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Meta Knight needs a DLC skin where he is given a frying pan instead of his sword. Every sword swing has the appropriate 'TWANG' SFX. When he Shuttle Loops, he drops an omelette and then swoops down to grab it again. When he does Tornado, fried food flies everywhere. His taunts would be "Yum!", "Tasty is my destiny.", and "You have much yet to cook." His final smash would be "Know my flavour!"
Your welcome.
Legit laughed out loud at this one.
Please don't make dlc skins or this game will be "League of Smash"Meta Knight needs a DLC skin where he is given a frying pan instead of his sword. Every sword swing has the appropriate 'TWANG' SFX. When he Shuttle Loops, he drops an omelette and then swoops down to grab it again. When he does Tornado, fried food flies everywhere. His taunts would be "Yum!", "Tasty is my destiny.", and "You have much yet to cook." His final smash would be "Know my flavour!"
Your welcome.
'TWANG.'Please don't make dlc skins or this game will be "League of Smash"
I doubt Sakurai wanted to change the color of every sword-trail MK has to match new sword colors on top of making models, character names, and menu text for two extra "literally who?" characters.We need a proper Galacta Knight and Dark Meta Knight dlc costumes, the reskin looks ugly af.
All you need to do samurai is take Pits wings and replace the bat wings with them, then change the mask, change the colour of the sword, give em horns and done.
Dark MK is even simpler, put a line through his right side of his mask and change the sword from gold to silver.
Sakurai lazy af
I can completely agree although I'm happy there's anything at all referencing Dark MK and GK. I wish their themes were in, especially Galacta Knight's and while having an actual Galacta Knight alt would be unlikely, I would have loved it if he made it in the game as an assist trophy.We need a proper Galacta Knight and Dark Meta Knight dlc costumes, the reskin looks ugly af.
All you need to do samurai is take Pits wings and replace the bat wings with them, then change the mask, change the colour of the sword, give em horns and done.
Dark MK is even simpler, put a line through his right side of his mask and change the sword from gold to silver.
Sakurai lazy af
I don't mean new characters, just to update the costumes.Why the beep would i ask for clone characters?I doubt Sakurai wanted to change the color of every sword-trail MK has to match new sword colors on top of making models, character names, and menu text for two extra "literally who?" characters.
Model changes representing other characters are usually accompanied by just calling them the character they're referencing like Alph, the Koopalings, and originally Dark Pit & Lucina before they broke-off into their own characters. Wario & Little Mac are exceptions because they're literally Wario & Little Mac still.I don't mean new characters, just to update the costumes.Why the beep would i ask for clone characters?
Changing the sword trail colors shouldn't be hard, change all the trails to silver boom! I don't do game designing so im probably missing something.
I'm shocked he even showed respect to the inferior Kirby games(Super star ultra is basically a remake of Sakurai's work so that don't count), he changed Kirby's Final smash, Gaklacta Knight is a trophy, MKs outfits and of course the music.Funny, Sakurai actually created the Kirby series, so you think he knew his stuff better.
Then you realize that both Dark MK and Galacta Knight were made after he left HAL.
But still, that's what he (they?) should've done.
Thanks for the information!I have been researching Meta Knight recently and have a few tips of information.
1: Shuttle Loop 1 and Shuttle Launch 1 have two distinct hit boxes; the sweet spot and the sour spot. I had suspected this up until recently but never confirmed precisely how they worked. Shuttle Launch 1's sweet spot is right in front of Meta Knight as he leaves the ground. Shuttle Loop 1's sweet spot is the visual blade arc that is shown as he ascends, directly in front of Meta Knight, as well as in front and above. There is a star flash that happens when using Shuttle Loop 1. The sweet spot seems to end vertically just before that star flash. Shuttle Launch 1's sweet spot is a lot less defined and is much closer to Meta Knight's launch start position near the ground.
The sweet spot for both has high base knock back, and low knock back growth. To give you an idea of the kind of base knock back it has, if you take Sheik and bring her to Duck Hunt, bring her to the far left of the stage and then roll her to the right once, if you Shuttle Launch to the left and arc it forward so the 2nd hit misses, she will be launched high enough to land on the second tallest branch. If you repeat this at 150%, she will only go marginally higher, enough to reach the tallest branch. Shuttle Loop behaves in a very similar fashion. The base knock back and knock back growth as such that even as high as 200% or more, we will never miss the 2nd hit when sweet spotting as long as we arc correctly.
The sour spot has low base knock back, low knock back growth. However, the knock back growth on this is very important.
Essentially there are two reasons we as players miss our Shuttle Loops. We hit the sweet spot and arc Shuttle Loop incorrectly in tandem with our opponents DI, or we hit the sour spot near the end of the hit box and they are past a certain %.
To illustrate what I mean by the latter, take Sheik to Duck Hunt, put her on the fourth highest branch (left one), and roll Meta Knight towards the ledge. Do a short hop up air and buffer a Shuttle Loop. If done correctly, Meta Knight will be as low as possible to the ground while still doing a Shuttle Loop, not Shuttle Launch. This distance between Meta Knight and Sheik is approximately as far away as the opponent can be before Shuttle Loop 1 will begin missing. Up until 129, Shuttle Loop 2 will connect. After 130, Shuttle Loop 2 misses. Essentially this is the % where a Meta Knight would need to adjust the timing of the move so that he goes for more than just the tip of Shuttle Loop 1 in order to secure a kill.
2: I did not know this previously, but I found out while playing around with the "edge slip" technique shown on the Tourney Locator videos. If you want to grab the ledge as Meta Knight while being on lip of the edge, all you need to do is Shield while holding forward, then let go. Meta Knight will walk off and auto snap. This is how Ito has been doing it in his videos when he ledge trumps while shielding.
3: I found an interesting way to buffer a neutral air off the ledge, but it has to be done from a run. Say you are running right. Run until you are in the running animation. Before you reach the ledge, let go of the stick then hit right again immediately. This will put Meta Knight in to a skid animation. As you skid and are holding forward, spam A. You will fall off the ledge but because it is buffered you will do a neutral air instead of a forward air. This is likely the fastest way of doing this off the ledge, and is ideal if you are in a position far enough away from the ledge to do it.
4: Meta Knight's up air has three hit boxes, none of which send up. The first one is from roughly 0º to 90º of the sword arc in front of Meta Knight. This sends the opponent roughly 50-60º. The second one is past the 90º point of the arc, behind Meta Knight. This sends the opponent about 50-60º behind him. The last hit box is about 20-40º on the down swing of the sword arc, and it sends them at around a 35º degree angle. This is important to note because when you are doing up air strings, you want to be positioned so you are in front of the opponent but not directly below them. If you are directly below them, there is a chance you could hit them on the other side of the apex of the sword and send them in the opposite direction. Also, if they get to the point where they hit the 3rd hit box that sends them at around 35º then you are not going to be able to continue the string regardless of how well you juggle.
tl;dr: just the tip.
Short version of why I like Olimar as a teammate: Down Throw is godlike. It has an incredible amount of hit stun associated with it so follow ups with our BnBs like Nado and SL are always available and allow for time to adjust. In addition you get a lot of footstool shenanigans this way. But at the very least Oli D-Throw > Nado is like 32% + right there and that's not even taking into consideration Pikmin latches.Olimar as a teammate? Disgusting.
inb4 tech proves me wrong with tornado jank
To do a pivot grab you have to press grab before turning your direction. It's almost at the same time but grab has to be done slightly before turning.This is nice because it basically means we do not have to worry about a forward tilt coming out the way it sometimes does with using the analog stick and grab.
ArigatoYou'll find it in the mu discussion threads.
Try being less angry during matches? Your hard work as a player has made you the best Meta Knight player in the world where you rarely lose a tournament. You also bring a lot of hype and excitement to matches. Your insane success with an underrated character has also brought you way more attention than you would have received if you mained Shiek. Not to mention Shiek could get destroyed in a future balance patch, where as it's unlikely Meta Knight will have the same fate happen to him. Plus once customs are over, Meta Knight's future will be stronger than ever.ive been feeling very frustrated when i play and am considering switching to sheik. i practice for hours and i still drop my combos in real games because of random di and i cant take my own advice to go for guaranteed best options because i start becoming too angry when i play now.
Explosive balloons seem like an absolute ***** to deal with. Though once EVO is over, custom moves are likely to become dead, so Meta Knights probably won't have to deal with customs for much longer...which will also mean you won't have to worry about being killed from things like Twister Fox and Hammer Spindash. There was a video from SHI-G where a Meta Knight player was able to fight custom Villager effectively. I'm struggling to find that video, but if someone is able to find it, maybe some fellow Meta Knight players will find it helpful? Worst case scenario, a temporary pocket secondary that makes the custom Villager matchup considerably easier might be a good idea to reduce the risk of being screwed over by a broken custom move at EVO.i havent tested this at all yet but i think what might be a good way to trade with explosive balloons is to hold shield right above ledge, and jump and buffer down b and hold down to get the downward strike right when villager regrabs with explosive balloons. everything else is either way too weak and ****ty to trade well, or he can pre-emptively explode them if he sees you going for fsmash. it might not work at all, but its either this or im out of ideas.
Don't let that discourage you. People typically root for the underdog and this case, it was Trevonte despite him using a character that's way easier to use than Meta Knight. Denti, one of Texas's best players who uses a total of five characters (Diddy Kong, Shiek, Yoshi, Olimar, and Luigi) recently posted this on his Twitter page that describes Shiek pretty well.people never really cheered for me. a part of it is my personality irl, a part of it is people want to see upsets.
there was a couple of people in the crowd that screamed every time trevonte who was camping using CUSTOM SHEIK with piercing needles did something basic like fthrow bouncing fish...people were yelling obscenities at me the whole time. my nerves were totally shot during and after wf, i had been awake since 4am that day, and i had drank like 3 cans of coke right before we started. i felt so tired after i won i had to immediately leave or im not sure i couldve made the 45 minute drive back.
But why are you insisting on that. MK is the exact same character custom off and on, he can't be high tier and then low lol. Villager is a pain for everybody and the only new tough MU custom on, and obviously it sucks for MK, but even then MK is still high tier.Fact is MK sucks in customs, his rage stems from MK being weak in customs.
that describes melee sheik pretty well.Ugh, my memory is trash. I meant to respond to Ito's previous post, but forgot to do so in the past.
Don't let that discourage you. People typically root for the underdog and this case, it was Trevonte despite him using a character that's way easier to use than Meta Knight. Denti, one of Texas's best players who uses a total of five characters (Diddy Kong, Shiek, Yoshi, Olimar, and Luigi) recently posted this on his Twitter page that describes Shiek pretty well.