ChRed2AKrisp
Smash Master
gdc just showed the preliminaries of zelda Ds, launching this year! It will be cell shaded since it is from the makers of the windwaker.
edit: thanks to Bahfuyl for finding the vid.
http://www.nintendo-europe.com/NOE/en/GB/news/article.do?elementId=5JIzKiVx5r0Gu_uNPnTPRZMbliXee
or here
http://media.ds.ign.com/media/694/694756/vids_1.html
screenshots for those who have 56k and don't want to wait.
http://dsmedia.ign.com/ds/image/art...zelda-phantom-hourglass-20060323004643040.jpg
http://dsmedia.ign.com/ds/image/art...zelda-phantom-hourglass-20060323004638056.jpg
http://dsmedia.ign.com/ds/image/art...zelda-phantom-hourglass-20060323004627712.jpg
http://dsmedia.ign.com/ds/image/art...zelda-phantom-hourglass-20060323004633212.jpg
note: screenshots are blurry because these were taken by a handheld camera of a large display. they are not frames extracted from the video, so there is some motion blur as well.
NEW INFO:
There will be a competative multiplayer battle mode in the game.
http://ds.ign.com/articles/771/771138p1.html
http://dsmedia.ign.com/ds/image/art...zelda-phantom-hourglass-20070307065755220.jpg
http://dsmedia.ign.com/ds/image/art...zelda-phantom-hourglass-20070307065754345.jpg
the title was announced in a press release.gdc iwata keynote said:11:29: Iwata takes the stage. There's one more new adventure for you today: Zelda DS. Short clip plays: cel-shaded-style graphics. Top screen: mostly maps. Action is on the lower screen. Use touch screen to draw things -- transitioning the bottom screen input to the top. Launches later this year -- from Aonuma and team (makers of Wind Waker).
as of now, nothing else. perhaps we'll see some leaked screens, game footage later.ign said:Iwata also revealed for the first time that a new game called The Legend of Zelda(R): Phantom Hourglass would be released for Nintendo DS later this year.
edit: thanks to Bahfuyl for finding the vid.
http://www.nintendo-europe.com/NOE/en/GB/news/article.do?elementId=5JIzKiVx5r0Gu_uNPnTPRZMbliXee
or here
http://media.ds.ign.com/media/694/694756/vids_1.html
screenshots for those who have 56k and don't want to wait.
http://dsmedia.ign.com/ds/image/art...zelda-phantom-hourglass-20060323004643040.jpg
http://dsmedia.ign.com/ds/image/art...zelda-phantom-hourglass-20060323004638056.jpg
http://dsmedia.ign.com/ds/image/art...zelda-phantom-hourglass-20060323004627712.jpg
http://dsmedia.ign.com/ds/image/art...zelda-phantom-hourglass-20060323004633212.jpg
note: screenshots are blurry because these were taken by a handheld camera of a large display. they are not frames extracted from the video, so there is some motion blur as well.
NEW INFO:
There will be a competative multiplayer battle mode in the game.
http://ds.ign.com/articles/771/771138p1.html
pictures(56k friendly)ign.com said:In this two player competition mode, one player controls Link while the other controls three armored guards. Players who assume Link's control do so via the established touch-screen mechanics introduced in the E3 demo -- Link moves in the direction of where the screen's being touched in relation to him, so he'll move faster if the screen's touched further away from his centralized position. Players who take control of the guard have the map on the touch screen and guide them via drawn paths. The task: collect Triforces scattered around an enclosed dungeon and bring them back to your colored area while avoiding the guards that wander the playing field. If a guard captures Link, their turn's over and control swaps between the players.
There's a surprising amount of strategy involved in this mode. For example, the "Guard" player can always see Link on the map, but Link cannot see the guards on the map until he picks up a Triforce. The downside to carrying a Triforce is that it weighs Link down, and moreso as the Triforce pick-ups increase in size. Some Triforces are tiny and worth fewer points, but only slow down Link's movements a little bit. Huge Triforce pickups are worth more points but slow Link down to a crawl.
Almost as if the designers took a cue from Pac-Man, Link can hit escape tunnels at the top and bottom of the map, which are also surrounded by a "safe zone." While in these zones, Link cannot be touched by guards since the guards can't wander into them. Link also disappears from the guard player's map while in these zones...but if Link's carrying a Triforce, the Guard player can still see that Triforce move...giving away Link's location.
On top of all this, there will be power-ups scattered throughout the dungeon. Red power-ups can only be used by the red player, blue pick-ups by the blue player. Red players can run over blue power-ups to destroy them and take them out of play. Power ups include giving Link or the guards an extra boost in speed, or allowing Link to take a hit from the guard. Guards can activate power-ups that turn blowers on within the dungeon that will block Link's path with enormous gusts of wind.
At the end of three Link and three Guard turns for each of the competitors, the game calculates how many Triforce points each player earned within the battle and decides the winner...and in the demo it's a very uneventful "Win" or "Lose" screen.
It's a pretty cool tease of a mode that will eventually make it into the final product, but Nintendo's still not talking release dates for Phantom Hourglass. Nor do we know if the multiplayer will be accessible single cart or if it will be an online mode. Visually the engine nor the Wind Waker toon style hasn't changed since we saw the E3 demo.
http://dsmedia.ign.com/ds/image/art...zelda-phantom-hourglass-20070307065755220.jpg
http://dsmedia.ign.com/ds/image/art...zelda-phantom-hourglass-20070307065754345.jpg