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Guide The Mario Match-Up Discussion Thread

condemned_soul

Smash Champion
Joined
May 10, 2007
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Location
detroit MI
its called the chris brown lol

Edit: Im making this the MU thread since the last one was old and now the game is alittle different in terms of how everyone plays

Edit 2: when we do a MU, i will see if i can get people from the other side of the MU to comment. The more we know, the better chance we will have against that MU
 

M@1funk$hun

Smash Ace
Joined
Nov 14, 2009
Messages
759
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WHB, Long Island
rooooooofl chris brown too good
also should I start posting the stuff we know about the char in the OP?
just so we have something more specific than straight up #'s
 

A2ZOMG

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I'd say 6/4 Sheik...the matchup imo is much more stage dependent than others since her game changes depending on how much the platforms help her. She beats you pretty badly on a few stages, but some stages make the matchup tolerable. Picking the right stage against her matters more than it does against those space animals imo.
 

A2ZOMG

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Generally speaking, stages that make it easier for her to U-air KO you are significantly worse, since the best way to avoid getting gimped is by opting to take a hit from her U-air.

BF and YI are the top two stages to avoid imo, with YI being slightly worse than BF. She benefits from those platforms more than you do, especially when she's trying to kill you with U-air. The platforms there are a bit more liable to mess up your throw combos that you need in this matchup.

FD and FoD are the two best stages to take her to. FD's lack of platforms benefits your chaingrabs and juggles and edgeguards. FoD's platforms for the most part are very non-intrusive to Mario and actually give him a few spacing advantages due to how low they are at times. Without conveniently spaced platforms, her stage control and combo game is much less intimidating.

I don't think DL64 is a bad stage against Sheik, despite the platforms, since the risk of getting U-air KOed is much lower on that stage than others. Plus she usually isn't going to abuse the platforms when recovering.
 

M@1funk$hun

Smash Ace
Joined
Nov 14, 2009
Messages
759
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WHB, Long Island
I actually like going FD for shieks because I just sh over the needles and once I get close enough for her to FH needle me I wait for it and wavedash under
agreed with lordydennek, 65-35

I think we're good on sheik

any requests for the next matchup to be discussed?
 

M@1funk$hun

Smash Ace
Joined
Nov 14, 2009
Messages
759
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WHB, Long Island
until the fox gets up to about 40% just let him approach and dodge lasers
your utilt will beat a lot of his approaches
and if you see an opening grab his *** because foxes are usually cocky at lower percents
the grab is gona get you a nice amount of dmg quick
and if you really feel the need to approach try a FH dair
or hell go for a bair -> waveland behind him
that way the bair might not even hit and your right next to the fox. from there do what you will until he starts punishing you for it
 

StealthyGunnar

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Joined
Jul 22, 2009
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West St. Paul, MN
i find that if they dont di right, its hard to make that fsmash reliable and itll make a smacking noise and have like 20% of usual knockback. sometimes i use dthrow > nair to finish.
 

StealthyGunnar

Smash Champion
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Jul 22, 2009
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West St. Paul, MN
just as a guess, im gonnna say 60 40 marths favor.

he can space really well so ya. watch out for fair and turn around fsmash. i recommend throwing some well spaced fireballs in there.
 

A2ZOMG

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Vs Marth is mainly stupid and frustrating if your reactions and tech skill are not spot on.

Before you approach this matchup, knowing how to DI is extremely important, and will make the matchup 1000x more manageable. Whether it's DIing to avoid combos or DIing his KO moves, doing it correctly generally will make Mario survive pretty long in this matchup. The idea being that you deliberately avoid his D-air and tipper F-smash combos at all costs. Surviving past 160% against Marth shouldn't be uncommon provided you just avoid those two moves and edgetech consistently.

The hard part of the matchup is obviously working in. Basically the main thing in this matchup is you MUST know how to WD out of shield, which lets you punish most of his non SHFFLed aerials, tilts, and Smashes. Once you do actually get in though, Mario's low percent combos on Marth are great provided you don't mess up. At 0, I personally prefer to do Jab -> D-throw -> U-tiltx2 -> U-air juggles.

Besides crouch canceling, crouching generally speaking is heavily underused against Marth as a means to keep his spacing in check. Any time Marth does an aerial that isn't specifically SHFFed, you can basically duck under it and F-smash him. It's something to keep in mind during the heat of the moment.

As for edgeguarding Marth, your main goal is to simply B-air him once offstage, and it usually gimps him. Ledgedrop B-air with invincibility frames usually seals the deal if he has to recover low. If he recovers higher, it usually isn't that risky to rush him down offstage either.

I'd put it 60/40 Marth.
 

A2ZOMG

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In low level play, Mario vs Marth is like 75/25 Marth's favor. It's a matchup that has a STUPID learning curve. Precision especially in your timing and reactions is key when playing against Marth. And of course, you have to have knowledge of all the necessary ATs in this game as well. Anything less, you probably will get run over in this matchup.

When you're on your game though and leaving Marth little room to make spacing errors, and when you realize that you can actually punish him quite hard, that's when the matchup becomes manageable. Of course you still can't get lazy, since any time you don't DI optimally tends to cost you dearly against a good Marth.

And I love this match so much.
 

MarioMariox2

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Am I the only Asian Mario player in this 2010 Mario community? o.O
 

A2ZOMG

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To be accurate, Japan only has the best TV shows/video games and "cool" gadgets.

BUT TO ME THAT IS WHAT ACTUALLY MATTERS! Sure, I mean China probably owns everything else, but they aren't as fun. =D
 
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