>_>
I started off with Capt Falcon then Fox. Moving from Falcon to anyone else isn't a huge challenge since characters after him aren't so dynamic, and so far playing other characters has only allowed me to think of newer strategies with Capt Falcon and do more tricksies. It takes a lot of dedication for players to play Captain Falcon though since the only thing you can abuse is his speed and nothing else. Spamming knees will get you killed since the attack has a duration, no range, and no priority. Rather players will have to undersatnd every matchup, know how to abuse their speed to keep at right distances, understand which setups are best at what situations, remember key percents, and play as technically perfect as possible since the guy's so freaking easy to combo and edgeguard. But after a lot of time and effort, you've got youself a really dynamic character. Unfortunately though, Falcon doesn't have too many good matches and doesn't "counter" anyone. >_> At best he either has a slight advantage or goes even with characters including low tier characters which blows (Ex. GW is considered to go even with Falcon, how many mid+ tier characters can you say go even with GW?).
But regardless, *loves Captain Falcon a lots*
As for Fox, I just love to play fast and be technical so it kinda came naturally. Not much to say since playing Fox isn't reall that "hard." I know people make a big hoopla about how technical Fox is, but really what you need to know is how to abuse his dashdance game, U-throw to U-air, waveshine to grab/u-smash, and JC u-smash and there's most of your game there. The rest is just perfecting your technical game which comes naturally and developing your mindgames which unfortunately only really comes through experience
![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
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And atm, I'm able to play a ****load of characters.
Marth was easy to pick up, and I kinda hovered towarsd him since Tony plays him. But I must admit my Marth blowzors with edgeguarding compared to most, and I have to stop using Fair -> Uair so much since all that does is allow you to juggle longer and before you know it, it's not possible to KO with marth >_>.
Ganon took no effort at all as a transition character since I've already got shffling down, and from there it was just working on mindgames and perfecting my platform dashes and wavelands. Plus it feels really badass with the amount of power the guy has. Fun as hell to play, still have to ditto Ska one day *calls Ska out* :D
Sheik took me a while but now I've developed a style that closely resemles Shu and Kou (Japanese players) so lots of needle work and lots of wavedashing and foxtrots to make it appear like I'm moving faster than I actually am. Really only picked up this character just to annoy Tony's Marth, but now it's quickly becoming maybe my best which is bad since I still love Falcon >_>;;; But the character's still pretty knew and inexperienced, so it should blow against most guys
Falco doesn't take a whole lot of time to develop since a lot of his game was muscle memory. I did learn pillaring behind shields and all that jazz for a while, but it just didn't suit my style very well which revolved more on just JC shines as fast as possible and mindgames via lazers. SHLs took me a long while to get since I didn't get how to do it for a while, but now I can SHL and rSHL really fluidly witht he laser bairly above the ground. Still I've never really face anyone who chaingrabs yet since Tony and Ryan thinks that's "gay" but are now more inclined to since I'm doing it to them. And like my other characters, I don't have a lot of experience as well since the only people I ever play are Tony and Ryan and nobody else T_T.
The ICs aren't that hard either just heavy on mindgames for grabs but the technical stuff isn't too bad (including continuous desynchs which you kinda get right after you try them :/). But mindgames kind of flow naturally with the ICs since the very fact that there are two of them can be confusing, and after a few rounds you start to pick up on chaingrabs and such again.
Samus is ridiculously fun to play with since she probably has the most "tricks" out of every character. GOD I love grapplecancelling tricks, love comboing with her, and just doing unconventional bombtricks with her. Seriously is one of the funner people to play, and since she has no bad moves it allows players to really pick and choose and create their own styles (Compare Wes's Samus to Aniki's to Hugs to Oro's to Mankosuki's or to Lee's even.). It seems like Samus is probably the most stylistically diverse character but like Mankosuki says, she doesn't really counter anyone (except say the Ice Climbers) but she does have a lot of bad matchups.
As for Peach, she's probably the character that took me the longest to learn. >_> Floatcancelling, that awkward DJC she has, and just comboing in general was difficult for me to get a grasp on. She was just . . . weird . . . And I love Brown Mario (the player, thought he was the most awesomeset player ever) so of course I jumped to playing Mario and from there I just moved to Luigi and now Doc. But those are like backburner characters that I'd never take out in a real tourney and only really use for friendlies. And I can't play Jiggly too well. >_> Probably the only mid+ character I completely fail at and won't ever get good at . . .
As for low tier, I love and am comfortable with Link, like Mewtwo (haven't used him in a long time), and I LOVE BOWSER. **** that guy is so muc fun to use!!! Seriously the best fun character to have around, and I can still eek out wins with him and not "just barely" either.
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So ah anyways Iceman, it's your call or you can be a ***** like me and do everyone (or atleast try to and possibly have failed doing so . . . >_>).
And I also need to play against people soon . . . And I don't want to wait till Thanksgiving also . . . Tony, Ryan, and I need to go and play some other guys who are ready and willing to own us so we don't just get progressively better and more technical against each other but fail when we play others.