I guess I never noticed. I never cared for Roy until now. He's such an awesome character, somehow he feels true to his old Melee self while not feeling like a Marth clone or even a semi-clone.
Honestly, Roy feels like a middle ground between Ike and Marth. He's got most Ike's power but not his range, and he's got Marth's tipper mechanic except inverted and most of his speed. And yet somehow he doesn't feel like an out-and-out clone or all that changed from
Melee; all he needed was some liberal balancing. It's basically how his
Melee incarnation
should've been.
It feels downright
weird to say, but I like they way Nintendo handled the
Fire Emblem swordsmen (and woman). Marth is quick and encourages distanced slashing, Roy encourages being up close and personal, Ike is slower and more powerful, and Lucina lets you enjoy the swordplay without the gimmicks. I'm still not sure I agree with the
Fire Emblem reps being mostly sword users, but they managed to take the best approach possible.
That #Shantae4Smash hype has grown stronger. Let's keep that going!
Quoting for truth, so my post isn't entirely off-topic.
...In fact, with Ryu's introduction, I think we have another point in not just Shantae's favour, but for DLC characters in general:
Nintendo is willing to do gimmicky and truly unique characters even after the game's development cycle finished. Yes, people were expecting Ryu due to all the leaks involving him, but they
weren't expecting him to bring his
Street Fighter II button inputs with him, in what is quite possibly the most ironic example of a mechanically unusual fighter conceivable
and yet it works out so well. If these are the lengths Nintendo is willing to go to for their DLC, then several oddball characters people wouldn't have expected to work suddenly might.