entelegantLozer
Smash Apprentice
- Joined
- Sep 15, 2005
- Messages
- 135
Awe-some. (...)
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that is called punishing, and if a roll works to do it then ok but it only works because the marth missed the fsmash.eet said:I think rolling is justified when Marth Fsmashes and to punish his delay I roll behind him and dsmash. Of course Im peach and she has a pretty sexy roll.
wavedashing is it's own entity and in some cases dash might be a better choice to replace a roll, but the fact that rolling gives the opponent a free chance to hit u means that you should cut it out of your game in one way or another, not always wavedashing. sheik is the ultimate gay character and is immune to all arguments regaurding techniques used by all characters.Sars_Pirate said:It sounds more like you're trying to get rid of rolling completely by replacing it with wavedashing, and that's not right. Wavedashing is its own entity with its own applicances. Wavedashing wasn't meant to replace the roll, instead it's used more to aid a character's mobhility in general. Wavedashing takes many forms besides evasion. Characters can use wavedashing to increase their agility, pressure opponents, evade attacks, setting up for attacks, and "mindgames."
Rolls on the other hand can be used to space yourself really far away from characters with the help of invincibility frames. Most instances, it's true someone can run away, wavedash back, or jump out of the way from an attack; but that doesn't discredit the roll and make it obsolete. Most pro players don't discredit the roll either because there are times when there's no choice but to roll. Some characters even have exceptionally good rolls which are used because they're better than everything else. Compare Shiek's Back roll to her run. It's easier to move forward after rolling backwards than pivoting into a forward wavedash. The roll's not laggy like Samus's, but and it covers a wide enough gap to escape pretty much every attack.
So yeah, in my opinion, the roll stays where it is. Wavedashing's an important technique and players get better when they've fully incorporated it into their game, but it shouldn't replace rolls. That's like wanting Shufflds to replace running because that's more mobile. Thing is, it's just not practical. :/ Then again, I am a n00b so I might be completely wrong.
...comming from the guy who mains Marth.TehPh1r3PwnzJ00 said:Sheik is the ultimate gay character and is immune to all arguments regaurding techniques used by all characters.
Marth has extreme difficulty KO'ing most characters at very high percentages. It sounds ironic, but it's true. All of Marth's combo's are low-mid percentage combos. Fair combos, fair to fsmash, nair, fthrow, uthrow, uair and utilt, which are his main comboing moves, do not combo at high percentages. The only thing that combos semi-decently at high percentages is his sword-dance gay thing, which isn't even that effective. Most of Marth's combos send the opponent too far away at high percentages, but not actually far enough kill the opponent. So, at high percentages, Marth will usually just shuffle a lot of nairs to knock the opponent far enough offstage for some good edgeguarding(random fsmash is too punishable). Marths grabs suck(like most of his other comboing moves) past +-100% on most characters, too.Mankosuki said:like what, no projectile?
(Not trying to sound like an @$$... I really want to know. He seems too good.)
Sheik has great projectiles. Needle cancelling is too good. Great edgeguarding, combo-setup potential with needle cancelling, cancels out a fully charged Samus shot.... Plus, needles aggravate the shit out of Peaches trying to pull turnips, too. xDentelegantLozer said:The same blistering weaknesses that Sheik has. (Sheik has projectiles)
Yeah, or anyone else for that matter. That's not a weakness to Marth, just a general strategy. That's about the only option either since it's hard to use an attack that will hit the ledge since his sword will ussually hit you from under the level.Most characters can edgeguard him by edgehogging, forcing him onstage, rolling up, and knocking him offstage again
I'll have to check if I can go to the mall-tournies. I'm pretty busy this semester.eet said:ffox is too cool. fox ditto penny match at mall tourny?
edit: bring pie. <3
Yes it would, but so would it for all other characters. Marth is a good edgeguarder, that is a given. However, all that I am saying is that when his combo's that lead into KO's via fsmash and dair are gone (which happens at high percentage), his game is severly weakened. He has less options to rely on for punishing the opponent and gaining advantage by setups.Mankosuki said:But you don't need to combo at high percentages. Wouldn't a simple tilt attack suffice at knocking them off stage for an edgeguard?
Using the edge to get invincibility frames is unbeatable. Sheik, fox, falco, doc, mario, luigi, marth, jiggs, samus, popo, dk, and some others all have great edgeguards by grabbing the edge for invincibility, then using it to attack the recoverer without being hit. Many characters have aerials that simply own a side-b. Samus' sexkick is the prime example.Mankosuki said:I don't see how it's easy to edgeguard Marth. He can side-b to protect him from most arials or fastfall to avoid a projectile and continue to side-b.
Yes, but Marth's upb has serious lag when he lands onstage. Try applying the same logic to a fox or falco that is landing onstage from up-b. Hardly any lag, they can shine you almost instantly once they land. Shiek also has the mindgame of appearing above the edge, giving time for the edge to clear. Sheik can also decide where to land by transporting instage, or downward to the side. Marth has little options when recovering against an edgehogger. If he is too far away, and cannot afford to doublejump into fair, etc., to clear the edge, his only option is to upb early, hoping to surprise the edgehogger. That rarely works, though. Another thing to mention is that Marth's up-b hitting you at the edge is not all that punishing. At low-med percentages, his up-b can be crouch-cancelled at the edge, then you can punish with a simple downsmash. This technique works well with fox and falco.Mankosuki said:Yeah, or anyone else for that matter. That's not a weakness to Marth, just a general strategy. That's about the only option either since it's hard to use an attack that will hit the ledge since his sword will ussually hit you from under the level.
lol, i see. xD Stupid Asian can't understand English.Mankosuki said:and I think entelegantLozer wasn't saying the needles suck but that Sheik shares the same flaws as Marth... being that the have none and are broken characters.
You made some really good points, though, about Marth. I guess Marth isn't cheap, but he just has..."advantages." >_> <_<Mankosuki said:That clears things up more, thanks for the info. I'll have to practise some of that since Marth's probably who I have the most trouble against. :-/
Any advice against Sheik with Samus or Purin? I doubt any of my secondary characters are good enough to counter her.