if anyone says something plain dumb and exaggerates the nerfs, do me a favor and copy paste and whatever.This pretty much sums up the situation perfectly. I couldn't have said it better myself.
Can I have permission to copy and paste this for people who need proof that MK is still viable? With credit of course.
That is just how the match ups with those two work. Yoshi has poor approach tools and so does Corrin, on top of being slow.Honestly the nerf has probably just made my Meta Knight more patient and all around better.
One thing I'd add to the above is that he's a legitimately scary character when you get a lead and begin to play with the intent to timeout, since his 5 jumps and DC allow for lots of mixups with DC crossups, fastfall landings to reset jumps, retreating to ledge, general DC mixups, etc. When the timeout pressure is on his bait and punish game becomes so much stronger, and punishing whiffed chasing aerial attempts with fastfall dair, nair or even tornado/DC just tacks on that much more %.
I found this strategy to be particularly effective against Yoshi and Corrin players.
This one sentence really irks me. Please explain yourself in more detail and why you think this way.If he was say... Jiggs, who is terrible in pretty much every way
Forget moves being unsafe on shield, jiggs moves are literally unsafe on HITThis one sentence really irks me. Please explain yourself in more detail and why you think this way.
Any negative trait you could give to a character, Jiggs has it.This one sentence really irks me. Please explain yourself in more detail and why you think this way.
Debatable She does fairly well against the top tiers (except for metaknight he...cuts) something that cannot be said about characters such as Zelda or GanonShe's the worst character in the game. There is little else to say, really.
A strong finisher. high priority long lasting aerials. Fast aerial speed and acceleration. multiple jumps. fast disjointed jab. combos into a finisher. top tier taunts etc.Any negative trait you could give to a character, Jiggs has it.
Yes, Jiggs has some good tools--but like , having a strong finisher (two counting both Rest and bair) and a good jab doesn't matter in the grand scheme of things if a character gets outneutraled by the whole cast.Debatable She does fairly well against the top tiers (except for metaknight he...cuts) something that cannot be said about characters such as Zelda or Ganon
A strong finisher. high priority long lasting aerials. Fast aerial speed and acceleration. multiple jumps. fast disjointed jab. combos into a finisher. top tier taunts etc.
I just want people to give credit where credit is due.
Don't you mean Jiggs is Tr4sh? (insurance: this is in reference to the fact that you are talking about Jigglypuff being and I quote"Trash", but exclusively the version found in Sm4sh and I am in no way suggesting that my use of this term Tr4sh is for offensive behaviour towards the game or associated community in question)jiggs is trash, leave scrub
I also forgot to mention her dash attack/saving grace. It is fast, kills, has a long lasting hitbox and has trample property, but regarding the problem with having our quickest aerial come out in 6 frames (which is n-air) it is pretty well known that Puffs generally use this move in neutral due to how long it lasts and from how potent it is overall. And moves are generally only unsafe on hit if you have no idea how to properly space the attacks...or if it is side tilt at low %Yes, Jiggs has some good tools--but like , having a strong finisher (two counting both Rest and bair) and a good jab doesn't matter in the grand scheme of things if a character gets outneutraled by the whole cast.
And even then, Jiggs' "good" tools are hampered by significant issues: Rest is ultra-committal due to ending lag, bair is frame 12 and has only 2 active frames, and her poor grounded mobility forces her to be airborne (and being in the air means always committing in some way).
Furthermore, her aerial mobility is offset by her fastest aerial being only frame 6; compare that to (frame 2 lol) and (frame 3) and (frame 4) and (frame 5). And then Jiggs has slightly above average landing lag (15,15,18,15,30), impairing her aerial approach, though this is partially compensated by favorable auto-cancel windows.
Jiggs' air game is not bad; it's very good, but it falls short considering she's supposedly designed to be Queen of the Air. She has all the traits of a terrible character: generally slow frame data, ground speed and poor reach, all of which combine for a non-existent neutral game, moves that are unsafe on hit, which hurts her combo game, and lackluster KOing ability, all compounded by the worst endurance in the game.
And her few strengths are hindered by their own flaws: aerial mobility due to the aforementioned points, and her recovery, while very good, is exploitable considering she lacks an up special recovery, and this strength is negated by her frailty.
Basically, Jigglypuff is plagued by a heap of issues, flawed advantages, and the lack of a "complete" strength.
This gave me a chuckle, I'm stealing that.Forget moves being unsafe on shield, jiggs moves are literally unsafe on HIT
We might get a tiny bit of a compensation buff like they gave Luigi (idr what the exact buffs were probably Smash attacks) which would be nice. Something like a dsmash buff to make it worth using.On another note do you guys think that there will be any more nerfs/buffs for Metaknight or are they pretty much done tweaking him?
Considering they buffed after nerfing him, there's a good chance will get buffs in 1.1.6 IF patches aren't over, especially when the devs actually buffed his fair in the same patch they nerfed him (which shows they aren't mindlessly nerfing characters).On another note do you guys think that there will be any more nerfs/buffs for Metaknight or are they pretty much done tweaking him?
I would be absolutely ecstatic if we got those buffs. That right there could entirely make up for what MK lost. Hopefully they wise up and give him at least a few of those. Especially fixing the hitboxes on D-tilt and U-smash. That would be awesome!Considering they buffed after nerfing him, there's a good chance will get buffs in 1.1.6 IF patches aren't over, especially when the devs actually buffed his fair in the same patch they nerfed him (which shows they aren't mindlessly nerfing characters).
It largely depends on how MK performs in the coming months.
Edit: just FYI, my buff wish list:
dair: lag 22->18, 6% -> 8%, range increased
fair: lag 16->14
dsmash: range increased, 7%/10%->8%/11%
usmash: 9%->10%, range increased to hit grounded opponents
d tilt: hitbox fixed