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The Half Genie Protector of Scuttle Town, Shantae for SSB4 (WayForward wants her in Smash)

Veggi

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If you want, I could totally make a moveset for her. I can make almost every move from one of her games. The only thing that's confusing is she has two games that aren't released yet. That could shake things up a lot.
 

Tikivoy

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Shantae would be soo perfect. A shame someone from WayForward said they're not interested though :l Still, everybody in WF does love Smash.
I'd love to be added to the supporters!
 
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Raheem The Dream

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If you want, I could totally make a moveset for her. I can make almost every move from one of her games. The only thing that's confusing is she has two games that aren't released yet. That could shake things up a lot.
Yes, for Shantae's moves set and Izuna The Unemployed Ninja's moves set too as well, please!^_^
 

Toledo Jones

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you can definitely add me to the supporters list! been a fan since the original GBC game & she definitely deserves some form of appearance in Smash, whether it be playable, assist, or trophy like Rayman. Shantae would be a great addition to smash!
 

APC99

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If you want, I could totally make a moveset for her. I can make almost every move from one of her games. The only thing that's confusing is she has two games that aren't released yet. That could shake things up a lot.
I'd love to help. I've only played a bit of the original, but I know the basics of the games and her transformations. I can definitely see her relying on a moveset that plays upon her dancing. Perhaps her specials could revolve around certain inputs to start them up, but in return are extremely powerful? For instance, dancing with Nspecial + Uspecial turns you into a harpy, but is better than your normal recovery?
 

Veggi

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The biggest problem I've faced with creating a moveset for Shantae is that both her spells and her transformations are super important parts of her character and can't be left out. However, all of her transformations and spells are way too weird to act as anything but special moves, so it would be like she had 8 of them as opposed to 4. Snake and Megaman have been given some normal moves that act like special moves as well, so maybe it wouldn't be too weird. For example, Snake's down smash and up smash. Then Mega Man's jab, forward tilt, neutral air, up air, and forward smash.

Your ideas are very good, but the conflict I have with them is that spells are much more important in Risky's Revenge than in the original. That would mean in order to include her transformations as special attacks, that would mean her spells would have to be smash attacks. That would mean that her spells could only be used on the ground and her dancing could be performed in the air, which is the inverse of how they work in the game. Plus, I feel like in order for any of her spells to make any sense, they would have to be on a timer like Wario's bike. Otherwise her Storm Puff and Pike Balls would be way too ridiculous imo unless they gave them a start up time and made it so that every time a storm puff is used, the other disappears. I'm kind of just being annoying because from a gameplay perspective, your ideas totally make sense. But I just don't want the way the moves work to be different than in Risky's Revenge. lol

Some good news though is that in Risky's Revenge, her dances work differently. So if each transformation was just assigned to a different special, it would work. Come to think of it, your idea would probably work better from a Smash gameplay perspective.
 

APC99

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Here's a preliminary moveset idea I had:

N-Special: Dance (Shantae begins to dance. Putting in another special input will create a transformation for Shantae to use.)
U-Special: Storm Puff (throws it underneath her as she bounces upward. It can also be used on ground like a shorter and less powerful version of Pikachu's thunder)
S-Special: Fireball (think Din's Fire, but explodes on contact)
D-Special: Pike Ball (Creates a Pike Ball that swirls around her. Hitting an opponent with it will cause it to damage them, and disappear. It has noticable start-up lag, but she can have two at once. They disappear once Shantae uses a transformation.)

Combined with her Dance, these inputs create new transformations. Shantae can actually chain the normal transformations and use two of them in succession, but will always end up in reverting back to normal and going into helpless. Chaining these combos allow for unique attacks and possibilities. However, due to the lag:

N-Special: Using dance twice won't transform her; instead, she'll fire a speedy Flash Bolt. Good for playing mind games.
S-Special: Monkey Bullet (transforms into a monkey and leaps forward in a powerful corkscrew. Can actually wall-cling if directed to a wall. After finishing, she'll transform back and go into helpless.)
U-Special: Harpy (becomes a harpy and bursts upwards. Reverts to normal and becomes helpless.)
D-Special: Elephant Stomp. (transforms into an elephant and does an extremely powerful ground pound. Reverts back to Shantae. Think Bowser Bomb. Unlike other attacks, this one can be acted out of quickly in chains to use one of Shantae's normal specials.)

Shantae's main unique feature is her large amount of possible specials, most of which allow for interesting combos. I might give the rest of the moveset a try eventually. My only problem so far is finding her Final Smash.
 

Veggi

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Having that many specials could work. I was mostly worried that it would be unfair to the other characters if they had jab, dash attack, aerials, smashes, tilts, and specials but Shantae had all of that plus more specials.

Also, can you explain more about chaining transformations?
 

APC99

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Having that many specials could work. I was mostly worried that it would be unfair to the other characters if they had jab, dash attack, aerials, smashes, tilts, and specials but Shantae had all of that plus more specials.

Also, can you explain more about chaining transformations?
Chaining transformations is really strange to explain. Imagine you're playing as Shantae, and you can't use the Storm Puff to get to the ledge fast enough. So, using Dance, you can quickly use Harpy, and before she turns back into Shantae, use the Side Special to quickly use the Monkey Bullet. You can also use that as a combo set-up, hitting the opponent with Monkey Bullet before blasting them upwards with the Harpy.

Using this will allow for a large variety of techniques. For instance, Dance/Elephant Stomp/Harpy above an air-bound opponent would be an incredibly powerful spiking technique, and Dance/Monkey Bullet/Elephant Stomp/Fireball could be an amazing KO technique. It all depends on what your skill is. Attempting different combos using the transformations in tandem with her normal specials and abilities leads to a combo-oriented character with a difficult to learn, but extremely powerful playstyle.
 

Fatmanonice

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I want this to be a thing eventually. I just got into the Shantae games this year after people raved about the first when I was in high school and I find the character really endearing. With her getting two more games this year, I hope she has a solid future with Nintendo ahead of her and hope that she eventually becomes a contender for a Smash game.
 

Veggi

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Sooooooooooo in Risky's Revenge all of Shantae's spells are incredibly useful and this is balanced out because they use up her magic meter. In Smash Bros I feel like her spells would also be very overpowered without a magic meter and I feel like having to charge them to balance them would take away from the fun of how they work in the games. Because I'm a dweebus I was stupid and put together a bunch of stupid information from Risky's Revenge.

Shantae's Magic Meter: 3 minutes and 5 seconds to charge fully from zero. Magic can recharge while transformed. Transforming costs no magic.

These are the non-intermediate spells from Risky's Revenge, with Spitfire included because it's unique:

Pike Ball: One steel ball flies in a circle around Shantae. 1 second with Pike Ball out for every 1.8 seconds without it out.

Mega Pike Balls: 3 Bladed balls continuously spin around her that damage opponents and can not be broken. Last 35 seconds until they drain her meter. Math: Roughly 1 second of Pike Balls for every 5 seconds of no Pike Balls.

Storm Puff: A cloud floats upward for three seconds and then once its reaches its apex, it shoots lightning downward in three directions for 6 seconds. They can be moved left and right by attacking them. Shantae can use 11 of these before they drain her magic meter. Which means every Storm Puff takes 16 seconds to recover from. She can have three on screen at one time.

Mega Storm Puff: A cloud appears that causes an explosion 2 seconds later. The explosion lasts 1 second. It can be moved left and right with attacks, even while exploding. Roughly 5.25 of them drain her meter. Only three can be on screen at once. That means one Storm Puff roughly every 35 seconds.

Fireball: 14.5 fire balls completely drain her meter.

Spitfire: Shoots a Fireball diagonal up, diagonal down, and forward. Costs twice as much magic as Fireball.

Flamethrower: A huge and powerful flamethrower; bigger than Bowser's and with less lag. 7 seconds until fully drained. 1 second of Flamethrower for 26 seconds of no flamethrower.

With this in mind, do you think that the moves should be on a timer like the Wario Bike and Wario Waft, should there be a magic meter sort of like Little Mac's super meter, do you think that Shantae should have a magic meter but only be able to use the weakest versions of each move, or do you think that Shantae should have unrestricted access to the weakest version of each move?

If I get some opinions I'll try using that for a moveset.
 
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TORNADO BUS DRIVER

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Here's a preliminary moveset idea I had:

N-Special: Dance (Shantae begins to dance. Putting in another special input will create a transformation for Shantae to use.)
U-Special: Storm Puff (throws it underneath her as she bounces upward. It can also be used on ground like a shorter and less powerful version of Pikachu's thunder)
S-Special: Fireball (think Din's Fire, but explodes on contact)
D-Special: Pike Ball (Creates a Pike Ball that swirls around her. Hitting an opponent with it will cause it to damage them, and disappear. It has noticable start-up lag, but she can have two at once. They disappear once Shantae uses a transformation.)

Combined with her Dance, these inputs create new transformations. Shantae can actually chain the normal transformations and use two of them in succession, but will always end up in reverting back to normal and going into helpless. Chaining these combos allow for unique attacks and possibilities. However, due to the lag:

N-Special: Using dance twice won't transform her; instead, she'll fire a speedy Flash Bolt. Good for playing mind games.
S-Special: Monkey Bullet (transforms into a monkey and leaps forward in a powerful corkscrew. Can actually wall-cling if directed to a wall. After finishing, she'll transform back and go into helpless.)
U-Special: Harpy (becomes a harpy and bursts upwards. Reverts to normal and becomes helpless.)
D-Special: Elephant Stomp. (transforms into an elephant and does an extremely powerful ground pound. Reverts back to Shantae. Think Bowser Bomb. Unlike other attacks, this one can be acted out of quickly in chains to use one of Shantae's normal specials.)

Shantae's main unique feature is her large amount of possible specials, most of which allow for interesting combos. I might give the rest of the moveset a try eventually. My only problem so far is finding her Final Smash.
maybe Monkey Dance? or Mermaid Dance?
 

Veggi

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He used Monkey Dance as the Monkey Bullet. I thought about an application for Mermaid Dance, but she can only be used in the water unless it's being used by Nega Shantae for some reason, lol.
 

Veggi

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Shantae Moveset



Gameplay Synopsis

Shantae uses her different forms to fulfill certain requirements during the match. Her human form has decent tools to use in all situations, but she can become great at certain tasks by switching to her different forms. For example, her monkey form can be used to approach and start harassing an opponent, her elephant form can be used to punish predictable opponents, her spider form can be used to harass slow characters and heal herself, and her harpy form can be used for edgeguarding. All of her forms are most likely the best in the game at what they do, but they are all severely limited individually and most are scary to be off-stage with. Thankfully, it's easy to transform back into Shantae whenever you are done with whatever you transformed for. Shantae while in her human form has the best all-around abilities by far, but even in this form she is encouraged to transform so that she can still have fun while her Special Moves recover. Custom moves are encouraged for use by players that prefer to be in her animal forms more frequently, as they would not mind that it takes her more powerful Special Moves longer to recover.

Stats

Weight: Medium-Light. A little bit lighter than Marth.
Fall Speed: Medium-Slow. A little faster than Olimar.
Air Speed: Sort of slow. Same as Fox.
Jump Height: Somewhat high. Same as Luigi.
Dash Speed: On the slower side. Same as the Ice Climbers.
Walk Speed: Also slow. Same as Ice Climbers as well.

Special Moves

Neutral Special

Pike Ball: One steel ball flies in a circle around Shantae. The ball will fly around Shantae for 3 seconds and hit opponents for 3% and very light knockback. This move can be toggled off by hitting neutral special again. If toggled off, it will save the amount of time it takes to recover from this move. For example if Shantae toggled Pike Ball off one second before it ended, it would shave two seconds off of the recovery time. Normally it would take 6 seconds before Shantae can use it again.

Custom 1: Super Pike Ball - Shantae summons two Pike Balls instead of one. This version takes 9 seconds until it can be used again.


Custom 2: Mega Pike Ball - Shantae summons three Pike Balls instead of one. This version takes 12 seconds before it can be used again.

Forward Special

Fire Ball: Shantae shoots a fireball that travels full screen. It has a very quick start up and almost no end lag. The projectile does 13% and has about as much knockback as a half-charged Charge Shot from Samus. However she can only use it every 12 seconds.


Custom 1: Spitfire - Shoots a Fireball diagonal up, diagonal down, and forward. Can only be used every 24 seconds.

Custom 2: Flamethrower - A huge and powerful flamethrower; bigger than Bowser's and with less lag. Lasts for a maximum of 3 seconds. It takes 12 seconds before it can be used again. Stopping flamethrower early saves recovery time.

Up Special

Storm Puff: Shantae rides a cloud that floats upward for three seconds and then once its reaches its apex, it shoots lightning downward in three directions for 6 seconds. Each lightning strike does 8%. They can be moved left and right by attacking them. Shantae is free to do whatever she wants while on the cloud and it restores her jumps because it acts as a platform. Her Up Special is so practical because it can be used so infrequently. After a storm puff is activated it takes 18 seconds before another one can be activated.

Custom 1: Super Storm Puff - A cloud appears under Shantae that causes an upwards burst of wind 2 seconds later. The wind lasts 1 second. It can be moved left and right with attacks, even while wind is being pushed out. Shantae can use her Up Aerial to maximize the distance that she gets sent by the wind. It takes 26 seconds before this move can be used again.

Custom 2: Mega Storm Puff - Similar to Super Storm Puff, but instead of wind there is large explosion effect. If Shantae is standing on the cloud while it is exploding, Shantae will be blasted in the direction she is in relation to the cloud, much like Ness' Up Special but goes much farther to make up for its long activation time and extremely infrequent use. Being hit by Shantae after she gets blasted does 20% and high knock-back, but she enters free-fall after use. It takes 35 seconds before this move can be used again.

Down Special

Belly Dance: If Belly Dance is pressed and then a direction is immediately pressed afterward, she will transform after 30 frames of doing the corresponding dance. Each form has an "Attack" move and a "Special" move, with the exception of the Harpy. This move can only be used on the ground. Turning back into Shantae uses the same input and also must be on the ground. The transformation back into Shantae only takes one frame. The different transformations are below.

Monkey


Shantae transforms into a monkey with the Right input. Monkey form makes Shantae as light as Kirby, able to dash as fast as Pikachu, jump as high as Falco, and have the aerial movement speed of Wario. The Monkey can also cling to walls.

Attack move: Monkey Claw. A very simple claw attack that comes out fast and retracts quickly. Can be used in the air and on the ground. Does 6% and only moderate knock-back.

Special move: Pressing anything but Down Special will activate the Monkey Bullet. This move functions exactly like Fox's Side Special, but it goes much farther, has no lag, will cling to walls like Lucario's up b. The downside is that it travels much slower and offers no invincibility. 4%

Elephant

Shantae transforms into an elephant with the Left input. Elephant form makes Shantae as heavy as Bowser, slow as Jigglypuff, and the worst jump height in the game.

Attack Move: Elephant Ram. Shantae rams into the opponent as an elephant and it does a whopping 23%. This is Shantae's strongest move. This move functions like Wolf's forward smash, but it goes farther, travels more slowly, does a lot of shield damage, and has super armor during it. This can be used in the air. Despite having high knockback, at low percents this move can combo into the Elephant's Special Move if Shantae falls off an edge during the attack.

Special Move: Elephant Stomp. If used on the ground, this causes the elephant to jump and crash down automatically. This move does 15% and functions like Donkey Kong's Down Special, but with even more range. If used in the air this move causes the elephant to drop to the ground like the Bowser Bomb, but with full super armor. Hitting someone on the way down will also do 15%.

The reason I made Elephant Form so ridiculous is because she has very poor options in this form if the opponent tries to gimp her because she can't use Up Special. This way if the opponent tries to juggle her off the edge, she can get to the ground easily or push her way back on stage with an aerial "Attack Move".

Spider

Shantae transforms into a spider with the Down input. In Spider Form, Shantae retains all of her regular characteristics such as her weight and fall speed.

Attack Move: Spider Venom. This attack shoots balls of venom at the opponent rapidly. This move is exactly like Megaman's blaster while standing, moving and jumping, but it fires larger shots.

Special Move: Web Shot. This move fires a line of web at the opponent. If it touches them, they are stunned for an equivalent amount of time as they would be if they were buried at the same percent. If Shantae passes through their hurtbox while they are stunned, she will stun them even longer as though she is using Robin's Nosferatu. If the line of web she shoots touches the edge, it will act as a grapple. Kind of like Sheik's Brawl Side Special, but longer.

Harpy

Shantae transforms into a Harpy with the Up Input. In Harpy Form, Shantae becomes as light as Kirby, has the fall speed of Link, and has traction even worse than Luigi's. Her traction is really that bad in the game. However, Shantae has 7 jumps in this form.

Attack Move: Harpy Talon. Shantae use her talons to strike at the opponent. The attack is located toward the bottom of her body, so she must be above the opponent or right next to them for the most part. This move does 6% and doesn't have much knock-back. This move can be used in the air or on the ground.

The Harpy has no Special Move. I tried to make the Harpy primarily useful for being offstage and getting gimps.

Custom 1: Aggression Point - All of Shantae's forms do 1.3x as much damage at the expense of being 0.5x as light.

Custom 2: Healing Dance - For every 5% damage that Shantae's opponents have, Shantae can recover 1% by dancing. The move no longer heals her for the % of her opponents that she already used. For example, if Shantae's opponent is at 50% and Shantae uses this move, she will heal 10%. If her opponent gets to 60% and Shantae uses this move again, it will heal her for 2% as opposed to 12%. If multiple opponents are on the screen, it will divide the result by the number of opponents.



Jab/Dash Attack

Jab: Whips rapidly with ponytail. Attacks at the same rate as Villager's repeated jabs with the same amount of damage and cooldown, but with more range. 3%

Dash Attack: Does the "Tiara" ability from Shantae. The animation is similar to Megaman's dash attack, but Shantae floats upwards when she does it and it goes farther, which could be both a good and a bad thing. 6%

Tilts

Forward Tilt: Shantae leaps a bit forward and does a sideways kick with her foot. The same as in the Pirate's Curse trailer. 7%

Up Tilt: Shantae holds up a magic lamp that attacks people on the way up and as a secondary effect, it pulls in items from a distance. Also the same as in the Pirate's Curse trailer. 6%.

Down Tilt: Does exactly the same thing as her jab, but from a crouching position. 3%

Smashes

Forward Smash: The "Cuff" ability from Shantae. This ability's quirk is that it has no charging animation, so opponents can't tell what you're doing. When released, Shantae charges forward with an elbow dash that goes considerably farther forward than Wolf's, but at a slower speed. 12%-17%

Up Smash: The "Boot" ability from Shantae. Shantae does a backflip while doing two kicks directly upward. This move puts her into the air at about half her full hop height, where she can do aerial attacks. Kind of like Metaknight's Up Smash in Brawl Minus if you've ever played it. 9%-14%.

Down Smash: Shantae crouches and spins in a circle, while her hair attacks people. 10%-15%


Aerials

Forward Aerial: Flintlock Pistol. Shantae fires her pistol at the opponent. Works the same as Villager's slingshot, but is slower and does more damage. 9%

Back Aerial: Same as forward aerial, but in the opposite direction. 9%.

Neutral Aerial: Shantae whips her ponytail forward in a similar animation to her jab. 3%

Up Aerial: Shantae holds her Pirate Hat above her head to attack opponents. Does almost no damage, but slows her decent dramatically and stays out for a while. 1%

Down Aerial: Uses the "Sash" ability. this causes Shantae to do a spinning dive kick at the opponent in a completely diagonal angle. 8%

Throws

Initial Grab: Longer than normal throw with slightly more start up.
Bash: Smashes her hips into the opponent while belly dancing. 3% each, about the same pace as Mario's.
Forward Throw: Throws them forward. Pretty straight forward. 7%.
Back Throw: Does a back flip and releases them as she's moving. 8%, better knockback.
Down Throw: Stomps on them while they're on the ground. 6%
Up Throw: Throws them straight upward. 7%

Final Smash

Protectors of Scuttle Town: Sky, Wrench, and Bolo appear on screen and follow around Shantae. Bolo swings his morning star weapon around in circles with massive range on both sides. Sky attacks enemies close to Shantae and knocks them forward, while Wrench flies above all of them to catch opponents that try to jump over Shantae.

I know this is a double post, but I made this while I still thought people were posting in the thread yesterday and I didn't want it to go to waste. ;-;
 
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Xevious 1

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Man you guys are awesome at making movesets. This honestly to me ranks up there with Golden Sun, Xenoblade, and Rhythm Heaven of new franchises that deserve a rep in Smash.
 

Veggi

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Man you guys are awesome at making movesets. This honestly to me ranks up there with Golden Sun, Xenoblade, and Rhythm Heaven of new franchises that deserve a rep in Smash.
Thank you so much!! Haha. I'm glad I didn't make the moveset for nothing. I'd like Shantae to be in the game much more than any of the franchises you listed. Unfortunately not many people know about her. Hopefully that will start changing when her two new games come out.
 
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Souldin

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Now I'm personally not one for 3rd party inclusions, or rather to the amount we're receiving in this SSB. As it stands, I personally do not want to see any more guest inclusions in SSB.

That said, if SSB were to work on a rotatory basis or other 3rd party inclusions were to not return for the next SSB (or Nintendo buys Mega Man thus making him no longer 3rd party), then I'd be all for Shantae as a 3rd party playable inclusion. In fact, given her and Wayforward's strong current relationship with Nintendo, I'd have actually preferred her over the guest inclusions we currently have within SSB4 (as much as I love seeing Mario vs. Sonic, I'd have preferred guest inclusions to rotate).

I'm not sure whether this says I support her or not, she is a 3rd party inclusion I personally feel is deserving as a guest inclusion and would make a great addition. I guess it's merely the current situation, of already having 3 guest inclusions, 2 of them newcomers, that off-sets me from the idea in this SSB. At the very least though I hope she gets herself a trophy like Rayman has obtained, and if her and Wayforward's ties with Nintendo continue, will be a keen supporter for her inclusion in the next SSB. For now though, I'll merely wish you all good luck.
 

Weavel

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I'd love her to be in game, but I just don't think she has the slightest chance at this point in time.
 

8-peacock-8

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So progress on my moveset: Haven't gotten that far because things keep interrupting me! :(

Shantae would be soo perfect. A shame someone from WayForward said they're not interested though :l Still, everybody in WF does love Smash.
I'd love to be added to the supporters!
Added!
Shantae Moveset



Gameplay Synopsis

Shantae uses her different forms to fulfill certain requirements during the match. Her human form has decent tools to use in all situations, but she can become great at certain tasks by switching to her different forms. For example, her monkey form can be used to approach and start harassing an opponent, her elephant form can be used to punish predictable opponents, her spider form can be used to harass slow characters and heal herself, and her harpy form can be used for edgeguarding. All of her forms are most likely the best in the game at what they do, but they are all severely limited individually and most are scary to be off-stage with. Thankfully, it's easy to transform back into Shantae whenever you are done with whatever you transformed for. Shantae while in her human form has the best all-around abilities by far, but even in this form she is encouraged to transform so that she can still have fun while her Special Moves recover. Custom moves are encouraged for use by players that prefer to be in her animal forms more frequently, as they would not mind that it takes her more powerful Special Moves longer to recover.

Stats

Weight: Medium-Light. A little bit lighter than Marth.
Fall Speed: Medium-Slow. A little faster than Olimar.
Air Speed: Sort of slow. Same as Fox.
Jump Height: Somewhat high. Same as Luigi.
Dash Speed: On the slower side. Same as the Ice Climbers.
Walk Speed: Also slow. Same as Ice Climbers as well.

Special Moves

Neutral Special

Pike Ball: One steel ball flies in a circle around Shantae. The ball will fly around Shantae for 3 seconds and hit opponents for 3% and very light knockback. This move can be toggled off by hitting neutral special again. If toggled off, it will save the amount of time it takes to recover from this move. For example if Shantae toggled Pike Ball off one second before it ended, it would shave two seconds off of the recovery time. Normally it would take 6 seconds before Shantae can use it again.

Custom 1: Super Pike Ball - Shantae summons two Pike Balls instead of one. This version takes 9 seconds until it can be used again.


Custom 2: Mega Pike Ball - Shantae summons three Pike Balls instead of one. This version takes 12 seconds before it can be used again.

Forward Special

Fire Ball: Shantae shoots a fireball that travels full screen. It has a very quick start up and almost no end lag. The projectile does 13% and has about as much knockback as a half-charged Charge Shot from Samus. However she can only use it every 12 seconds.


Custom 1: Spitfire - Shoots a Fireball diagonal up, diagonal down, and forward. Can only be used every 24 seconds.

Custom 2: Flamethrower - A huge and powerful flamethrower; bigger than Bowser's and with less lag. Lasts for a maximum of 3 seconds. It takes 12 seconds before it can be used again. Stopping flamethrower early saves recovery time.

Up Special

Storm Puff: Shantae rides a cloud that floats upward for three seconds and then once its reaches its apex, it shoots lightning downward in three directions for 6 seconds. Each lightning strike does 8%. They can be moved left and right by attacking them. Shantae is free to do whatever she wants while on the cloud and it restores her jumps because it acts as a platform. Her Up Special is so practical because it can be used so infrequently. After a storm puff is activated it takes 18 seconds before another one can be activated.

Custom 1: Super Storm Puff - A cloud appears under Shantae that causes an upwards burst of wind 2 seconds later. The wind lasts 1 second. It can be moved left and right with attacks, even while wind is being pushed out. Shantae can use her Up Aerial to maximize the distance that she gets sent by the wind. It takes 26 seconds before this move can be used again.

Custom 2: Mega Storm Puff - Similar to Super Storm Puff, but instead of wind there is large explosion effect. If Shantae is standing on the cloud while it is exploding, Shantae will be blasted in the direction she is in relation to the cloud, much like Ness' Up Special but goes much farther to make up for its long activation time and extremely infrequent use. Being hit by Shantae after she gets blasted does 20% and high knock-back, but she enters free-fall after use. It takes 35 seconds before this move can be used again.

Down Special

Belly Dance: If Belly Dance is pressed and then a direction is immediately pressed afterward, she will transform after 30 frames of doing the corresponding dance. Each form has an "Attack" move and a "Special" move, with the exception of the Harpy. This move can only be used on the ground. Turning back into Shantae uses the same input and also must be on the ground. The transformation back into Shantae only takes one frame. The different transformations are below.

Monkey


Shantae transforms into a monkey with the Right input. Monkey form makes Shantae as light as Kirby, able to dash as fast as Pikachu, jump as high as Falco, and have the aerial movement speed of Wario. The Monkey can also cling to walls.

Attack move: Monkey Claw. A very simple claw attack that comes out fast and retracts quickly. Can be used in the air and on the ground. Does 6% and only moderate knock-back.

Special move: Pressing anything but Down Special will activate the Monkey Bullet. This move functions exactly like Fox's Side Special, but it goes much farther, has no lag, will cling to walls like Lucario's up b. The downside is that it travels much slower and offers no invincibility. 4%

Elephant

Shantae transforms into an elephant with the Left input. Elephant form makes Shantae as heavy as Bowser, slow as Jigglypuff, and the worst jump height in the game.

Attack Move: Elephant Ram. Shantae rams into the opponent as an elephant and it does a whopping 23%. This is Shantae's strongest move. This move functions like Wolf's forward smash, but it goes farther, travels more slowly, does a lot of shield damage, and has super armor during it. This can be used in the air. Despite having high knockback, at low percents this move can combo into the Elephant's Special Move if Shantae falls off an edge during the attack.

Special Move: Elephant Stomp. If used on the ground, this causes the elephant to jump and crash down automatically. This move does 15% and functions like Donkey Kong's Down Special, but with even more range. If used in the air this move causes the elephant to drop to the ground like the Bowser Bomb, but with full super armor. Hitting someone on the way down will also do 15%.

The reason I made Elephant Form so ridiculous is because she has very poor options in this form if the opponent tries to gimp her because she can't use Up Special. This way if the opponent tries to juggle her off the edge, she can get to the ground easily or push her way back on stage with an aerial "Attack Move".

Spider

Shantae transforms into a spider with the Down input. In Spider Form, Shantae retains all of her regular characteristics such as her weight and fall speed.

Attack Move: Spider Venom. This attack shoots balls of venom at the opponent rapidly. This move is exactly like Megaman's blaster while standing, moving and jumping, but it fires larger shots.

Special Move: Web Shot. This move fires a line of web at the opponent. If it touches them, they are stunned for an equivalent amount of time as they would be if they were buried at the same percent. If Shantae passes through their hurtbox while they are stunned, she will stun them even longer as though she is using Robin's Nosferatu. If the line of web she shoots touches the edge, it will act as a grapple. Kind of like Sheik's Brawl Side Special, but longer.

Harpy

Shantae transforms into a Harpy with the Up Input. In Harpy Form, Shantae becomes as light as Kirby, has the fall speed of Link, and has traction even worse than Luigi's. Her traction is really that bad in the game. However, Shantae has 7 jumps in this form.

Attack Move: Harpy Talon. Shantae use her talons to strike at the opponent. The attack is located toward the bottom of her body, so she must be above the opponent or right next to them for the most part. This move does 6% and doesn't have much knock-back. This move can be used in the air or on the ground.

The Harpy has no Special Move. I tried to make the Harpy primarily useful for being offstage and getting gimps.

Custom 1: Aggression Point - All of Shantae's forms do 1.3x as much damage at the expense of being 0.5x as light.

Custom 2: Healing Dance - For every 5% damage that Shantae's opponents have, Shantae can recover 1% by dancing. The move no longer heals her for the % of her opponents that she already used. For example, if Shantae's opponent is at 50% and Shantae uses this move, she will heal 10%. If her opponent gets to 60% and Shantae uses this move again, it will heal her for 2% as opposed to 12%. If multiple opponents are on the screen, it will divide the result by the number of opponents.



Jab/Dash Attack

Jab: Whips rapidly with ponytail. Attacks at the same rate as Villager's repeated jabs with the same amount of damage and cooldown, but with more range. 3%

Dash Attack: Does the "Tiara" ability from Shantae. The animation is similar to Megaman's dash attack, but Shantae floats upwards when she does it and it goes farther, which could be both a good and a bad thing. 6%

Tilts

Forward Tilt: Shantae leaps a bit forward and does a sideways kick with her foot. The same as in the Pirate's Curse trailer. 7%

Up Tilt: Shantae holds up a magic lamp that attacks people on the way up and as a secondary effect, it pulls in items from a distance. Also the same as in the Pirate's Curse trailer. 6%.

Down Tilt: Does exactly the same thing as her jab, but from a crouching position. 3%

Smashes

Forward Smash: The "Cuff" ability from Shantae. This ability's quirk is that it has no charging animation, so opponents can't tell what you're doing. When released, Shantae charges forward with an elbow dash that goes considerably farther forward than Wolf's, but at a slower speed. 12%-17%

Up Smash: The "Boot" ability from Shantae. Shantae does a backflip while doing two kicks directly upward. This move puts her into the air at about half her full hop height, where she can do aerial attacks. Kind of like Metaknight's Up Smash in Brawl Minus if you've ever played it. 9%-14%.

Down Smash: Shantae crouches and spins in a circle, while her hair attacks people. 10%-15%


Aerials

Forward Aerial: Flintlock Pistol. Shantae fires her pistol at the opponent. Works the same as Villager's slingshot, but is slower and does more damage. 9%

Back Aerial: Same as forward aerial, but in the opposite direction. 9%.

Neutral Aerial: Shantae whips her ponytail forward in a similar animation to her jab. 3%

Up Aerial: Shantae holds her Pirate Hat above her head to attack opponents. Does almost no damage, but slows her decent dramatically and stays out for a while. 1%

Down Aerial: Uses the "Sash" ability. this causes Shantae to do a spinning dive kick at the opponent in a completely diagonal angle. 8%

Throws

Initial Grab: Longer than normal throw with slightly more start up.
Bash: Smashes her hips into the opponent while belly dancing. 3% each, about the same pace as Mario's.
Forward Throw: Throws them forward. Pretty straight forward. 7%.
Back Throw: Does a back flip and releases them as she's moving. 8%, better knockback.
Down Throw: Stomps on them while they're on the ground. 6%
Up Throw: Throws them straight upward. 7%

Final Smash

Protectors of Scuttle Town: Sky, Wrench, and Bolo appear on screen and follow around Shantae. Bolo swings his morning star weapon around in circles with massive range on both sides. Sky attacks enemies close to Shantae and knocks them forward, while Wrench flies above all of them to catch opponents that try to jump over Shantae.

I know this is a double post, but I made this while I still thought people were posting in the thread yesterday and I didn't want it to go to waste. ;-;
Amazing! Adding to the OP! :awesome:
For our Half Genie Hero:



Does this fit her?
I think it does.

Man you guys are awesome at making movesets. This honestly to me ranks up there with Golden Sun, Xenoblade, and Rhythm Heaven of new franchises that deserve a rep in Smash.
Want to be added to the supporter list? :awesome:
you can definitely add me to the supporters list! been a fan since the original GBC game & she definitely deserves some form of appearance in Smash, whether it be playable, assist, or trophy like Rayman. Shantae would be a great addition to smash!
Added!
Here's a preliminary moveset idea I had:

N-Special: Dance (Shantae begins to dance. Putting in another special input will create a transformation for Shantae to use.)
U-Special: Storm Puff (throws it underneath her as she bounces upward. It can also be used on ground like a shorter and less powerful version of Pikachu's thunder)
S-Special: Fireball (think Din's Fire, but explodes on contact)
D-Special: Pike Ball (Creates a Pike Ball that swirls around her. Hitting an opponent with it will cause it to damage them, and disappear. It has noticable start-up lag, but she can have two at once. They disappear once Shantae uses a transformation.)

Combined with her Dance, these inputs create new transformations. Shantae can actually chain the normal transformations and use two of them in succession, but will always end up in reverting back to normal and going into helpless. Chaining these combos allow for unique attacks and possibilities. However, due to the lag:

N-Special: Using dance twice won't transform her; instead, she'll fire a speedy Flash Bolt. Good for playing mind games.
S-Special: Monkey Bullet (transforms into a monkey and leaps forward in a powerful corkscrew. Can actually wall-cling if directed to a wall. After finishing, she'll transform back and go into helpless.)
U-Special: Harpy (becomes a harpy and bursts upwards. Reverts to normal and becomes helpless.)
D-Special: Elephant Stomp. (transforms into an elephant and does an extremely powerful ground pound. Reverts back to Shantae. Think Bowser Bomb. Unlike other attacks, this one can be acted out of quickly in chains to use one of Shantae's normal specials.)

Shantae's main unique feature is her large amount of possible specials, most of which allow for interesting combos. I might give the rest of the moveset a try eventually. My only problem so far is finding her Final Smash.
Will add to the OP!
 

Xevious 1

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Thank you so much!! Haha. I'm glad I didn't make the moveset for nothing. I'd like Shantae to be in the game much more than any of the franchises you listed. Unfortunately not many people know about her. Hopefully that will start changing when her two new games come out.
Your welcome, she is also my most wanted character for Smash brothers. I feel like after the next two games, she will be a lot more known.

Now I'm personally not one for 3rd party inclusions, or rather to the amount we're receiving in this SSB. As it stands, I personally do not want to see any more guest inclusions in SSB.

That said, if SSB were to work on a rotatory basis or other 3rd party inclusions were to not return for the next SSB (or Nintendo buys Mega Man thus making him no longer 3rd party), then I'd be all for Shantae as a 3rd party playable inclusion. In fact, given her and Wayforward's strong current relationship with Nintendo, I'd have actually preferred her over the guest inclusions we currently have within SSB4 (as much as I love seeing Mario vs. Sonic, I'd have preferred guest inclusions to rotate).

I'm not sure whether this says I support her or not, she is a 3rd party inclusion I personally feel is deserving as a guest inclusion and would make a great addition. I guess it's merely the current situation, of already having 3 guest inclusions, 2 of them newcomers, that off-sets me from the idea in this SSB. At the very least though I hope she gets herself a trophy like Rayman has obtained, and if her and Wayforward's ties with Nintendo continue, will be a keen supporter for her inclusion in the next SSB. For now though, I'll merely wish you all good luck.
I never considered Shantae to be a third party character in the same way Pac-Man, Snake, Sonic, or Mega Man are as her games have almost exclusively been on Nintendo.



Also peacock, you can add me to the supporters list.
 

8-peacock-8

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Your welcome, she is also my most wanted character for Smash brothers. I feel like after the next two games, she will be a lot more known.



I never considered Shantae to be a third party character in the same way Pac-Man, Snake, Sonic, or Mega Man are as her games have almost exclusively been on Nintendo.



Also peacock, you can add me to the supporters list.
Added you. :4pacman:
 
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Raheem The Dream

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you can definitely add me to the supporters list! been a fan since the original GBC game & she definitely deserves some form of appearance in Smash, whether it be playable, assist, or trophy like Rayman. Shantae would be a great addition to smash!
Shantae needs to be add in SMASH 4 rosters slot as a playable character insead of being assist and/or trophy! Besides, SMASH is seriously lacking The terms of adding females characters and ****, but watch this video link again for Shantae's fans to understand real better,now:http://youtu.be/OE9s9QLw3JE?list=PLHKSvHd3-hA_MozVWXMS3AVqyIFTibeNp

For our Half Genie Hero:



Does this fit her?
PERFECT as always & watch this link video:http://youtu.be/r_ybsA6CcVQ

Hey guys! Represent, Shantae, Risky Boots, Izuna The Unemployed Ninja with her two sisters: Shino & Shizune in Smash 4 as playable characters in DLC and finally watch this video: http://youtu.be/ER5JGhi2CDI

I loves you, guys for working this hard but please let Nintendo Company & Masahiro Sakurai know about more females inclusion for SMASH 4 roster slot like Shantae & Izuna The Unemployed Ninja as playable characters in unlockables and/or DLC eShop Pre-Paid to make it really happen!^_^ P.S: Good-Luck!
 
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Gene

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Add me to the supporters list please.
 

Raheem The Dream

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5 months ago, I've contacted WayForward on Kickstarter.com for Shantae & Risky Boots in SMASH 4 this year and they said,


WayForward


Mar 24, 2014
Report Spam
Hello Raheem,
We are huge fans of Smash Bros. and would love to have our characters join the roster of fighters in the new game. Nintendo owns the rights to the Smash Bros. franchise and they make the decisions regarding what characters they choose to include. If you would like to have Shantae and friends in a future iteration of Smash Bros. you should reach out to them :)
Thanks for the message ^_^

That's why Shantae & Risky Boots needs to be in SMASH 4 rosters slot as playables characters, no matters what!^_^ P.S: Keep representing, please and good-pure-mystical-luck to all of Shantae's fans of FANS in SMASH 4 3DS/Wii U verisons in T-I-M-E for real!!!!!!^_^
 
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Raheem The Dream

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What's up you, guys and hopefully for Shantae, Risky Boots, Izuna The Unemployed Ninja with her two sisters: Shino & Shizune, Manic & Sonia The Hedgehogs, Geno from Super Mario RPG, Ninten from EarthBound Zero, and finally Mewtwo in SMASH 4 as playable characters! P.S: Watch this video link:http://youtu.be/GP09qEql3Fg
 

Raheem The Dream

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If you guys want, I could animate out what I think her moveset could be
Yes! Please do that and gives moves set for Risky Boots, Izuna The Unemployed Ninja with her two sisters: Shino & Shizune, seriously SMASH really needs more females playable characters like them for instances!^_^ P.S: Let me know, all the details and Good-Luck too!^_^
 

lightdasher

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Yes! Please do that and gives moves set for Risky Boots, Izuna The Unemployed Ninja with her two sisters: Shino & Shizune, seriously SMASH really needs more females playable characters like them for instances!^_^ P.S: Let me know, all the details and Good-Luck too!^_^
Whoa one character at a time~ Shantae first.:happysheep:
 
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