Ooh movesets! I don't quite have a full moveset, but one thing of Jill's that I've been super fixated on is this thing:
I envision a cool side special in the grenade launcher. I'd like a move where inputting normally shoots out a regular grenade round, but you can also input slightly upwards for flame rounds or downwards for ice rounds instead.
Flame rounds would be the most damaging, but have less knockback.
Grenades have enough knockback to be a viable KO option.
Ice rounds would obviously freeze an opponent like how a PK Freeze would.
A somewhat unpredictable projectile game could suit Jill. Make approaching her tricky, reflecting how in RE you generally want to take out an enemy before they get too close and take a big bite out of you.
I envision a cool side special in the grenade launcher. I'd like a move where inputting normally shoots out a regular grenade round, but you can also input slightly upwards for flame rounds or downwards for ice rounds instead.
Flame rounds would be the most damaging, but have less knockback.
Grenades have enough knockback to be a viable KO option.
Ice rounds would obviously freeze an opponent like how a PK Freeze would.
A somewhat unpredictable projectile game could suit Jill. Make approaching her tricky, reflecting how in RE you generally want to take out an enemy before they get too close and take a big bite out of you.