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The legend of Zelda DS: Phantom Hourglass[October 1st 2007], GDC 07 BATTLE MODE

commonyoshi

Smash Hero
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dainty perfect
*Bows*
I've been wondering how we were supposed to do a quick spin attack. I also noticed for the first time that Link has a fairy again.
 

MeleeMan

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D.A. said:
Nintendo says no, there are no Zelda sequels so far.
Mic_128 said:
What about them saying WW was a direct sequel to OoT?
WW and MM are BOTH direct sequels to OOT. They are both sequels from different times in OOT though. MM is a sequel from when Link turns back into a child at the end of OOT, it's about what happens to kid Link after Zelda sends him back in time. WW is a direct sequel from the adult time period, after Zelda sends link away and the Hero of Time is never seen again.

I'm guessing PH will come in after WW? We'll just have to wait a few days to see.
 

Nite

Smash Champion
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Dec 29, 2005
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Melee man- where do you live in Tennessee? There is a tournament in Memphis tomorrow. Are you coming? It is going to be huge. Darkrain, Drephen and Mike G are some big names that will be there. Check it out in tournament discussion. INNsomnia III: The Smash Buffet. It is going to be awesome!!

Oh yea, this game is awesome.
 

MeleeMan

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I wish, I live in Knoxville. If I knew about it beforehand, I might have been able to make arrangements to get out there. If there's another one anytime soon, let me know and I'll be there.

Um.... wonder if that fairy is Navi, the one from OOT. That would be sweet to bring her back and have her tell the Hero of Wind all about the Hero of Time that she traveled with...
 

ssjmarth

Smash Cadet
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Oct 1, 2005
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PA
I will buy this game. Along with TP but portable 3-D zelda is gonna be sweet.
 

supermariopro101

Smash Journeyman
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Dec 1, 2005
Messages
385
Mic_128 said:
Could this be that sequel to WW they were going to be working on before TP?
To answer your question; yes!

Where to begin:

This all starts after the Windwaker is over where Link and Tetra set sail to find new lands. Several months into the ocean and Link's boats is suddenly surrounded by a huge storm and Link falls into the ocean (LA deja vu). Upon being helped to consciousness by a fairy, Link finds himself in an unfamiliar land.

This game takes a completely different take from other Zelda games. Instead of moving the control pad to control Link, you use the stylus. "My main objective was to develop a Zelda game controlled only with the stylus. The sense of wonder and surprise will satisfy existing Zelda players along with newcomers", says Producer Eiji Aonuma. The fairy will follow link acting as his guide much like the hat in The Minish Cap. You can perform rolling techniques with the simple touch of the stylus. Thus, quickly drawing a circle around Link makes him perform the famous spin attack. Like always, weapons will guide Link along with touch-style enhancements. Ex: Control Link's boomerang using the stylus drawing a path. You must rescue multiple fairies to advance to other areas. "Phantom Hourglass has something to do with the time maneuvers similar to Majora's Mask," hinted Eiji.

Enemies have also undergone a drastic change like the octorocks. Some enemies have new abilities too. All boss battles use both screens of the DS. GANONDORF WILL NOT APPEAR IN THIS GAME!!! His evil has spread to other creatures creating no meaning for his appearance. Once again, ocean exploration is back like in Windwaker; But not by King Of Red Lions.

THE GAME WILL FEATURE ONE MAIN DUNGEON WHICH CAN ONLY BE BEAT WHEN YOU BEAT ALL THE SMALLER DUNGEONS unlike most Zelda games. Dungeons will now feature the evil CHASERS. These creatures pace around the dungeon looking for Link. If you get touched you will immediately die regardless of what you were doing or how many hearts you had left. Invulnerable to Link's attacks, avoid them at all costs. Sanctuary zones are filled within the Dungeon, however; where chasers cannot travel to; like a safe haven.

Chasers are also featured in two-player battle mode. Capture-The-Flag and Hide-and Seek: confused: are just some of the few games. One player controls link with an overhead view of the whole map, while the other player controls the chasers to try to get Link. It's up to Link to get the force gems and bring them to his base. The chaser controller however can only see one space at a time (much like transferring screens in handheld Zelda games).

While many of Hourglasses’ secrets are not yet revealed, I think Zelda games have taught us something. That is, the payoff is always worth the wait.
 

Mic_128

Wake up...
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Another GDC, more Hourglass news. Mainly, multiplayer news. :)

palgn.com said:
The build on hand allows players to access the game’s multiplayer mode, which was first revealed at E3 2006. The demo showcased at GDC enables players to hook up with another person, and once connected, battle it out in this unique multiplayer mode.

In this two-player multiplayer mode, entitled ‘battle mode’, one player will control Link and the other will control three enemies in a small arena. The goal for the person playing as Link is to pickup as many Triforce shards as humanly possibly and secure them at their coloured base. Meanwhile, the other person playing as the enemy will have to capture Link, resulting in an end of turn and the players swapping characters.

There’s a bit of strategy involved in this mode though. The person playing as the enemy characters will have to trace a path out on the touch-screen to guide where they want each of their three guards to go. This can be used to trap Link, and eventually corner him if your strategy plays out correctly. Additionally, when Link picks up a Triforce shard it’ll slow his running speed down, depending on the size of the shard he picks up. Smaller shards are worth fewer points; meanwhile larger ones are worth more.

The arenas are structured much like a Pac-Man game, where there will be tunnels that Link can run through to access the opposite side of the map with relative ease. There are a handful of items to pickup too, with certain items increasing run speed or offering limited invisibility.

Nintendo didn’t disclose whether or not the mode would be available via online




 

Skywalker

Space Jump
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May 7, 2006
Messages
2,317
Wait, there will be multiplayer?

I wasn't too thrilled about Phantom Hourglass until Mic brought that up, because well, I had a fun time playing Four Swords GBA.
 
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