Piedro
Smash Apprentice
- Joined
- Jan 13, 2015
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*chuckles* Oh god, the best post ever!Honestly, why not just remove him?
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*chuckles* Oh god, the best post ever!Honestly, why not just remove him?
That's the problem. Sakurai doesn't want his moveset changed. They might do the same they did to Pit, but we never know...Visual rework sounds like a wasted effort TBH, if we're going to re-do his animations we might as well tweak his moveset to be more effective and unique.
If you're going to go though that effort, might as well give it 100%
A little clarification on Bowser and Pit, because the mentioning of them in your post caught my eye.I'm honestly very, VERY disapointed. Ganondorf is my favorite villain out of any game franchise, and my main in Smash, too. Sure, I like his moveset a lot, but to me, he simply feels... incomplete. There is absolutely NO reason for Ganon to still have Falcon moves. They did a great job with decloning him in Brawl, by making him slower and more powerful, new Jab, Side Tilt and Down Tilt, new Side B, and new animations. And in Smash 4, all the did was giving him a new animation for his grabbing Up B.... while they gave Bowser a total new makeover, Pit brand new specials, DK a new Dash attack and a areal Down B, and many others. Ganondorf is the one who DESERVED a makeover. Bowser didn't need one, yet it was very cool that he got one. Ganondorf NEEDED one, and didn't get anything new.
As I said, I do like his moveset now, and it feels like Ganon, but still, he feels half complete. Why keep his Down Smash, his Side Smash, his back Air, Down B, when they actually DO have moves to choose from? I personally don't want Ganon to become a sword fighter in Smash, but why not have his Warlock Blade as his standard one? Heck, he even uses it in his Classic Mode Ending! Why have his current Up Special, and not a more unique one? Why not use his Slam from OOT for, say, his Down Smash? And if not, at least make something new that's not from any Zelda game instead of reusing Falcon moves! Ganon could have been a fully revamped character in Smash 4, he could feel like Ganondorf with a Warlock Blade and fully unique moves. He could have felt a lot more dangerous, and actually played more like Ganondorf and felt complete. As of now, it's just... eh, yeah, that's Ganon, but... he could have been SO much more.
Sakurai gave Little Mac 16 costumes, he gave Palutena 12 unique Specials, he makes TONS of Mii Costumes, he made other characters more true to their franchise (like Link's new Dash Attack), and all of that is great and all, but he STILL couldn't do anything with Ganon?! Sure, he would be different from the moveset we've grown to know, but so it is with other characters, too. Sigh... It's just pure lazyness, nothing more. Look at the effort he put in Ryu. And look at the effort he put in Ganon. It's almost like Sakurai is saying "Eh, well, alright, we'll throw Ganon in here, too".
Now, question for you Ganon fans: Do you think it is possible for Sakurai to change his moveset now? As I said, it bugs me so much. We have Ganon in Smash, and we're ALMOST there, but we're still stuck with this Ganon, a Ganon that just feels half-finished. Do you think it's possible to have some kind of poll, a change poll, or something similar, that could make Sakurai take action? Or is it too late?
Thing is, I WAS ALIENATED BY THE NEW BOWSER, and I still am. And I have encountered a few people who are alienated by new Bowser as well. I love the original Melee/Brawl Bowser much more than the one we have now just because he's a vicious monster with an epic headbutt (and really, the only replacement for that Fsmash would be the epic punch from Bowser's Inside Story).The way I see it, the developers hit a similar roadblock that some people are hitting in this thread- attempts to come up with a new moveset would likely alienate his player base from previous games, and simply changing the visuals on his moves is almost impossible without throwing his hitboxes completely out of whack. Since leaving him the same with (very) minor differences avoids both of these outcomes and doesn't really throw as many people off, it seems like the smartest choice of the three.
I'm still spamming the character poll with requests for a different Ganondorf, either as a separate character or as a complete revamp for the one we have now, so we can do that.Now, question for you Ganon fans: Do you think it is possible for Sakurai to change his moveset now? As I said, it bugs me so much. We have Ganon in Smash, and we're ALMOST there, but we're still stuck with this Ganon, a Ganon that just feels half-finished. Do you think it's possible to have some kind of poll, a change poll, or something similar, that could make Sakurai take action? Or is it too late?
Just go back in the Pit forums if you want to see... Little spread out, but people were upset since day one when we saw the Uspecial change.And according to @ LancerStaff , there are a few people who are alienated by Pit's new Uprising specials (want him to give sources, so tagged him), yet it's really difficult to see anyone complaining about that either.
Bowser got a lot of hitbox range with the revamp, and it's not too hard to see how Ganondorf can have a similar revamp; even then while still keeping him as slow as he is now.
Really? I was under the impression that Bowser gained range with the new punching given that his arms are bigger and actually fully extends them.And a quick note, Bowser lost some range on a few moves too. Jab and Dtilt no longer make use of his claws.
Lost a bit of a disjoint at least... Thing is that since he isn't hunched over, I don't think his arms reach as far in his jab.Really? I was under the impression that Bowser gained range with the new punching given that his arms are bigger and actually fully extends them.
Relative to the back of his body, maybe, but relative to the center, yes he got more range.Lost a bit of a disjoint at least... Thing is that since he isn't hunched over, I don't think his arms reach as far in his jab.
I just remember this so well because I remember people saying how it was one of the big ways Bowser was nerfed back when everybody else was saying he was OP.Relative to the back of his body, maybe, but relative to the center, yes he got more range.
Tbh, this is my ideal solution if we have to keep the fat one. OoT's my favorite design for him, he's a wizard, which I want an accurate him to be way more than a swordsman...keep tp ganon as this ganon and add in oot ganon with a more wizardy moveset. there, everyone's happy. I think this set really fits the more brutish, slow, and calculated power motif of tp ganondorf in nature even if it's not necessarily accurate to the game. there, you have your game accurate ganon with his most iconic design whilst not alienating those who like the current ganondorf.(like i do, and id love to see both one day)
There actually was a thread about that at some point. My opinion is that it'd be fine for one battle or one game but it shouldn't bbe his definitive style for all Zelda games. Since he doesn't have a definitive style. Even when using a sword he's used it differently in every game and that's the way it should be. It keeps the battles fun and interesting. I'd love if they gave him a Smash Bros. moveset in Hyrule Warriors though. It'd feel totally awesome to mow down waves of mooks with Wizard's Foot.You know, I'm kinda tired of arguing about this, so I'll go for a third option:
Why don't we petition for Aonuma to change Ganondorf into a puncher within the Zelda series? Everyone pretty much wins there: Ganondorf is finally canon because Zelda has conformed to that, and Ganondorf stays the same he's always been in Smash.
I never really wanted Ganon to be a sword/magic fighter; just to be canon, and there's more than one way to that path, I've realized.
Can you search for it? The main problem with Smash Ganondorf is that he's associated with bladed weapons (usually swords) despite the different styles, and that's what's salting people up.There actually was a thread about that at some point. My opinion is that it'd be fine for one battle or one game but it shouldn't bbe his definitive style for all Zelda games. Since he doesn't have a definitive style. Even when using a sword he's used it differently in every game and that's the way it should be. It keeps the battles fun and interesting. I'd love if they gave him a Smash Bros. moveset in Hyrule Warriors though. It'd feel totally awesome to mow down waves of mooks with Wizard's Foot.
That's about the worst way it could possibly be handled. You do not fix a problem by turning the solution into the problem.You know, I'm kinda tired of arguing about this, so I'll go for a third option:
Why don't we petition for Aonuma to change Ganondorf into a puncher within the Zelda series? Everyone pretty much wins there: Ganondorf is finally canon because Zelda has conformed to that, and Ganondorf stays the same he's always been in Smash.
I never really wanted Ganon to be a sword/magic fighter; just to be canon, and there's more than one way to that path, I've realized.
The problem is that Ganon isn't canon, not that he's not a swordfighter + magic user. You'll find that everyone just wants the former, not the latter for its own sake.That's about the worst way it could possibly be handled. You do not fix a problem by turning the solution into the problem.
Does it really bother you on a conceptual level to think of Ganondorf using his fists? It's not like there's some kind of canon reason he can't punch people. In fact every appearance he's had as Ganondorf (and at least two as pig beast Ganon) he's had a physical attack of some sort without using a weapon, most predominantly in the cutscenes in The Wind Waker. It's just never been the basis for a boss battle.That's about the worst way it could possibly be handled. You do not fix a problem by turning the solution into the problem.
The problem is that Ganon isn't canon, not that he's not a swordfighter + magic user. You'll find that everyone just wants the former, not the latter for its own sake.
Again, as I said, it's not even fixing the problem if you do that, it's bending the Zelda series over to conform to Smash's problem. That's not how you handle problems.Does it really bother you on a conceptual level to think of Ganondorf using his fists? It's not like there's some kind of canon reason he can't punch people. In fact every appearance he's had as Ganondorf (and at least two as pig beast Ganon) he's had a physical attack of some sort without using a weapon, most predominantly in the cutscenes in The Wind Waker. It's just never been the basis for a boss battle.
So did you dislike it when Ganondorf was pimp slapping everyone in The Wind Waker? If Smash Bros didn't exist would you still be against the concept of Ganondorf fighting unarmed? Do you consider Kid Icarus Uprising to be bending to conform to Smash by using the Brawl character designs including the very origin of Dark Pit? Or Mario using his forward smash in Super Star Saga? How about Captain Falcon ending his anime with a Falcon Punch? I agree that Smash shouldn't dictate the path of other series but I think it should (and it has) influence it. And it's not like he's ignoring magic in Smash. He is using the power of darkness to charge his attacks just like Hyrule Warriors. They just have a larger area of affect due to the nature of the gameplay (which would probably remain true if it was ported to a Zelda Boss Battle). He even uses the same version of Warlock Punch albeit quicker. Personally I have no problem with Ganondorf kicking the ever loving crap out of anyone who stands in his way. It makes him look physically intimidating. But if you disagree with it on a conceptional level then I can't change your mind. Though I do think your letting your Smash based bias affect your opinion.Again, as I said, it's not even fixing the problem if you do that, it's bending the Zelda series over to conform to Smash's problem. That's not how you handle problems.
Second, it'd be pathetic if he did. He's a powerful and ancient demon king and sorcerer. With everything he has at his disposal, doing something as simple as punching you really slowly is just sad. Even in Hyrule Warriors, at his most physical, he's still throwing dark energy around with every physical blow. So yes, yes it does bother me on a conceptual level.
No, because he displays various other abilities throughout, unlike in Smash.So did you dislike it when Ganondorf was pimp slapping everyone in The Wind Waker?
I have no idea; I'm terrible at hypotheticals. I'd assume so, since I was introduced to Smash Ganondorf before Zelda Ganondorf, and I still have a problem with it. And for the others, KIU aside, which was intentionally enormously revamped, and by Smash's director no less, they all fall under what you say later, that it influences the main series but doesn't dictate them. Completely changing Ganondorf's fighting style and stripping him of everything he can do is not merely influence.If Smash Bros didn't exist would you still be against the concept of Ganondorf fighting unarmed?
His magic has little-to-no effect on anything he does. All it is is special effects that make his attacks purple. The only ones that wouldn't be able to function exactly the same without using magic are the grab part of Dark Dive, and Flame Choke.And it's not like he's ignoring magic in Smash. He is using the power of darkness to charge his attacks just like Hyrule Warriors.
But having Ganondorf fight hand to hand in a single boss battle wouldn't be dictating his fighting style. It wouldn't necessarily even strip him of anything other than the mere fact of having a weapon. He could still have a hypothetical boss battle where he approaches Link and punches him in the face or throws a ball of energy if Link is far away. Jumps up in the air and does an earthquake punch etc. He could do literally everything you see him do in every other boss fight he's had with the exception of swinging a sword, something that is a tool he has and not part of his actual ability set. Hell you could even have him fight unarmed at first because he wants to keep Link alive to use the Triforce, and then draws his sword half way through when he's losing. Basically making that cutscene before the final battle of The Wind Waker a part of the final battle. Ganondorf doesn't have a set canon fighting style. He flew and threw magic in one appearance; punched, didn't use any magic and dual wielded katanas in another appearance and then kicked and used a long sword in his latest appearance, only using magic on horse back. You literally can't change Ganondorf's base fighting style because it's been completely different in every single appearance. I agree that if Ganondorf was to only ever fight like he does in Smash then that would be bad, but for him to do it for a single boss battle, use elements of his Smash moveset, or hell don't take any direct inspiration at all but still fight unarmed, then it could make for a good boss battle.No, because he displays various other abilities throughout, unlike in Smash.
I have no idea; I'm terrible at hypotheticals. I'd assume so, since I was introduced to Smash Ganondorf before Zelda Ganondorf, and I still have a problem with it. And for the others, KIU aside, which was intentionally enormously revamped, and by Smash's director no less, they all fall under what you say later, that it influences the main series but doesn't dictate them. Completely changing Ganondorf's fighting style and stripping him of everything he can do is not merely influence.
His magic has little-to-no effect on anything he does. All it is is special effects that make his attacks purple. The only ones that wouldn't be able to function exactly the same without using magic are the grab part of Dark Dive, and Flame Choke.
When, say, a given biggest, baddest dude in the prison yard could fight exactly the same way as a demon king, then something is very, very wrong with the latter's moveset.
Oh, yeah, that's all fine then, since that still goes back to "he has a variety of things he can do". I've been running with what Quillon said, which implies that he'd exclusively be a purple puncher in Zelda.But having Ganondorf fight hand to hand in a single boss battle wouldn't be dictating his fighting style. It wouldn't necessarily even strip him of anything other than the mere fact of having a weapon. He could still have a hypothetical boss battle where he approaches Link and punches him in the face or throws a ball of energy if Link is far away. Jumps up in the air and does an earthquake punch etc. He could do literally everything you see him do in every other boss fight he's had with the exception of swinging a sword, something that is a tool he has and not part of his actual ability set. Hell you could even have him fight unarmed at first because he wants to keep Link alive to use the Triforce, and then draws his sword half way through when he's losing. Basically making that cutscene before the final battle of The Wind Waker a part of the final battle. Ganondorf doesn't have a set canon fighting style. He flew and threw magic in one appearance; punched, didn't use any magic and dual wielded katanas in another appearance and then kicked and used a long sword in his latest appearance, only using magic on horse back. You literally can't change Ganondorf's base fighting style because it's been completely different in every single appearance. I agree that if Ganondorf was to only ever fight like he does in Smash then that would be bad, but for him to do it for a single boss battle, use elements of his Smash moveset, or hell don't take any direct inspiration at all but still fight unarmed, then it could make for a good boss battle.
I'd love to see pig beast Ganon as a fighter and honestly haven't seen it suggested before (though I'm sure it has). I'm a little disappointed I never thought of it myself.Ganondorf should be tweaked, not completely revamped. He's very satisfying to play as, and has gained something of a cult following, so I doubt he will undergo any major, major changes.
Still, I doubt anyone would complain if, say, his running speed were buffed - especially if he had a new animation to go along with it. I love the more animalistic, 'charging into battle' pose that some of the Brawl mods have. On top of that, buff a few moves, but give them aesthetic, warlock-y changes that keep similar hitboxes:
D Smash > Still attacks on either side, but does so with small columns of dark magic, rather than a kick. Picture it like a double hitting, bigger version of Mewtwo's D Smash.
D Special > Aerial version creates a shockwave after hitting the ground.
U Special > Revamped as a small range teleport with some control over angle. Still keeps the latch-on properties if it hits. That or Dark Fists.
Pummel > Something not terrible. Dark magic shock.
For a totally revamped character, we need blue pig Ganon. He would be far from a clone, and would keep up the Zelda pattern of Link > Toon Link, Zelda > Shiek, Ganondorf > Ganon.
I imagine that there's already hundreds of threads suggesting his potential moveset, but for my two cents, I picture him striking a balance between being huge combo bait and having the range to keep people from comboing him. It would take a skilled player, but proper timing of keepaway, Dedede-esque trident moves; ranged special attacks and opportunistic super armour would make him quite viable.
Both DDD and Ganon would need a speedy yet fairly strong attack then. DDD used to have that chaingrab and a good projectile, but those had to be nerfed for being degenerate in the former and 8-player and the 3DS not handling it in the latter.As interesting as the king of porkness would be, he's kinda huge. Pretty sure he's been shown to be bigger then SNES-onwards Ridley on more then one occasion.
Then there's there's the moveset issue. DDD is already the most extreme Heavyweight in the game, boasting power & disjointed range at the cost of having basically no fast anything at all. A character who's bigger, has a bigger weapon, and is the physical embodiment of power really wouldn't be able to have anything faster then DDD, and he's basically unusable in 1v1s for it.
Eh, I appreciate your points, though I do think that Ganon's shape would be easy enough to shrink. His fluctuating size could at least be chalked up to funky summoning / triforce / transformation magic - an excuse that Ridley doesn't quite have, space bird magic aside.As interesting as the king of porkness would be, he's kinda huge. Pretty sure he's been shown to be bigger then SNES-onwards Ridley on more then one occasion.
Then there's there's the moveset issue. DDD is already the most extreme Heavyweight in the game, boasting power & disjointed range at the cost of having basically no fast anything at all. A character who's bigger, has a bigger weapon, and is the physical embodiment of power really wouldn't be able to have anything faster then DDD, and he's basically unusable in 1v1s for it.
Gordo was a straight buff for FFAs though. It's fast, powerful, and doesn't require DDD to be close to hit with it. Since everybody else is going to be focused on each other he can afford to throw it out, but if he gets predictable then he's getting punished hard. If Gordos weren't so easy to bounce back or if DDD had much better CQC options then he'd would be the only character to use in FFA by a wide margin.Both DDD and Ganon would need a speedy yet fairly strong attack then. DDD used to have that chaingrab and a good projectile, but those had to be nerfed for being degenerate in the former and 8-player and the 3DS not handling it in the latter.
Everything past aLttP has been huge though... And yet there's the wrinkle that Beast Ganon is Dorf's Final Smash.Eh, I appreciate your points, though I do think that Ganon's shape would be easy enough to shrink. His fluctuating size could at least be chalked up to funky summoning / triforce / transformation magic - an excuse that Ridley doesn't quite have, space bird magic aside.
Ganon would essentially have to play like an more extreme risk / reward Dedede, though I don't necessarily think that there's anything wrong with that. Little Mac, Wii Fit and Bowser Jr. showed that the Smash devs really are great at bringing balanced variation into the game, despite the gripes of some fans.
The whole "my moves beat out everybody else's" thing is already on Little Mac, and he's enough of a noob character already. Unless he had something ridiculous to balance it out like having basically no recovery (kinda awkward with the bat powers and all) then there's not a lot of wiggle room here.I'd imagine him to be noticeably bigger than Dedede and quite a bit slower which would make him a prime punching bag. However to compensate he have a lot of invincibility frames on most of his attacks making him a bit of a juggernaut. Still probably be considered a low tier character but that's just the kind of moveset I think would suit and make him distinct.