The new bonus episode of the Smash Brothers Documentary Metagame, Godslayer, is now available on Vimeo
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This is probably why some new MK's hesitate to use this as well [I used to think that, too]. The combo is incredibly valuable to MK. It lets him rack up % far quicker and safer. SL still kills very reliably staled, so don't hesitate to use it to rack up damage.I didnt even know that was a thing. I'm usually too wary of staling UpB to use it that early.
Sapling is never placed in a space that HSD would be useful for passing. It's always near the ledge because a mid-stage sapling is useless to a Villager that needs to eventually ledge camp since he would have to wait for it to despawn before he can put another one near the ledge. HSD is decent for movement and passing through projectiles on-stage but doesn't have much use outside of that.Does the tripping sapling beat tornado / drill rush? I know they're a bad option, but maybe the HSD custom could be our only way to get in against a villager. For the MU, is say try to never give him space to set up. I've never fought one myself, but that seems like the only thing you could do.
That would be ideal and I do utilize those exact options in that video but, like you said, Up-Air is okay damage but not worth the risk of getting spiked. We throw some Up-Airs here & some N-Airs or D-Air there but we still have much lesser damage output and we're never gimping this character. Even attempting off-stage play is honestly not worth it due to just how much better Villager is at it. Villager is also throwing mix-ups out there too so trying to punish a pattern of Lloid Rocket or something could get up Up-Aired, Ballooned, or god forbid comboed into the blastzone by multiple B-Airs from ledge jump.ive never really played a good custom villager but what i would do is repeatedly jump above the ledge and wait for him to mess up. if youre high up he cant fair you and youre still in range to fastfall down on him and punish. also if you cross up under him you can probably upair from beneath and not touch the balloons, though it only does 5% and gives him stage control.
I used HSD all tourney on a per-stage basis more than per-character. It's an okay mix-up against projectile characters (nowhere near safe tho) but I use it as a movement option instead of an attack. It helps me reach the SV & T&C platforms and avoid being trapped near walk-offs but on static stages like BF, FD, & Lylat, I'd rather have Drill Rush as a stage poke and use Cape to land on platforms instead.
Another part of it is all our customs suck.This is why I dont like customs. Sure, they can spice things up, or even help characters overcome weaknesses, but it's incredibly problematic in a MU like this where things swing so drastically in one character's favor when it would otherwise be a decent MU.
Did you beat any notable people in tournament/MMs?My C.E.O. performance was satisfying, although I used Luigi and Diddy to cover certain MUs that I didn't feel like playing with MK (e.g. Sonic and Rosalina, respectively). In money matches on Sunday, though, I went mostly MK and made enough that I profited that I profited from the event and had some close games with Zero and Larry.