Bowser Jr.
Every move with a */*/* on it will have the paint effect, which damages any player that touches the paint. The color of the paint changes move-by-move. Red will burn, Blue will freeze, and Green will solidify.
Speed: Below average
Fall: Average
Weight: Above average
Size: Short, about the size of Little Mac (not including his paintbrush)
Reach: Far
Jump: One short jump, one long, second jump. First animation being him holding his paintbrush ready to attack, with his side facing the screen, the second being him holding his paintbrush in his hand, his front facing the screen, all limbs outward.
Forward Smash: Bowser Jr. charges his F-Smash by pulling his paintbrush back farther and farther, until he jabs it forward, giving it probably the longest range of any F-Smash in the game. 9~17 damage. *
Down Smash: Bowser Jr. charges his D-Smash by holding his paintbrush upwards, leaning back farther and farther, until he smashes it down, making for a very powerful K.O. move. 8~18 damage. *
Up Smash: Bowser Jr. charges his U-Smash by holding his paintbrush down, then hopping into the air, thrusting his brush upward. This move is easily punishable if missed, and has a bit of landing lag. 7~16 damage. *
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Forward Air: Bowser Jr. thrusts his paintbrush in front of him. 6~13 damage. *
Down Air: Bowser Jr. wipes his paintbrush downward, creating paint right below him in a small, upside-down arch. 6~10 damage. *
Up Air: Bowser Jr. swipes his paintbrush upward, creating paint above him a small arch. 8~16 damage. *
Back Air: Bowser Jr. swipes his paintbrush from the front of him, to behind him, covering a hitbox of 180 degrees. 6~12 damage. *
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Grab: Bowser Jr., while grabbing his opponent, can tickle his opponent with his paintbrush. One tickle = 2 damage. *
Forward Grab: Bowser Jr., after grabbing and possibly, tickling his opponent, throws the opponent into the air, and hits them forward with his paintbrush like a baseball bat and ball. 6~13 damage. *
Down Grab: Bowser Jr., after grabbing and possibly, tickling his opponent, throws the opponent into the air, and smacks them down with his paintbrush. 6~18 damage. *
Up Grab: Bowser Jr., after grabbing and possibly, tickling his opponent, throws the opponent very far into the air. 9~15 damage.
Back Grab: Bowser Jr., after grabbing and possibly, tickling his opponent, spins around, damaging any other character that may be near him, and throws them opposite of where he was facing before the spin. 8~18 damage.
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Neutral Special ~ Koopa March: Bowser Jr. summons a Koopa, as the Koopa King. This Koopa will march forward at a slow pace, damaging anyone that comes into contact with it. The Koopa will last 5 seconds, unless it falls off the stage. Customizations may include a faster Koopa, and a jumping Koopa. One touch of the Koopa = 8 damage.
Forward Special ~ Paintbrush Boomerang: Bowser Jr. throws his paintbrush forward, and it makes a U-turn, coming back to him. He can catch it mid-throw, but he will be unable to do any move that involves his paintbrush will his brush is away. This move will create a trail of red paint. 12~24 damage. *
Up Special ~ Paint Splatter: Bowser Jr. thrusts his paintbrush into the air, and little blobs of paint scatter everywhere. Red, blue, and green. The three blobs land on the floor and grow, until they burst, dealing a lot of power and K.O. potential. 16~24 damage. * * *
Down Special ~ Dash of Paint: Bowser Jr. swipes a little bit of paint somewhere near him. He can create a swipe of paint below him as a platform, above him to block any threat descending onto him, next to him to block projectiles/attacks, or right near an edge to edge-block. *
Final Smash ~ Koopa Army Charge!: Bowser Jr. calls forth an army of Koopas that descend from the sky with wings, and plow through enemies on the stage.