xXSciophobiaXx
Smash Apprentice
- Joined
- Jul 9, 2008
- Messages
- 131
I've been farting around doing a pretty good "combo" that works pretty well on fastfallers, not so great on other characters.
Upthrow at low percent, sub 20% probibally. Fullhop up air and immediately start hover and chase with neutral air hover. If done properly you can catch them off of uair hit. Then, while having caught them in the neutral air, move slowly away from the side that your opponent occupies. Situation Example. If mewtwo faces left, opponent is on left side of mewtwo move slowly to the right. If opponent is behind mewtwo(still facing left), move slowly left. The movement left or right is done slowly while opponent is caught in the electrical effect. When neutral air finishes do up-air if opponent is in front (or above if you're lucky) and if mewtwo was facing left, opponent was behind mewtwo (on right) and you drifted left, hit opponent with bair.
This seems to work, is pretty flashy, but not a really true combo. Opponents can probibally SDI out of neutral air pretty easy, and the followup- aerial is somewhat difficult to land, but Im getting more consistent. Anyway its a great way to really start a stock with a great percentage build, and the last hit of the aerial should put them in a disadvantageous position.
Upthrow at low percent, sub 20% probibally. Fullhop up air and immediately start hover and chase with neutral air hover. If done properly you can catch them off of uair hit. Then, while having caught them in the neutral air, move slowly away from the side that your opponent occupies. Situation Example. If mewtwo faces left, opponent is on left side of mewtwo move slowly to the right. If opponent is behind mewtwo(still facing left), move slowly left. The movement left or right is done slowly while opponent is caught in the electrical effect. When neutral air finishes do up-air if opponent is in front (or above if you're lucky) and if mewtwo was facing left, opponent was behind mewtwo (on right) and you drifted left, hit opponent with bair.
This seems to work, is pretty flashy, but not a really true combo. Opponents can probibally SDI out of neutral air pretty easy, and the followup- aerial is somewhat difficult to land, but Im getting more consistent. Anyway its a great way to really start a stock with a great percentage build, and the last hit of the aerial should put them in a disadvantageous position.