The King of Dreamland gets buffed! The King Dedede main discussion thread

Dreamking

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#85
Two thoughts when it comes to Ultimate's Dedede. I wish they would bring back his Dair and replace his 8th costume, the checkerboard one, with one based on Shadow Dedede from Triple Deluxe.
 

Putuk

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#86
Two thoughts when it comes to Ultimate's Dedede. I wish they would bring back his Dair and replace his 8th costume, the checkerboard one, with one based on Shadow Dedede from Triple Deluxe.
Personally I'm just hoping for more costumes in general. Wario had more than 8 in Brawl, but in 4 they removed some of them, which is kinda dumb.
I do really miss the purple and green colors from Brawl, the current ones seem a lot more generic, since the color schemes are a lot more uniform (as in, the purple color is all purple, instead of purple with a green sash like in Brawl).
It's a nitpick, that's for sure.
 

Smooth Criminal

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#87
Two thoughts when it comes to Ultimate's Dedede. I wish they would bring back his Dair and replace his 8th costume, the checkerboard one, with one based on Shadow Dedede from Triple Deluxe.
Oh hell no you are not taking away my Actual Penguin Dedede costume

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#88
A little surprised no one brought this up but doesn't look like you D-Tilt backwards now?



He's facing right while crouching, yet he moves to the left.
Is this another "covering your back" change similar to Roy and Mac's Neutral-B...
 

Putuk

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#89
A little surprised no one brought this up but doesn't look like you D-Tilt backwards now?



He's facing right while crouching, yet he moves to the left.
Is this another "covering your back" change similar to Roy and Mac's Neutral-B...

Wonder how you do this? Hold down to crouch (or taunt in Dededes case), then hold in the direction you want to use your dTilt?
 

KingofPhantoms

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#93
Could also have be a result of general new changes to the game's mechanics. I need to get a better idea on the how this game works, as far as we can know just yet anyway. We'll obviously have a much better idea on the game's mechanics after it releases.

It looks like a convenient trick move in the video, but could be something most characters can pull off in some manner.

If it's not something like that, though, then I'm also gonna go with it likely being that his crouch simply faces forward all the time now. :p
 

Apollo500

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#94
So, there hasn't been any footage of Dedede's Dair yet, has there? There might still be hope for the return of his Brawl Dair?
 

pikazz

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#95
https://youtu.be/pKcXgSV8PTE?t=6

pretty much confirmed: Dedede will spit out all projectiles as they were reflected!
this would make inhaling much more better, especially inhaling stronger moves like charge shots or thorons.
this also differences with Kirbys which kirby only spit them out as a star!
 

Smooth Criminal

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#98
Hey all, your friendly neighborhood Smooth Criminal here! Just wanted to pop in and let ya'll know that there's a new King around these parts---yours truly! I'll be helping run the Dedede boards (and conversely, the rest of Dreamland) from here on out.

I'll be in absentia for a spell (on my honeymoon), but I want all of you to give me your thoughts on what we can do to enrich this subforum and make it a valuable resource for the King of Dreamland, his players, and anyone else interested in the character! You are explicitly permitted to post any ideas or thoughts you have to this end here in this thread. After I come back from my leave, I'm gonna start moving and shaking some stuff around here, and I want some ideas on how to do that.

Looking forward to the future!

Smooth Criminal
 
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#99
The new attack isn't DDD's F-air, it's his B-air. He keeps the normal F-air animation but with less lag. B-air has been improved to be faster and consistant with the hitbox. DDD now has fairly usseful approaching tools and a seemingly decent neutral game, so I'm going to decide that maybe he's somewhere in the B range.
 

PF9

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My main headcanon for Dedede in Smash is that he is the same incarnation as the Kirby anime (more malevolent than in the games).
 

pikazz

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https://twitter.com/NintendoEurope/status/1036903640496304128

According to the tweets and Pic of the day on the website, dedede has something called "Float"?
is it only his ability to use multijumps or will a new mechanic be given to him that relates to float?

2 things I kinda want to happen if its possible.

1. Being able to float similiar to peach by holding the jump button (either with decending down slowly or more freely like in the kirby games).
would be nice if you could cancle it and attack while doing it.

2. Inhale "nothing" and press jump to float around in similar matter like from the attack in kirby games?
 

xDrippyx

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https://twitter.com/NintendoEurope/status/1036903640496304128

According to the tweets and Pic of the day on the website, dedede has something called "Float"?
is it only his ability to use multijumps or will a new mechanic be given to him that relates to float?

2 things I kinda want to happen if its possible.

1. Being able to float similiar to peach by holding the jump button (either with decending down slowly or more freely like in the kirby games).
would be nice if you could cancle it and attack while doing it.

2. Inhale "nothing" and press jump to float around in similar matter like from the attack in kirby games?

It's kinda hard to tell if they are referring to a new mechanic or if they just simply gave a name to multi-jumps. But don't you think a brand new mechanic would have been shown off by now and not just teased in one tweet?
 

Putuk

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https://twitter.com/NintendoEurope/status/1036903640496304128

According to the tweets and Pic of the day on the website, dedede has something called "Float"?
is it only his ability to use multijumps or will a new mechanic be given to him that relates to float?

2 things I kinda want to happen if its possible.

1. Being able to float similiar to peach by holding the jump button (either with decending down slowly or more freely like in the kirby games).
would be nice if you could cancle it and attack while doing it.

2. Inhale "nothing" and press jump to float around in similar matter like from the attack in kirby games?
It's not a new mechanic, it's just a reference to how Dedede learned to suck up air and fly like Kirby does after his defeat in the first Kirby game.
 

pikazz

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It's not a new mechanic, it's just a reference to how Dedede learned to suck up air and fly like Kirby does after his defeat in the first Kirby game.
could most likely be, still hope for some new interesting mechanic (like Dedede able to spit out projectiles)
It's kinda hard to tell if they are referring to a new mechanic or if they just simply gave a name to multi-jumps. But don't you think a brand new mechanic would have been shown off by now and not just teased in one tweet?
maybe added in later though? like how Links DAir to spike was added later in development (shown in PotD) and same with Ikes Blue Flame.
most likely falling to just the reference but we truly never know until its official
 

xDrippyx

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could most likely be, still hope for some new interesting mechanic (like Dedede able to spit out projectiles)

maybe added in later though? like how Links DAir to spike was added later in development (shown in PotD) and same with Ikes Blue Flame.
most likely falling to just the reference but we truly never know until its official
Haha, we both know how unlikely this is. But here's to being hopeful. :ultkingdedede:
 
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I wonder if they changed the gordo RNG.
If gordo is over 50% stick then he's probably much, much higher tier.
I feel he'd need more, in Sm4sh he also faced the issue that it would not 2 frame sometimes or that they could DI in, making it very inconsistent overall. If they fixed the former then I could definitely seem quite some improvement even if through somewhat of a "gimmick". What I would like to see the most is making it so Tilted Gordos stick and Smashed Gordos don't, or vice versa.
 

KingofPhantoms

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As long as the great king's considerably more viable than he was in Smash 4, I'll be all set.

The overall issue I had with him is that he was a lot more sluggish in Smash 4 than in Brawl. Many of his aerials were altered, not just with their effects, but many were also given more start-up lag (admittedly his Brawl F-air sucked, but at least it had less starting lag) and had to be landed more precisely to work. It did him more harm than good as a fighter, imo.

He's got other issues that need fixing besides his aerials, but the overall problem I had with him his sluggishness, and I consider the changes to his aerials a standout example of that. All of this hasn't been enough to stop me from co-maining him with Mewtwo, but I still really want to see him get fixed up nicely for Ultimate.
 
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Rocketjay8

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Ah, **** boys we got semi-nerfed.
I'm not a Dedede main, but I really loved the Gordo setups in smash4 that Triple-D mains did.
RIP Smash4 Gordo
 
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Mogisthelioma

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Ah, **** boys we got semi-nerfed.
I'm not a Dedede main, but I really loved the Gordo setups in smash4 that Triple-D mains did.
RIP Smash4 Gordo
It's not a super major issue. Gordo trig was super situational and only worked with parts of the cast, not to mention you had to be pretty lucky for your opponent to walk into it to work. I'll take the Gordo buffs we got: better hitbox, travels faster and he can spit them out, even when he's in control.
 

GamerGuy09

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Here's a tip. Never use King Dedede's fair. It's terrible on shield and it sometimes feels like it isn't even safe on hit.
 
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What is everyone feeling about his new Inhale? I have found it quite useful for catching people off guard with a much more direct gordo.
 
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