Frostwraith
The Demon King
Plenty of reasons:It is simply baffling that fans of a game series create a more dynamic character that respects the character and the game series it came from then Masahiro Sakurai did who basically just slapped on something quick and called it a night.
I really don't understand.
1. Fans who mod games have all the time in the world to make content. Sakurai has a schedule to meet.
2. Ganondorf's status as a Captain Falcon clone stems from specific circumstances during Melee's development (the whole thing of having ported Ganondorf's model from the tech demo and it working best with Falcon's animations).
3. Sakurai not giving Ganondorf any special treatment in regards to decloning characters, retaining the overall base concept, just chaning some moves and animations. Likely to save development time, tying with point 1 above.
I'm pretty sure Sakurai is capable of doing a faithful Ganondorf. He would have done so if he hadn't put him in Melee as a clone. Consider the work put into characters like Mega Man, Pac-Man, Shulk, Robin, Mario, Bowser Jr., Ryu or even the other Zelda characters, especially Link and Zelda. Speaking of Link, he is now.even more faithful thanks to the addition of the jump attack. Zelda got a move based on Spirit Tracks replacing the transformation.
This extends to even other elements like stages, Assist Trophies, enemies or items. The Zelda series content overall is very faithful to the original games, barring some creative liberties. Ghirahim uses his sword and shoots knives just like in his boss battles, Tingle does his Kooloo-limpah randomness, the enemies in Smash Run are all recognizable and faithful to their original games (ReDeads stun you, Peahats spawn larvae, Octoroks hide when getting close, Darknuts have their armor torn apart), items like the Deku Nuts, Bombchu or the Fairy Bottle have their unique mechanics preserved.
Stages like Gerudo Valley with the cameo of Koume and Kotake recreating the Spirit Temple boss battle and the breakable bridge being repaired by the Song of Time, Bridge of Eldin with King Bulblin appearing and the portal to restore the bridge when broken or the Temple stage being a homage to the dungeons in Zelda II.
Sakurai knows well the Zelda series, so it's not like he can't make a faithful Ganondorf. It's just that he's reluctant to change him and gives him the same treatment as other veteran characters: change some moves and animations, but overall remains the same. At least, he gave him a Ganon Final Smash, which is really a no-brainer.
I believe Sakurai is limiting himself by clinging to what he did in Melee's development (which frankly made sense at the time considering the tight development cycle the game had). I don't know what are his reasons to keep Ganondorf as is, but he ought to have some reason, especially considering the faithfulness of the rest of the Zelda content can only come from someone who has played the games.
However, having the moveset as is makes Ganondorf easier to develop: animations can be ported due to sharing moves with Falcon, the fact he's got a established moveset means there's no need to go through a design phase as it's been done in previous Smash games. Perhaps, this is one Sakurai's reasons, but who knows? I'm just speculating.
All in all, I think he still remains a semi-clone of Falcon due to a combination of the circumstances behind his addition in Melee and Sakurai's general philosophy of not completely changing movesets. Characters like Bowser, Zero Suit Samus, Pit and Roy may have gotten significant changes, but there's still a large resemblance to their previous movesets: the overhauls they got are not too different from the treatment Ganondorf got from Melee to Brawl, with several new moves and animations. There were also veterans to have gotten a handful of new moves, though not to the extent of the aforementioned characters, such as Peach, Olimar, Zelda, Sheik or Charizard.
Of course, Ganondorf could have gotten a similar treatment this time around, but he remained with the same moves like the good chunk of the veterans in this game, including Mario, Ike, Marth, Pikachu, Fox, Jigglypuff, Toon Link and plenty of others. I should note that I'm not accounting for balance adjustments and move proprieties, which have overall changed for all returning characters and are still being revised through balance patches.
Though it's not like Ganondorf's abilities aren't showcased in Smash. They are, but they're just very subtle rather than being part of the moveset at its core, so they end up being forgettable. Teleportation is shown briefly during the Final Smash, floating is shown briefly in his up taunt, the magic is limited to add to his physical moves and shown briefly during the grabs of the up and side specials. What I mean to say is: Ganondorf's abilities are there, but are very overshadowed by the cloned moveset, which can get frustrating, as it shows Sakurai does know Ganondorf's abilities from the Zelda series.
Anyway, that mod is rather impressive and the work should be commended. It would be hype to see Ganondorf like that in Smash, even though I don't really mind his current moveset.
(My apologies for the wall of text...)
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