I'm going to reference a match Taylor and Drinking food had at tha jumbo shrimp. Rob consistently lived up to 140% and higher. Rob is floaty and heavy. Dopes D3 lived a **** long time because of the same thing. Characters with tethers are generally lighter and die much sooner, spacies still get Edgeguarded easily, and there are still these things called combos.
That being said I can recall two instances where Taylor ken combo'd the **** out of drinking foods rob and rob lived because of his recovery. That's More Taylor's fault than rob being broken. Two things about robs recovery, when he's low he can't fake you out. He's going up/ forward. From that depth grabbing ledge = stock taken or ledge hop dair = stock taken.
Now compare this to light shielding Marths up b in melee for the free edgehog/ landing punish. If only like half the people at a tournament do it, is that reason enough to drop melee stocks to 3?
I completely understand it's about running smooth events, but if the two of the relevant problems are heavy characters living too long or missed edgeguards, it's not a problem at all
Dude lived til 150%-200% almost every stock. i killed him sub 150 probably 3 times in 4 games. i dont think anyone is claiming rob is broken, but me "ken combing" is more his fault than marth ******. ken combo doesnt exist with good DI. so those spikes should have never happened in the first place. and when you can up b twice and forward b with an attack and still reach the ledge; tell me i can edge guard you please.
light shielding vs marth in melee is completely irrelevant. only fast fallers beat him to the ledge, it is avoidable by marth, and if anything it speeds up the game by killing marth quicker. reducing PM stocks isnt about a character being broken, or a certain recovery tactic. its about the time it takes to kill characters. sure, all fast faller matches will still go fast. but brawl character games at higher levels are regularly going to 7 mins. even with only 1 brawl character in them. "missed edgegaurds" cant apply is a character cant be stopped.
D3 is heavy and floaty and has super armor on his recovery. you just can't stop that. you cant cover all the options. if you try to punish after he lands he just avoids that scenario. live til 150+ every stock. most combos are less effective because characters are living so much longer. in melee, its hard to combo past 70ish%. now with characters living well beyond that, it becomes more of a brawl style match about getting a hit and gaining stage advantage, thus prolonging the game.
i dont think certain characters are "broken," but i do think the creators hold a bias and make non melee characters and the characters that were in melee but bad, better than the old good melee characters. i dont care about this really. a game with 30 balanced characters isnt reasonable to me. but i feel like the stock amounts should reflect the average time for games based on how long these good characters are living. (fox still good, but doesnt live long. one of the exceptions to the general rule)