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http://smashboards.com/threads/smash-4-running-walking-speed-rankings.371564/page-2#post-18647333Does Marth move faster when he fox trots then his dash? Because I've tried testing it and it doesn't seem like there's much of a difference.
Ok thanks, I was under the impression that you didn't have to actually hit and the move would still go into the queue.Not sure about the first question, but I do know that a move has to connect in order to register in the queue. So the answer to the second question is a no.
According to this thread here http://smashboards.com/threads/shields-in-1-1-1.419235/page-7#post-20270796.Guys I have a question regarding shields and I don't have my console with me to test. How does the shield breaker value (25) work? And how does it compare to other moves? How much "hp" do shields have?
I'm curious because I've been pondering a setup where we confirm a block using sh db. Wether they block or not, ff nair into jab 1. The latter sequence if connected should be a true combo to setup for jab 1 follow ups. However, sh db into ff nair isn't true and can be blocked. Every opponent I've done this to has adapted to shield nair after sh db. Our setup is blocked, but their shield has now taken a nair and a jab 1.
Now I want to know if an uncharged shield breaker will break a full shield after taking those two attacks. If so, we can bait shields with sh db on hit or whiff. If it doesn't break, how can we adjust to ensure it does break?
It's mainly placebo. I have similar tendencies but anything Lucina can do, Marth can outperform in mostly every situation.Is there a major reason why I should choose Marth over Lucina? I know how to handle Marth but against certain characters like Pikachu, Captain Falcon, Zero Suit Samus to name a few, he just doesn't have the edge, Lucina on the other hand, fares better, even if ZSS is a horrible matchup for both Marth/Lucina.
I know the differences. What I say is that when play against those characters Marth just doesn't cut it(at least for me).It's mainly placebo. I have similar tendencies but anything Lucina can do Marth can outperform in mostly every situation.
This thread should give you a good idea on their differences:
http://smashboards.com/threads/before-you-ask-the-differences-between-marth-and-lucina.376180/
It mainly just comes down to you as a player and your mental state (which are big factors). kj22 can probably tell you why I play Lucina better than Marth and they are basically the same. It's weird, maybe it's just our connections to the characterI know the differences. What I say is that when play against those characters Marth just doesn't cut it(at least for me).
If they were both the same, Lucina wouldn't be seen as just "Training Wheels Marth".It mainly just comes down to you as a player and your mental state (which are big factors). kj22 can probably tell you why I play Lucina better than Marth and they are basically the same. It's weird, maybe it's just our connections to the character
My failure in wording has been spotted. Quickly, abort mission. You are right. It was a blunder on my part. But I'll assume you understood what I was trying to say! Basically, their movement etc etc. is the same (not the properties of their attacks). However, my movement with Lucina is much better than Marth's for some reason.If they were both the same, Lucina wouldn't be seen as just "Training Wheels Marth".
Same goes for me. I fight more fluidly with Lucina because I don't have to worry if I'm gonna hit with the tip and miss the killer blow.My failure in wording has been spotted. Quickly, abort mission. You are right. It was a blunder on my part. But I'll assume you understood what I was trying to say! Basically, their movement etc etc. is the same (not the properties of their attacks). However, my movement with Lucina is much better than Marth's for some reason.
You still should be playing with that mentality though (hitting with the tip of the sword). It's the most efficient way to keep space and be safer-ish against your opponents.Same goes for me. I fight more fluidly with Lucina because I don't have to worry if I'm gonna hit with the tip and miss the killer blow.
What happened to the smash 4 backroom title?You still should be playing with that mentality though (hitting with the tip of the sword). It's the most efficient way to keep space and be safer-ish against your opponents.
It's still there. But the Ranking Staff title goes much better with my avatar~What happened to the smash 4 backroom title?
I know. Still doesn't change the fact my overall performance is better with Lucina than with Marth.You still should be playing with that mentality though (hitting with the tip of the sword). It's the most efficient way to keep space and be safer-ish against your opponents.
I love this, I love how players are all different. See, I am the opposite of you. I perform much better with Marth than Lucina. I do however use Lucina occasionally in the Falcon matchup, and usually in the Pikachu matchup. Maybe it's just a hidden bond/connection to the character that makes me concentrate more when playing Marth. Who knows, but I find it really interesting how players are different like that.I know. Still doesn't change the fact my overall performance is better with Lucina than with Marth.
Anything goes since the difference between the two moves in terms of kill power are hardly noticeable if tippered. However, if your opponent 'wobbles' on a shield break like Link or Pikachu then F-Smash may be the better option since there is a chance that tipper Shield Breaker will miss.Which move is better for punishing a shield break with Marth? Tipper Shield Breaker or tipper Fsmash?
Okay, so using the set up I mentioned above, I've been breaking a ton of shields lately. I've been using fsmash and sb both to punish a shield break. Fsmash seems harder to tip and if you sat there charging the whole thing and whiff, the next chance you have to punish must be uncharged. If we're talking in terms of "in the heat of battle" moments, sb is more reliable. It seems to connect on the tip more often. I'm not sure what the hitboxes look like on these two moves but I feel like the tipper range is more lenient than fsmash's. I would opt for sb as the go to punish. Is it optimal? Idk. But both can net you an easy KO, sb just feels easier. Plus you can jump into position and charge in midair for a quicker punish. fsmash can't do that.Which move is better for punishing a shield break with Marth? Tipper Shield Breaker or tipper Fsmash?
Obviously in terms of normal kill moves, it would be impractical to use Shield Breaker over Fsmash due to the fact that tipper Fsmash does double the damage uncharged, and is quicker to come out. But in terms of when the opponent is stunned after a shield break, you have plenty of time to choose between the two. And the fact that tipper Shield Breaker does 1% less at full charge compared to full charge tipper Fsmash leads me to believe that Fsmash would still be the better option. The only reason I could see you wanting to go for Shield Breaker is if you are worried about missing the tip on either move. IIRC, in terms of killing power, fully charged sourspot Shield Breaker will kill earlier than fully charged sourspot Fsmash correct? If this is the case, maybe you should go for Shield Breaker? Of course you could always go for Shield Breaker to avoid staling Fsmash, which will be used to kill more.
It may not really matter. If you get a shield break at around 45%, I suppose it doesn't matter which move you choose, as both would likely kill anyway. Still, i'm interested to know.
Fully charged shield breaker tipper is one of the strongest moves in the game, and kills earlier than fully charged Tipper F smash I believe. Also, Shieldbreaker has a little more range than F smash.Which move is better for punishing a shield break with Marth? Tipper Shield Breaker or tipper Fsmash?
Obviously in terms of normal kill moves, it would be impractical to use Shield Breaker over Fsmash due to the fact that tipper Fsmash does double the damage uncharged, and is quicker to come out. But in terms of when the opponent is stunned after a shield break, you have plenty of time to choose between the two. And the fact that tipper Shield Breaker does 1% less at full charge compared to full charge tipper Fsmash leads me to believe that Fsmash would still be the better option. The only reason I could see you wanting to go for Shield Breaker is if you are worried about missing the tip on either move. IIRC, in terms of killing power, fully charged sourspot Shield Breaker will kill earlier than fully charged sourspot Fsmash correct? If this is the case, maybe you should go for Shield Breaker? Of course you could always go for Shield Breaker to avoid staling Fsmash, which will be used to kill more.
It may not really matter. If you get a shield break at around 45%, I suppose it doesn't matter which move you choose, as both would likely kill anyway. Still, i'm interested to know.
Yes I can relate to you. Using Marth is just better for me, and using the original hero of Fire Emblem is just awesome, tipper is awesome, etc. Plus, I've been playing Marth since Melee. Don't get me wrong, Lucina is amazing in her own right, but she was a bit lucky to get in Smash, while Marth has been here since Melee and will never leave. you can use who you prefer according to your play style. Or just who you like better. For me, Marth all the way.I love this, I love how players are all different. See, I am the opposite of you. I perform much better with Marth than Lucina. I do however use Lucina occasionally in the Falcon matchup, and usually in the Pikachu matchup. Maybe it's just a hidden bond/connection to the character that makes me concentrate more when playing Marth. Who knows, but I find it really interesting how players are different like that.
Personally, I use Up Smash if I am too far away to punish a laggy move with Foxtrot Cancelled or a Stutter Step Fsmash. Lets say I see a Bowser coming in for a Bowser Bomb half the stage away. I can use this option as a punish option from my run, as I will be too far away to get an Fsmash in for example (of course this will depend on percents, as it will be far more useful at higher percents, when at low percents I could go for a Dancing Blade or a Grab even). I'll also point out that with the right timing, it's possible to stop horizontal recoveries such as Fox Illusion, or even an Extremespeed coming in from the side (assuming that move's late hitbox isn't already out) with this move.I have trouble incorporating Marth's up-smash into any battles, when should it be used?
Yes and yes. From in the air (including while you are using it to break out of jabs and stuff) it is invincible from frames 1-6. From the ground, it is invincible from 4-6.Isn't Dolphin Slash invincible, and can you angle it?
Really? Makes sense since Dolphin slash is one of the fastest moves in the game on startup.Dolphin Slash is actually intangible on frames 4-5 and 1-5.
Edit: Sources: http://kuroganehammer.com/Smash4/Marth and http://opensa.dantarion.com/s4/mastercore3/dump/144/marth (subactions 279 and 27D)
From my experience and the combo threads;(sorry for posting again)
What combos does marth have that don't require throws? as in anything out of his tilts?
Well okay then. That's what I get for trusting Shaya and not checking.Dolphin Slash is actually intangible on frames 4-5 and 1-5.
Edit: Sources: http://kuroganehammer.com/Smash4/Marth and http://opensa.dantarion.com/s4/mastercore3/dump/144/marth (subactions 279 and 27D)
Haha thanks Akaneia for the win.Well okay then. That's what I get for trusting Shaya and not checking.
Jterr I like your location
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Edit: Did anyone know that if you Jab and hold the A button it automatically does Jab 2? I never noticed that.